Viewport: Fixed using ImGuiConfigFlags_ViewportsNoMerge always showing the Debug window by testing the Active flag as well. (#1542)

docking
omar 6 years ago
parent 01429e7d16
commit 1176460e44

@ -3638,6 +3638,11 @@ static void ImGui::UpdateViewports()
IM_ASSERT(g.MouseRefViewport != NULL); IM_ASSERT(g.MouseRefViewport != NULL);
} }
static bool IsWindowActiveAndVisible(ImGuiWindow* window)
{
return (window->HiddenFrames == 0) && (window->Active);
}
void ImGui::UpdatePlatformWindows() void ImGui::UpdatePlatformWindows()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -3672,7 +3677,9 @@ void ImGui::UpdatePlatformWindows()
// New windows that appears directly in a new viewport won't always have a size on their frame // New windows that appears directly in a new viewport won't always have a size on their frame
if (viewport->Size.x <= 0 || viewport->Size.y <= 0) if (viewport->Size.x <= 0 || viewport->Size.y <= 0)
continue; continue;
if (viewport->Window && viewport->Window->HiddenFrames > 0)
// Ignore viewport that are hosting a hidden window (also check the Active flag, as the implicit Debug window will be registering its viewport then immediately disabled)
if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window))
continue; continue;
// Update viewport flags // Update viewport flags
@ -4514,7 +4521,7 @@ static void AddWindowToDrawData(ImGuiWindow* window, int layer)
for (int i = 0; i < window->DC.ChildWindows.Size; i++) for (int i = 0; i < window->DC.ChildWindows.Size; i++)
{ {
ImGuiWindow* child = window->DC.ChildWindows[i]; ImGuiWindow* child = window->DC.ChildWindows[i];
if (child->Active && child->HiddenFrames == 0) // Clipped children may have been marked not active if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active
AddWindowToDrawData(child, layer); AddWindowToDrawData(child, layer);
} }
} }
@ -4657,7 +4664,7 @@ void ImGui::EndFrame()
ImGuiViewportP* viewport = g.Viewports[i]; ImGuiViewportP* viewport = g.Viewports[i];
if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
continue; continue;
if (viewport->Window && viewport->Window->HiddenFrames > 0) if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window))
continue; continue;
if (i > 0) if (i > 0)
IM_ASSERT(viewport->Window != NULL); IM_ASSERT(viewport->Window != NULL);
@ -4704,10 +4711,10 @@ void ImGui::Render()
for (int n = 0; n != g.Windows.Size; n++) for (int n = 0; n != g.Windows.Size; n++)
{ {
ImGuiWindow* window = g.Windows[n]; ImGuiWindow* window = g.Windows[n];
if (window->Active && window->HiddenFrames == 0 && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most) if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != window_to_render_front_most)
AddRootWindowToDrawData(window); AddRootWindowToDrawData(window);
} }
if (window_to_render_front_most && window_to_render_front_most->Active && window_to_render_front_most->HiddenFrames == 0) // NavWindowingTarget is always temporarily displayed as the front-most window if (window_to_render_front_most && IsWindowActiveAndVisible(window_to_render_front_most)) // NavWindowingTarget is always temporarily displayed as the front-most window
AddRootWindowToDrawData(window_to_render_front_most); AddRootWindowToDrawData(window_to_render_front_most);
// Draw software mouse cursor if requested // Draw software mouse cursor if requested

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