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Clownacy c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927)
SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.

What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are.
3 years ago
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 4 years ago
imgui_impl_allegro5.cpp (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_android.cpp Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) 3 years ago
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_dx9.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx9.h Backends: Comments. 4 years ago
imgui_impl_dx10.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx10.h Backends: Comments. 4 years ago
imgui_impl_dx11.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx11.h Backends: Comments. 4 years ago
imgui_impl_dx12.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 years ago
imgui_impl_dx12.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
imgui_impl_glfw.cpp Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452) 3 years ago
imgui_impl_glfw.h Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
imgui_impl_glut.cpp (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_metal.h Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
imgui_impl_metal.mm Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
imgui_impl_opengl2.cpp Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
imgui_impl_opengl2.h Backends: Comments. 4 years ago
imgui_impl_opengl3.cpp Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
imgui_impl_opengl3.h Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 3 years ago
imgui_impl_opengl3_loader.h Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago
imgui_impl_osx.h Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
imgui_impl_osx.mm Backends: OSX: Fix building with old Xcode versions. 3 years ago
imgui_impl_sdl.cpp (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
imgui_impl_sdl.h Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
imgui_impl_sdlrenderer.cpp Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) 3 years ago
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
imgui_impl_vulkan.cpp Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) 3 years ago
imgui_impl_vulkan.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
imgui_impl_wgpu.cpp Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
imgui_impl_wgpu.h Backends: Comments. 4 years ago
imgui_impl_win32.cpp (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 years ago
imgui_impl_win32.h Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago