Removed extraneous spaces

docking
ocornut 10 years ago
parent d4c0ecea0e
commit 04358c301e

@ -333,9 +333,9 @@ void ImGui_ImplGlfwGL3_NewFrame()
{ {
double mouse_x, mouse_y; double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
mouse_y *= (float)display_h / h; mouse_y *= (float)display_h / h;
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
} }
else else
{ {

@ -237,9 +237,9 @@ void ImGui_ImplGlfw_NewFrame()
{ {
double mouse_x, mouse_y; double mouse_x, mouse_y;
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
mouse_y *= (float)display_h / h; mouse_y *= (float)display_h / h;
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
} }
else else
{ {

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