Fixed some typos in comments

docking
ocornut 10 years ago
parent 3d84858755
commit 0b10cf4bd7

@ -72,7 +72,7 @@
io.DeltaTime = 1.0f/60.0f;
io.IniFilename = "imgui.ini";
// Application mainloop
// Application main loop
while (true)
{
// 1/ get low-level input
@ -170,37 +170,37 @@
- combo: turn child handling code into popup helper
- list selection, concept of a selectable "block" (that can be multiple widgets)
- menubar, menus
- plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain pointsm, 2d plots, multiple plots)
- plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
- plot: "smooth" automatic scale, user give an input 0.0(full user scale) 1.0(full derived from value)
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
- file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
- slider: initial absolute click is unprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
- text edit: centered text for slider or input text to it matches typical positionning.
- slider: initial absolute click is imprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
- text edit: centered text for slider or input text to it matches typical positioning.
- text edit: flag to disable live update of the user buffer.
- text edit: field resize behaviour - field could stretch when being edited? hover tooltip shows more text?
- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
- text edit: pasting text into a number box should filter the characters the same way direct input does
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistant data (bool,int,float) in .ini file
- settings: api for per-tool simple persistent data (bool,int,float) in .ini file
- log: be able to right-click and log a window or tree-node into tty/file/clipboard?
- filters: set a current filter that tree node can automatically query to hide themselves
- filters: handle wildcards (with implicit leading/trailing *), regexps
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
- keyboard: full keyboard navigation and focus.
- input: reowrk IO to be able to pass actual events to fix temporal aliasing issues.
- input: support trackpad style scrolling & slider edit.
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
- input: support track pad style scrolling & slider edit.
- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
- misc: not thread-safe
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- style editor: add a button to output C code.
- optimisation/render: use indexed rendering
- optimisation/render: move clip-rect to vertex data? would allow merging all commands
- optimisation/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
- optimisation/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
- optimisation: turn some the various stack vectors into statically-sized arrays
- optimisation: better clipping for multi-component widgets
- optimisation: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
- optimization/render: use indexed rendering
- optimization/render: move clip-rect to vertex data? would allow merging all commands
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
- optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
- optimization: turn some the various stack vectors into statically-sized arrays
- optimization: better clipping for multi-component widgets
- optimization: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
*/
#include "imgui.h"
@ -2001,6 +2001,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
}
else
{
// Normal windows store settings in .ini file
ImGuiIniData* settings = FindWindowSettings(name);
if (settings && ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))// && ImLengthsize) == 0.0f)
size = settings->Size;

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