Fixed temporary glyph rectangle allocation using size much too big.

docking
ocornut 10 years ago
parent e5d0d8334f
commit 0f89e06152

@ -6421,9 +6421,9 @@ bool ImFont::LoadFromMemoryTTF(const void* data, size_t data_size, float size
// Setup ranges
int glyph_count = 0;
int glyph_ranges_count = 0;
for (const ImWchar* p = glyph_ranges; p[0] && p[1]; p += 2)
for (const ImWchar* in_range = glyph_ranges; in_range[0] && in_range[1]; in_range += 2)
{
glyph_count += p[1];
glyph_count += (in_range[1] - in_range[0]) + 1;
glyph_ranges_count++;
}
@ -6433,8 +6433,9 @@ bool ImFont::LoadFromMemoryTTF(const void* data, size_t data_size, float size
{
stbtt_pack_range& range = ranges[i];
range.font_size = size_pixels;
range.first_unicode_char_in_range = glyph_ranges[i*2];
range.num_chars_in_range = (glyph_ranges[i*2+1] - range.first_unicode_char_in_range) + 1;
const ImWchar* in_range = &glyph_ranges[i * 2];
range.first_unicode_char_in_range = in_range[0];
range.num_chars_in_range = (in_range[1] - in_range[0]) + 1;
range.chardata_for_range = (stbtt_packedchar*)ImGui::MemAlloc(range.num_chars_in_range * sizeof(stbtt_packedchar));
}

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