@ -139,7 +139,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
static bool no_scrollbar = false ;
static bool no_scrollbar = false ;
static bool no_collapse = false ;
static bool no_collapse = false ;
static bool no_menu = false ;
static bool no_menu = false ;
static float bg_alpha = 0.65f ;
static float bg_alpha = - 0.01f ; // <0: default
// Demonstrate the various window flags. Typically you would just use the default.
// Demonstrate the various window flags. Typically you would just use the default.
ImGuiWindowFlags window_flags = 0 ;
ImGuiWindowFlags window_flags = 0 ;
@ -203,14 +203,17 @@ void ImGui::ShowTestWindow(bool* p_opened)
if ( ImGui : : CollapsingHeader ( " Window options " ) )
if ( ImGui : : CollapsingHeader ( " Window options " ) )
{
{
ImGui : : Checkbox ( " no titlebar " , & no_titlebar ) ; ImGui : : SameLine ( 150 ) ;
ImGui : : Checkbox ( " No titlebar " , & no_titlebar ) ; ImGui : : SameLine ( 150 ) ;
ImGui : : Checkbox ( " no border " , & no_border ) ; ImGui : : SameLine ( 300 ) ;
ImGui : : Checkbox ( " No border " , & no_border ) ; ImGui : : SameLine ( 300 ) ;
ImGui : : Checkbox ( " no resize " , & no_resize ) ;
ImGui : : Checkbox ( " No resize " , & no_resize ) ;
ImGui : : Checkbox ( " no move " , & no_move ) ; ImGui : : SameLine ( 150 ) ;
ImGui : : Checkbox ( " No move " , & no_move ) ; ImGui : : SameLine ( 150 ) ;
ImGui : : Checkbox ( " no scrollbar " , & no_scrollbar ) ; ImGui : : SameLine ( 300 ) ;
ImGui : : Checkbox ( " No scrollbar " , & no_scrollbar ) ; ImGui : : SameLine ( 300 ) ;
ImGui : : Checkbox ( " no collapse " , & no_collapse ) ;
ImGui : : Checkbox ( " No collapse " , & no_collapse ) ;
ImGui : : Checkbox ( " no menu " , & no_menu ) ;
ImGui : : Checkbox ( " No menu " , & no_menu ) ;
ImGui : : SliderFloat ( " bg alpha " , & bg_alpha , 0.0f , 1.0f ) ;
ImGui : : PushItemWidth ( 100 ) ;
ImGui : : DragFloat ( " Window Fill Alpha " , & bg_alpha , 0.005f , - 0.01f , 1.0f , bg_alpha < 0.0f ? " (default) " : " %.3f " ) ; // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
ImGui : : PopItemWidth ( ) ;
if ( ImGui : : TreeNode ( " Style " ) )
if ( ImGui : : TreeNode ( " Style " ) )
{
{
@ -1509,16 +1512,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui : : PushItemWidth ( 100 ) ;
ImGui : : PushItemWidth ( 100 ) ;
ImGui : : DragFloat ( " Curve Tessellation Tolerance " , & style . CurveTessellationTol , 0.02f , 0.10f , FLT_MAX , NULL , 2.0f ) ;
ImGui : : DragFloat ( " Curve Tessellation Tolerance " , & style . CurveTessellationTol , 0.02f , 0.10f , FLT_MAX , NULL , 2.0f ) ;
if ( style . CurveTessellationTol < 0.0f ) style . CurveTessellationTol = 0.10f ;
if ( style . CurveTessellationTol < 0.0f ) style . CurveTessellationTol = 0.10f ;
ImGui : : DragFloat ( " Global Alpha " , & style . Alpha , 0.005f , 0.20f , 1.0f , " %.2f " ) ; // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
ImGui : : DragFloat ( " Window Fill Alpha Default " , & style . WindowFillAlphaDefault , 0.005f , 0.0f , 1.0f , " %.2f " ) ;
ImGui : : PopItemWidth ( ) ;
ImGui : : PopItemWidth ( ) ;
ImGui : : TreePop ( ) ;
ImGui : : TreePop ( ) ;
}
}
if ( ImGui : : TreeNode ( " Sizes " ) )
if ( ImGui : : TreeNode ( " Sizes " ) )
{
{
ImGui : : SliderFloat ( " Alpha " , & style . Alpha , 0.20f , 1.0f , " %.2f " ) ; // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
ImGui : : SliderFloat2 ( " WindowPadding " , ( float * ) & style . WindowPadding , 0.0f , 20.0f , " %.0f " ) ;
ImGui : : SliderFloat2 ( " WindowPadding " , ( float * ) & style . WindowPadding , 0.0f , 20.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " WindowRounding " , & style . WindowRounding , 0.0f , 16.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " WindowRounding " , & style . WindowRounding , 0.0f , 16.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " WindowFillAlphaDefault " , & style . WindowFillAlphaDefault , 0.0f , 1.0f , " %.2f " ) ;
ImGui : : SliderFloat ( " ChildWindowRounding " , & style . ChildWindowRounding , 0.0f , 16.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " ChildWindowRounding " , & style . ChildWindowRounding , 0.0f , 16.0f , " %.0f " ) ;
ImGui : : SliderFloat2 ( " FramePadding " , ( float * ) & style . FramePadding , 0.0f , 20.0f , " %.0f " ) ;
ImGui : : SliderFloat2 ( " FramePadding " , ( float * ) & style . FramePadding , 0.0f , 20.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " FrameRounding " , & style . FrameRounding , 0.0f , 16.0f , " %.0f " ) ;
ImGui : : SliderFloat ( " FrameRounding " , & style . FrameRounding , 0.0f , 16.0f , " %.0f " ) ;