Demo: Tweak window option and style display

docking
ocornut 9 years ago
parent a9bdda0d95
commit 18223fd3ab

@ -139,7 +139,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
static bool no_scrollbar = false; static bool no_scrollbar = false;
static bool no_collapse = false; static bool no_collapse = false;
static bool no_menu = false; static bool no_menu = false;
static float bg_alpha = 0.65f; static float bg_alpha = -0.01f; // <0: default
// Demonstrate the various window flags. Typically you would just use the default. // Demonstrate the various window flags. Typically you would just use the default.
ImGuiWindowFlags window_flags = 0; ImGuiWindowFlags window_flags = 0;
@ -203,14 +203,17 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (ImGui::CollapsingHeader("Window options")) if (ImGui::CollapsingHeader("Window options"))
{ {
ImGui::Checkbox("no titlebar", &no_titlebar); ImGui::SameLine(150); ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150);
ImGui::Checkbox("no border", &no_border); ImGui::SameLine(300); ImGui::Checkbox("No border", &no_border); ImGui::SameLine(300);
ImGui::Checkbox("no resize", &no_resize); ImGui::Checkbox("No resize", &no_resize);
ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150); ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
ImGui::Checkbox("no scrollbar", &no_scrollbar); ImGui::SameLine(300); ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300);
ImGui::Checkbox("no collapse", &no_collapse); ImGui::Checkbox("No collapse", &no_collapse);
ImGui::Checkbox("no menu", &no_menu); ImGui::Checkbox("No menu", &no_menu);
ImGui::SliderFloat("bg alpha", &bg_alpha, 0.0f, 1.0f);
ImGui::PushItemWidth(100);
ImGui::DragFloat("Window Fill Alpha", &bg_alpha, 0.005f, -0.01f, 1.0f, bg_alpha < 0.0f ? "(default)" : "%.3f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
ImGui::PopItemWidth();
if (ImGui::TreeNode("Style")) if (ImGui::TreeNode("Style"))
{ {
@ -1509,16 +1512,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::PushItemWidth(100); ImGui::PushItemWidth(100);
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f); ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f);
if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f;
ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
ImGui::DragFloat("Window Fill Alpha Default", &style.WindowFillAlphaDefault, 0.005f, 0.0f, 1.0f, "%.2f");
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Sizes")) if (ImGui::TreeNode("Sizes"))
{ {
ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f"); ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("WindowFillAlphaDefault", &style.WindowFillAlphaDefault, 0.0f, 1.0f, "%.2f");
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f"); ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f"); ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");

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