Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
docking
omar 7 years ago
commit 0b1d6a0d52

@ -60,6 +60,7 @@ Other Changes:
- Demo: Fixed Overlay: Added a context menu item to enable freely moving the window. - Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.
- Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unnecessary conversion (Allegro 5 doesn't support 16-bit indices). - Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unnecessary conversion (Allegro 5 doesn't support 16-bit indices).
- Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. - Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
- Various minor fixes, tweaks, refactoring, comments.
----------------------------------------------------------------------- -----------------------------------------------------------------------

@ -752,6 +752,7 @@ static void NavUpdateWindowing();
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id); static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static void UpdateMovingWindow(); static void UpdateMovingWindow();
static void UpdateMouseInputs();
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]); static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window); static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
@ -1761,7 +1762,10 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
if (len <= 0) if (len <= 0)
{
va_end(args_copy);
return; return;
}
const int write_off = Buf.Size; const int write_off = Buf.Size;
const int needed_sz = write_off + len; const int needed_sz = write_off + len;
@ -1773,6 +1777,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
Buf.resize(needed_sz); Buf.resize(needed_sz);
ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy);
va_end(args_copy);
} }
void ImGuiTextBuffer::appendf(const char* fmt, ...) void ImGuiTextBuffer::appendf(const char* fmt, ...)
@ -3671,12 +3676,12 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
} }
} }
static void NewFrameUpdateMouseInputs() static void ImGui::UpdateMouseInputs()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
// If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta // If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
if (ImGui::IsMousePosValid(&g.IO.MousePos) && ImGui::IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport) if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport)
g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
else else
g.IO.MouseDelta = ImVec2(0.0f, 0.0f); g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
@ -3910,7 +3915,7 @@ void ImGui::NewFrame()
NavUpdate(); NavUpdate();
// Update mouse input state // Update mouse input state
NewFrameUpdateMouseInputs(); UpdateMouseInputs();
// Calculate frame-rate for the user, as a purely luxurious feature // Calculate frame-rate for the user, as a purely luxurious feature
g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
@ -14056,10 +14061,6 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
#endif #endif
//-----------------------------------------------------------------------------
// HELP
//-----------------------------------------------------------------------------
static void ScaleWindow(ImGuiWindow* window, float scale) static void ScaleWindow(ImGuiWindow* window, float scale)
{ {
ImVec2 origin = window->Viewport->Pos; ImVec2 origin = window->Viewport->Pos;
@ -14085,6 +14086,10 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
} }
} }
//-----------------------------------------------------------------------------
// HELP, METRICS
//-----------------------------------------------------------------------------
static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;

@ -323,7 +323,6 @@ struct IMGUI_API ImRect
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
void Translate(float dx, float dy) { Min.x += dx; Min.y += dy; Max.x += dx; Max.y += dy; }
void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; } void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
@ -984,10 +983,9 @@ struct IMGUI_API ImGuiWindow
int AutoFitChildAxises; int AutoFitChildAxises;
ImGuiDir AutoPosLastDirection; ImGuiDir AutoPosLastDirection;
int HiddenFrames; int HiddenFrames;
ImGuiCond SetWindowPosAllowFlags; // store accepted condition flags for SetNextWindowPos() use. ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
ImGuiCond SetWindowSizeAllowFlags; // store accepted condition flags for SetNextWindowSize() use. ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
ImGuiCond SetWindowCollapsedAllowFlags; // store accepted condition flags for SetNextWindowCollapsed() use. ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right. ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
@ -1003,6 +1001,7 @@ struct IMGUI_API ImGuiWindow
ImVector<ImGuiColumnsSet> ColumnsStorage; ImVector<ImGuiColumnsSet> ColumnsStorage;
float FontWindowScale; // User scale multiplier per-window float FontWindowScale; // User scale multiplier per-window
float FontDpiScale; float FontDpiScale;
ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
ImDrawList DrawListInst; ImDrawList DrawListInst;
ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.

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