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@ -1584,6 +1584,7 @@ struct ImGuiIO
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float KeysDownDurationPrev[512]; // Previous duration the key has been down
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float KeysDownDurationPrev[512]; // Previous duration the key has been down
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float NavInputsDownDuration[ImGuiNavInput_COUNT];
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float NavInputsDownDuration[ImGuiNavInput_COUNT];
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float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
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float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
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float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui.
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ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
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ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
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ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper.
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ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper.
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