Added InputInt2(), InputInt3(), InputInt4()

docking
ocornut 10 years ago
parent 9c6c8a1ab9
commit 0fc9168439

@ -6084,6 +6084,56 @@ bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision)
return InputFloatN(label, v, 4, decimal_precision);
}
static bool InputIntN(const char* label, int* v, int components)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
const ImGuiStyle& style = g.Style;
const float w_full = ImGui::CalcItemWidth();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
bool value_changed = false;
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0);
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
return value_changed;
}
bool ImGui::InputInt2(const char* label, int v[2])
{
return InputIntN(label, v, 2);
}
bool ImGui::InputInt3(const char* label, int v[3])
{
return InputIntN(label, v, 3);
}
bool ImGui::InputInt4(const char* label, int v[4])
{
return InputIntN(label, v, 4);
}
static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
{
const char** items = (const char**)data;
@ -9067,18 +9117,26 @@ void ImGui::ShowTestWindow(bool* opened)
//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
//ImGui::PopItemWidth();
if (ImGui::TreeNode("Multi-component Sliders"))
if (ImGui::TreeNode("Multi-component Widgets"))
{
ImGui::Unindent();
static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
ImGui::SliderFloat2("slider float2", vec4b, 0.0f, 1.0f);
ImGui::SliderFloat3("slider float3", vec4b, 0.0f, 1.0f);
ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
static int vec4i[4] = { 1, 5, 100, 255 };
ImGui::InputFloat2("input float2", vec4f);
ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
ImGui::InputInt2("input int2", vec4i);
ImGui::SliderInt2("slider int2", vec4i, 0, 255);
ImGui::InputFloat3("input float3", vec4f);
ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
ImGui::InputInt3("input int3", vec4i);
ImGui::SliderInt3("slider int3", vec4i, 0, 255);
ImGui::InputFloat4("input float4", vec4f);
ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
ImGui::InputInt4("input int4", vec4i);
ImGui::SliderInt4("slider int4", vec4i, 0, 255);
ImGui::Indent();

@ -300,6 +300,9 @@ namespace ImGui
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2]);
IMGUI_API bool InputInt3(const char* label, int v[3]);
IMGUI_API bool InputInt4(const char* label, int v[4]);
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);

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