Tables: Separating inner/outer borders flags per axis so it is possible to remove outer vertical borders to mimic old columns.

VInner or VOuter only don't have correct padding/spacing.
docking
omar 5 years ago committed by ocornut
parent 1db8d421cf
commit 17578e215a

@ -1023,11 +1023,16 @@ enum ImGuiTableFlags_
ImGuiTableFlags_NoSavedSettings = 1 << 5, // Disable persisting columns order, width and sort settings in the .ini file.
// Decoration
ImGuiTableFlags_RowBg = 1 << 6, // Use ImGuiCol_TableRowBg and ImGuiCol_TableRowBgAlt colors behind each rows.
ImGuiTableFlags_BordersOuter = 1 << 7, // Draw outer borders.
ImGuiTableFlags_BordersV = 1 << 8, // Draw vertical borders between columns.
ImGuiTableFlags_BordersH = 1 << 9, // Draw horizontal borders between rows.
ImGuiTableFlags_BordersFullHeight = 1 << 10, // Borders covers all lines even when Headers are being used, allow resizing all rows.
ImGuiTableFlags_Borders = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersH,
ImGuiTableFlags_BordersHInner = 1 << 7, // Draw horizontal borders between rows.
ImGuiTableFlags_BordersHOuter = 1 << 8, // Draw horizontal borders at the top and bottom.
ImGuiTableFlags_BordersVInner = 1 << 9, // Draw vertical borders between columns.
ImGuiTableFlags_BordersVOuter = 1 << 10, // Draw vertical borders on the left and right sides.
ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersHInner | ImGuiTableFlags_BordersHOuter, // Draw horizontal borders.
ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersVInner | ImGuiTableFlags_BordersVOuter, // Draw vertical borders.
ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersVInner | ImGuiTableFlags_BordersHInner, // Draw inner borders.
ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersVOuter | ImGuiTableFlags_BordersHOuter, // Draw outer borders.
ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
ImGuiTableFlags_BordersVFullHeight = 1 << 11, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
// Padding, Sizing
ImGuiTableFlags_NoClipX = 1 << 12, // Disable pushing clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow)
ImGuiTableFlags_SizingPolicyFixedX = 1 << 13, // Default if ScrollX is on. Columns will default to use WidthFixed or WidthAlwaysAutoResize policy. Read description above for more details.

@ -3379,17 +3379,31 @@ static void ShowDemoWindowTables()
if (open_action != -1)
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("With borders, background"))
if (ImGui::TreeNode("Borders, background"))
{
// Expose a few Borders related flags interactively
static ImGuiTableFlags flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
static bool display_width = false;
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", (unsigned int*)&flags, ImGuiTableFlags_Borders);
ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersOuter\n | ImGuiTableFlags_BordersV\n | ImGuiTableFlags_BordersH");
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersVInner\n | ImGuiTableFlags_BordersVOuter\n | ImGuiTableFlags_BordersHInner\n | ImGuiTableFlags_BordersHOuter");
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersHOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHInner", (unsigned int*)&flags, ImGuiTableFlags_BordersHInner);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersVOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVInner", (unsigned int*)&flags, ImGuiTableFlags_BordersVInner);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", (unsigned int*)&flags, ImGuiTableFlags_BordersInner);
ImGui::Unindent();
ImGui::Checkbox("Debug Display width", &display_width);
if (ImGui::BeginTable("##table1", 3, flags))
@ -3696,7 +3710,7 @@ static void ShowDemoWindowTables()
{
HelpMarker("This demonstrate embedding a table into another table cell.");
if (ImGui::BeginTable("recurse1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_BordersFullHeight | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable))
if (ImGui::BeginTable("recurse1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_BordersVFullHeight | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable))
{
ImGui::TableSetupColumn("A0");
ImGui::TableSetupColumn("A1");
@ -3705,7 +3719,7 @@ static void ShowDemoWindowTables()
ImGui::TableNextRow(); ImGui::Text("A0 Cell 0");
{
float rows_height = ImGui::GetTextLineHeightWithSpacing() * 2;
if (ImGui::BeginTable("recurse2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_BordersFullHeight | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable))
if (ImGui::BeginTable("recurse2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_BordersVFullHeight | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable))
{
ImGui::TableSetupColumn("B0");
ImGui::TableSetupColumn("B1");
