// Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts.
// Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts.
// All those functions are not reliant on the current context.
// None of those functions is reliant on the current context.
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
// - "current window" = the window we are appending into while inside a Begin()/End() block. "next window" = next window we will Begin() into.
// - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into.
IMGUI_APIboolIsWindowAppearing();
IMGUI_APIboolIsWindowAppearing();
IMGUI_APIboolIsWindowCollapsed();
IMGUI_APIboolIsWindowCollapsed();
IMGUI_APIboolIsWindowFocused(ImGuiFocusedFlagsflags=0);// is current window focused? or its root/child, depending on flags. see flags for options.
IMGUI_APIboolIsWindowFocused(ImGuiFocusedFlagsflags=0);// is current window focused? or its root/child, depending on flags. see flags for options.
@ -342,6 +344,7 @@ namespace ImGui
// Cursor / Layout
// Cursor / Layout
// - By "cursor" we mean the current output position.
// - By "cursor" we mean the current output position.
// - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
// - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
// - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceeding widget.
IMGUI_APIvoidSeparator();// separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
IMGUI_APIvoidSeparator();// separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
IMGUI_APIvoidSameLine(floatoffset_from_start_x=0.0f,floatspacing=-1.0f);// call between widgets or groups to layout them horizontally. X position given in window coordinates.
IMGUI_APIvoidSameLine(floatoffset_from_start_x=0.0f,floatspacing=-1.0f);// call between widgets or groups to layout them horizontally. X position given in window coordinates.
IMGUI_APIvoidNewLine();// undo a SameLine() or force a new line when in an horizontal-layout context.
IMGUI_APIvoidNewLine();// undo a SameLine() or force a new line when in an horizontal-layout context.
@ -384,7 +387,7 @@ namespace ImGui
// Widgets: Text
// Widgets: Text
IMGUI_APIvoidTextUnformatted(constchar*text,constchar*text_end=NULL);// raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
IMGUI_APIvoidTextUnformatted(constchar*text,constchar*text_end=NULL);// raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
IMGUI_APIvoidText(constchar*fmt,...)IM_FMTARGS(1);// simple formatted text
IMGUI_APIvoidText(constchar*fmt,...)IM_FMTARGS(1);// formatted text
IMGUI_APIboolSmallButton(constchar*label);// button with FramePadding=(0,0) to easily embed within text
IMGUI_APIboolSmallButton(constchar*label);// button with FramePadding=(0,0) to easily embed within text
IMGUI_APIboolInvisibleButton(constchar*str_id,constImVec2&size);// button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
IMGUI_APIboolInvisibleButton(constchar*str_id,constImVec2&size);// button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
@ -413,7 +417,7 @@ namespace ImGui
IMGUI_APIvoidBullet();// draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
IMGUI_APIvoidBullet();// draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
// Widgets: Combo Box
// Widgets: Combo Box
// - The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
// - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose.
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose.
IMGUI_APIvoidEndCombo();// only call EndCombo() if BeginCombo() returns true!
IMGUI_APIvoidEndCombo();// only call EndCombo() if BeginCombo() returns true!
@ -509,7 +513,7 @@ namespace ImGui
// Widgets: Selectables
// Widgets: Selectables
// - A selectable highlights when hovered, and can display another color when selected.
// - A selectable highlights when hovered, and can display another color when selected.
// - Neighbors selectable extend their highlight bounds in order to leave no gap between them.
// - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous.
IMGUI_APIboolSelectable(constchar*label,boolselected=false,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_APIboolSelectable(constchar*label,boolselected=false,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_APIboolSelectable(constchar*label,bool*p_selected,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool* p_selected" point to the selection state (read-write), as a convenient helper.
IMGUI_APIboolSelectable(constchar*label,bool*p_selected,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool* p_selected" point to the selection state (read-write), as a convenient helper.
IMGUI_APIboolBeginMainMenuBar();// create and append to a full screen menu-bar.
// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
IMGUI_APIvoidEndMainMenuBar();// only call EndMainMenuBar() if BeginMainMenuBar() returns true!
// - Use BeginMainMenuBar() to create a menu bar at the top of the screen.
IMGUI_APIboolBeginMenuBar();// append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
IMGUI_APIboolBeginMenuBar();// append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
IMGUI_APIvoidEndMenuBar();// only call EndMenuBar() if BeginMenuBar() returns true!
IMGUI_APIvoidEndMenuBar();// only call EndMenuBar() if BeginMenuBar() returns true!
IMGUI_APIboolBeginMainMenuBar();// create and append to a full screen menu-bar.
IMGUI_APIvoidEndMainMenuBar();// only call EndMainMenuBar() if BeginMainMenuBar() returns true!
IMGUI_APIboolBeginMenu(constchar*label,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIboolBeginMenu(constchar*label,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIvoidEndMenu();// only call EndMenu() if BeginMenu() returns true!
IMGUI_APIvoidEndMenu();// only call EndMenu() if BeginMenu() returns true!
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut=NULL,boolselected=false,boolenabled=true);// return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut=NULL,boolselected=false,boolenabled=true);// return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
// Tooltips
// Tooltips
// - Tooltip are windows following the mouse which do not take focus away.
IMGUI_APIvoidBeginTooltip();// begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
IMGUI_APIvoidBeginTooltip();// begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
IMGUI_APIvoidEndTooltip();
IMGUI_APIvoidEndTooltip();
IMGUI_APIvoidSetTooltip(constchar*fmt,...)IM_FMTARGS(1);// set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
IMGUI_APIvoidSetTooltip(constchar*fmt,...)IM_FMTARGS(1);// set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
@ -556,7 +563,7 @@ namespace ImGui
// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
// - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
// - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
// User can manipulate the visibility state by calling OpenPopup().
// User can manipulate the visibility state by calling OpenPopup().
// (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
// (*) You can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
// Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time.
// Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time.
IMGUI_APIvoidOpenPopup(constchar*str_id);// call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_APIvoidOpenPopup(constchar*str_id);// call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_APIboolBeginPopup(constchar*str_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
IMGUI_APIboolBeginPopup(constchar*str_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
@ -572,6 +579,7 @@ namespace ImGui
// Columns
// Columns
// - You can also use SameLine(pos_x) to mimic simplified columns.
// - You can also use SameLine(pos_x) to mimic simplified columns.
// - The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
// - The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
// - By end of the 2019 we will expose a new 'Table' api which will replace columns.
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export\" below to save them somewhere.");
// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer.
// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer.
// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary.
// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary.
@ -6101,6 +6067,40 @@ void ImGui::EndMenuBar()
window->DC.MenuBarAppending=false;
window->DC.MenuBarAppending=false;
}
}
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.