ImGuiInputTextFlags_CharsUppercase=1<<2,// Turn a..z into A..Z
ImGuiInputTextFlags_CharsUppercase=1<<2,// Turn a..z into A..Z
@ -585,7 +583,6 @@ enum ImGuiTreeNodeFlags_
// Flags for ImGui::Selectable()
// Flags for ImGui::Selectable()
enumImGuiSelectableFlags_
enumImGuiSelectableFlags_
{
{
// Default: 0
ImGuiSelectableFlags_DontClosePopups=1<<0,// Clicking this don't close parent popup window
ImGuiSelectableFlags_DontClosePopups=1<<0,// Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns=1<<1,// Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_SpanAllColumns=1<<1,// Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick=1<<2// Generate press events on double clicks too
ImGuiSelectableFlags_AllowDoubleClick=1<<2// Generate press events on double clicks too
@ -594,12 +591,12 @@ enum ImGuiSelectableFlags_
// Flags for ImGui::BeginCombo()
// Flags for ImGui::BeginCombo()
enumImGuiComboFlags_
enumImGuiComboFlags_
{
{
ImGuiComboFlags_PopupAlignLeft=1<<0,// Align the popup toward the left by default
ImGuiComboFlags_PopupAlignLeft=1<<0,// Align the popup toward the left by default
ImGuiComboFlags_HeightSmall=1<<1,// Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
ImGuiComboFlags_HeightSmall=1<<1,// Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
ImGuiComboFlags_HeightRegular=1<<2,// Max ~8 items visible (default)
ImGuiComboFlags_HeightRegular=1<<2,// Max ~8 items visible (default)
ImGuiComboFlags_HeightLarge=1<<3,// Max ~20 items visible
ImGuiComboFlags_HeightLarge=1<<3,// Max ~20 items visible
ImGuiComboFlags_HeightLargest=1<<4,// As many fitting items as possible
ImGuiComboFlags_HeightLargest=1<<4,// As many fitting items as possible