@ -3737,13 +3751,15 @@ static void ShowDemoWindowTables()
{
HelpMarker("This section allows you to interact and see the effect of StretchX vs FixedX sizing policies depending on whether Scroll is enabled and the contents of your columns.");
enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_StretchButton, CT_InputText };
static int contents_type = CT_ShortText;
static int contents_type = CT_StretchButton;
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Stretch Button\0InputText\0");
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHInner", (unsigned int*)&flags, ImGuiTableFlags_BordersHInner);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersHOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVInner", (unsigned int*)&flags, ImGuiTableFlags_BordersVInner);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersVOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
@ -3952,10 +3968,13 @@ static void ShowDemoWindowTables()
ImGui::BulletText("Decoration:");
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersFullHeight", (unsigned int*)&flags, ImGuiTableFlags_BordersFullHeight);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersVOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVInner", (unsigned int*)&flags, ImGuiTableFlags_BordersVInner);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersHOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersHInner", (unsigned int*)&flags, ImGuiTableFlags_BordersHInner);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersVFullHeight", (unsigned int*)&flags, ImGuiTableFlags_BordersVFullHeight);
ImGui::Unindent();
ImGui::BulletText("Padding, Sizing:");

@ -1903,8 +1903,8 @@ struct ImGuiTable
ImGuiTableRowFlags LastRowFlags : 16;
int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper)
ImU32 RowBgColor; // Request for current row background color
ImU32 BorderOuterColor;
ImU32 BorderInnerColor;
ImU32 BorderColorStrong;
ImU32 BorderColorLight;
float BorderX1;
float BorderX2;
float CellPaddingX1; // Padding from each borders

@ -105,7 +105,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags)
// Adjust flags: enforce borders when resizable
if (flags & ImGuiTableFlags_Resizable)
flags |= ImGuiTableFlags_BordersV;
flags |= ImGuiTableFlags_BordersVInner;
// Adjust flags: disable top rows freezing if there's no scrolling
// In theory we could want to assert if ScrollFreeze was set without the corresponding scroll flag, but that would hinder demos.
@ -232,18 +232,23 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
PushID(instance_id);
}
const bool has_cell_padding_x = (flags & (ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV)) != 0;
ImGuiWindow* inner_window = table->InnerWindow;
table->CurrentColumn = -1;
table->CurrentRow = -1;
table->RowBgColorCounter = 0;
table->LastRowFlags = ImGuiTableRowFlags_None;
// Borders
// - None ........Content..... Pad .....Content........
// - VOuter | Pad ..Content..... Pad .....Content.. Pad | // FIXME-TABLE: Not handled properly
// - VInner ........Content.. Pad | Pad ..Content........ // FIXME-TABLE: Not handled properly
// - VOuter+VInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
const bool has_cell_padding_x = (flags & ImGuiTableFlags_BordersVOuter) != 0;
ImGuiWindow* inner_window = table->InnerWindow;
table->CellPaddingX1 = has_cell_padding_x ? g.Style.CellPadding.x + 1.0f : 0.0f;
table->CellPaddingX2 = has_cell_padding_x ? g.Style.CellPadding.x : 0.0f;
table->CellPaddingY = g.Style.CellPadding.y;
table->CellSpacingX = has_cell_padding_x ? 0.0f : g.Style.CellPadding.x;
table->CurrentColumn = -1;
table->CurrentRow = -1;
table->RowBgColorCounter = 0;
table->LastRowFlags = ImGuiTableRowFlags_None;
table->HostClipRect = inner_window->ClipRect;
table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width
@ -265,8 +270,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// FIXME-TABLE FIXME-STYLE: Using opaque colors facilitate overlapping elements of the grid
//table->BorderOuterColor = GetColorU32(ImGuiCol_Separator, 1.00f);
//table->BorderInnerColor = GetColorU32(ImGuiCol_Separator, 0.60f);
table->BorderOuterColor = GetColorU32(ImVec4(0.31f, 0.31f, 0.35f, 1.00f));
table->BorderInnerColor = GetColorU32(ImVec4(0.23f, 0.23f, 0.25f, 1.00f));
table->BorderColorStrong = GetColorU32(ImVec4(0.31f, 0.31f, 0.35f, 1.00f));
table->BorderColorLight = GetColorU32(ImVec4(0.23f, 0.23f, 0.25f, 1.00f));
//table->BorderOuterColor = IM_COL32(255, 0, 0, 255);
//table->BorderInnerColor = IM_COL32(255, 255, 0, 255);
table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
@ -798,7 +803,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
// the final height from last frame. Because this is only affecting _interaction_ with columns, it is not really problematic.
