@ -122,52 +122,19 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/
_NB: third-party bindings may be more or less maintained, more or less close to the original API (as people who create language bindings sometimes haven't used the C++ API themselves.. for the good reason that they aren't C++ users!). Dear ImGui was designed with C++ in mind and some of the subtleties may be lost in translation with other languages. If your language supports it, I would suggest replicating the function overloading and default parameters used in the original, else the API may be harder to use. In doubt, please check the original C++ version first!_
- Python: [pyimgui](https://github.com/swistakm/pyimgui) or [bimpy](https://github.com/podgorskiy/bimpy) or [ogre-imgui](https://github.com/OGRECave/ogre-imgui)
For other bindings: see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/). Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
Third-party Languages bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
- The C ([cimgui](https://github.com/cimgui/cimgui)) bindings are auto-generated, **you can use its json output to generate bindings for other languages**.
Third-party Engines/Frameworks bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):