// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
inttotal_vtx_count;// For convenience, sum of all cmd_lists vtx_buffer.size()
inttotal_idx_count;// For convenience, sum of all cmd_lists idx_buffer.size()
// Functions
voidDeIndexAllBuffers();// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
};
// Load and rasterize multiple TTF fonts into a same texture.