// (whereas the actual visual will be displayed in EndTable() and using the current frame height)
// Actual columns highlight/render will be performed in EndTable() and not be affected.
const bool borders_full_height = (table->IsUsingHeaders == false) || (table->Flags & ImGuiTableFlags_BordersFullHeight);
const bool borders_full_height = (table->IsUsingHeaders == false) || (table->Flags & ImGuiTableFlags_BordersVFullHeight);
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
const float hit_y1 = table->OuterRect.Min.y;
const float hit_y2_full = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight);
@ -979,6 +984,7 @@ void ImGui::EndTable()
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
}
// FIXME-TABLE: This is a mess, need to redesign how we render borders.
void ImGui::TableDrawBorders(ImGuiTable* table)
{
ImGuiWindow* inner_window = table->InnerWindow;
@ -986,28 +992,29 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
if (inner_window->Hidden || !table->HostClipRect.Overlaps(table->InnerClipRect))
return;
ImDrawList* inner_drawlist = inner_window->DrawList;
ImDrawList* outer_drawlist = outer_window->DrawList;
// Draw inner border and resizing feedback
const float draw_y1 = table->OuterRect.Min.y;
float draw_y2_base = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight;
float draw_y2_full = table->OuterRect.Max.y;
ImU32 border_base_col;
if (!table->IsUsingHeaders || (table->Flags & ImGuiTableFlags_BordersFullHeight))
if (!table->IsUsingHeaders || (table->Flags & ImGuiTableFlags_BordersVFullHeight))
{
draw_y2_base = draw_y2_full;
border_base_col = table->BorderInnerColor;
border_base_col = table->BorderColorLight;
}
else
{
border_base_col = table->BorderOuterColor;
border_base_col = table->BorderColorStrong;
}
if (table->Flags & ImGuiTableFlags_BordersV)
{
const bool draw_left_most_border = (table->Flags & ImGuiTableFlags_BordersOuter) == 0;
if (draw_left_most_border)
inner_window->DrawList->AddLine(ImVec2(table->OuterRect.Min.x, draw_y1), ImVec2(table->OuterRect.Min.x, draw_y2_base), border_base_col, 1.0f);
if ((table->Flags & ImGuiTableFlags_BordersVOuter) && (table->InnerWindow == table->OuterWindow))
inner_drawlist->AddLine(ImVec2(table->OuterRect.Min.x, draw_y1), ImVec2(table->OuterRect.Min.x, draw_y2_base), border_base_col, 1.0f);
if (table->Flags & ImGuiTableFlags_BordersVInner)
{
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
if (!(table->ActiveMaskByDisplayOrder & ((ImU64)1 << order_n)))
@ -1017,7 +1024,10 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[column_n];
const bool is_hovered = (table->HoveredColumnBorder == column_n);
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceNo);
const bool draw_right_border = (column->MaxX <= table->InnerClipRect.Max.x) || (is_resized || is_hovered);
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
bool draw_right_border = (column->MaxX <= table->InnerClipRect.Max.x) || (is_resized || is_hovered);
if (column->NextActiveColumn == -1 && !is_resizable)
draw_right_border = false;
if (draw_right_border && column->MaxX > column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
{
// Draw in outer window so right-most column won't be clipped
@ -1030,7 +1040,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
float draw_y2 = draw_y2_base;
if (is_hovered || is_resized || (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1))
draw_y2 = draw_y2_full;
inner_window->DrawList->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, 1.0f);
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, 1.0f);
}
}
}
@ -1044,16 +1054,28 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
// and the part that's over scrollbars in the outer window..)
