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@ -5820,17 +5820,16 @@ void ImGui::End()
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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// Error checking: verify that user hasn't called End() too many times!
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// Error checking: verify that user hasn't called End() too many times!
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// FIXME-ERRORHANDLING
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if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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{
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{
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IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
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return;
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return;
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}
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}
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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// Error checking: verify that user doesn't directly call End() on a child window.
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// Error checking: verify that user doesn't directly call End() on a child window.
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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IM_ASSERT(g.WithinEndChild && "Must call EndChild() and not End()!");
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IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
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// Close anything that is open
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// Close anything that is open
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if (window->DC.CurrentColumns)
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if (window->DC.CurrentColumns)
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@ -7004,13 +7003,13 @@ static void ImGui::ErrorCheckEndFrame()
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{
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{
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if (g.CurrentWindowStack.Size > 1)
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if (g.CurrentWindowStack.Size > 1)
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{
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{
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IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING
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while (g.CurrentWindowStack.Size > 1)
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End();
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End();
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}
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}
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else
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else
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{
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{
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IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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}
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}
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}
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}
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