// Either solution currently won't allow us to use a larger border size: the border would clipped.
ImRect outer_border = table->OuterRect;
const ImU32 outer_col = table->BorderColorStrong;
if (inner_window != outer_window)
outer_border.Expand(1.0f);
outer_window->DrawList->AddRect(outer_border.Min, outer_border.Max, table->BorderOuterColor); // IM_COL32(255, 0, 0, 255));
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
outer_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col);
else if (table->Flags & ImGuiTableFlags_BordersVOuter)
{
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col);
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col);
}
else if (table->Flags & ImGuiTableFlags_BordersH)
else if (table->Flags & ImGuiTableFlags_BordersHOuter)
{
// Draw bottom-most border
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col);
outer_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col);
}
}
if ((table->Flags & ImGuiTableFlags_BordersHInner) && table->RowPosY2 < table->OuterRect.Max.y)
{
// Draw bottom-most row border
const float border_y = table->RowPosY2;
if (border_y >= table->BackgroundClipRect.Min.y && border_y < table->BackgroundClipRect.Max.y)
inner_window->DrawList->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderOuterColor);
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight);
}
}
@ -1451,21 +1473,22 @@ void ImGui::TableEndRow(ImGuiTable* table)
else if (table->Flags & ImGuiTableFlags_RowBg)
bg_col = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg);
// Decide of separating border color
// Decide of top border color
ImU32 border_col = 0;
if (table->CurrentRow != 0 || table->InnerWindow == table->OuterWindow)
{
if (table->Flags & ImGuiTableFlags_BordersH)
if (table->Flags & ImGuiTableFlags_BordersHInner)
{
if (table->CurrentRow == 0 && table->InnerWindow == table->OuterWindow)
border_col = table->BorderOuterColor;
else if (!(table->LastRowFlags & ImGuiTableRowFlags_Headers))
border_col = table->BorderInnerColor;
//if (table->CurrentRow == 0 && table->InnerWindow == table->OuterWindow)
// border_col = table->BorderOuterColor;
//else
if (table->CurrentRow > 0)// && !(table->LastRowFlags & ImGuiTableRowFlags_Headers))
border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
}
else
{
if (table->RowFlags & ImGuiTableRowFlags_Headers)
border_col = table->BorderOuterColor;
//if (table->RowFlags & ImGuiTableRowFlags_Headers)
// border_col = table->BorderOuterColor;
}
}
@ -1491,10 +1514,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
const bool unfreeze_rows = (table->CurrentRow + 1 == table->FreezeRowsCount && table->FreezeRowsCount > 0);
// Draw bottom border (always strong)
const bool draw_separating_border = unfreeze_rows || (table->RowFlags & ImGuiTableRowFlags_Headers);
const bool draw_separating_border = unfreeze_rows;// || (table->RowFlags & ImGuiTableRowFlags_Headers);
if (draw_separating_border)
if (bg_y2 >= table->BackgroundClipRect.Min.y && bg_y2 < table->BackgroundClipRect.Max.y)
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderOuterColor);
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong);
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and get the new cursor position.
@ -1801,7 +1824,7 @@ void ImGui::TableAutoHeaders()
const char* name = TableGetColumnName(column_n);
// FIXME-TABLE: Test custom user elements
// [DEBUG] Test custom user elements
#if 0
if (column_n < 2)
{

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