Docking: moving small docking context to imgui_internal.h, removed unnecessary indirection, renaming.

docking
omar 4 years ago
parent 03ea87ea28
commit 1cd32d3afe

@ -4164,7 +4164,6 @@ void ImGui::Initialize(ImGuiContext* context)
g.PlatformIO.Viewports.push_back(g.Viewports[0]);
// Extensions
IM_ASSERT(g.DockContext == NULL);
DockContextInitialize(&g);
#endif // #ifdef IMGUI_HAS_DOCK
@ -4203,7 +4202,6 @@ void ImGui::Shutdown(ImGuiContext* context)
SetCurrentContext(backup_context);
// Shutdown extensions
IM_ASSERT(g.DockContext != NULL);
DockContextShutdown(&g);
// Clear everything else
@ -11626,15 +11624,6 @@ struct ImGuiDockNodeSettings
ImGuiDockNodeSettings() { ID = ParentNodeId = ParentWindowId = SelectedWindowId = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; }
};
struct ImGuiDockContext
{
ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes
ImVector<ImGuiDockRequest> Requests;
ImVector<ImGuiDockNodeSettings> SettingsNodes;
bool WantFullRebuild;
ImGuiDockContext() { WantFullRebuild = false; }
};
//-----------------------------------------------------------------------------
// Docking: Forward Declarations
//-----------------------------------------------------------------------------
@ -11731,8 +11720,6 @@ namespace ImGui
void ImGui::DockContextInitialize(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
IM_ASSERT(g.DockContext == NULL);
g.DockContext = IM_NEW(ImGuiDockContext)();
// Add .ini handle for persistent docking data
ImGuiSettingsHandler ini_handler;
@ -11749,13 +11736,10 @@ void ImGui::DockContextInitialize(ImGuiContext* ctx)
void ImGui::DockContextShutdown(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
IM_DELETE(node);
IM_DELETE(g.DockContext);
g.DockContext = NULL;
}
void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
@ -11771,11 +11755,11 @@ void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear
void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
{
IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n");
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
SaveIniSettingsToMemory();
ImGuiID root_id = 0; // Rebuild all
DockContextClearNodes(ctx, root_id, false);
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);
DockContextBuildAddWindowsToNodes(ctx, root_id);
}
@ -11783,7 +11767,7 @@ void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
{
if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0)
@ -11827,7 +11811,7 @@ void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
void ImGui::DockContextUpdateDocking(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
return;
@ -11847,7 +11831,7 @@ void ImGui::DockContextUpdateDocking(ImGuiContext* ctx)
static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
{
return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id);
return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id);
}
ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx)
@ -11871,14 +11855,14 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
// We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings!
IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id);
ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
ctx->DockContext.Nodes.SetVoidPtr(node->ID, node);
return node;
}
static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID);
IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
@ -11925,16 +11909,16 @@ struct ImGuiDockContextPruneNodeData
static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
IM_ASSERT(g.Windows.Size == 0);
ImPool<ImGuiDockContextPruneNodeData> pool;
pool.Reserve(dc->SettingsNodes.Size);
pool.Reserve(dc->NodesSettings.Size);
// Count child nodes and compute RootID
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
{
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0;
pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID;
if (settings->ParentNodeId)
@ -11943,9 +11927,9 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
// Count reference to dock ids from dockspaces
// We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes()
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
{
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
if (settings->ParentWindowId != 0)
if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId))
if (window_settings->DockId)
@ -11965,9 +11949,9 @@ static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx)
}
// Prune
for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++)
{
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n];
ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID);
if (data->CountWindows > 1)
continue;
@ -12059,7 +12043,7 @@ void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDo
req.DockSplitDir = split_dir;
req.DockSplitRatio = split_ratio;
req.DockSplitOuter = split_outer;
ctx->DockContext->Requests.push_back(req);
ctx->DockContext.Requests.push_back(req);
}
void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
@ -12067,7 +12051,7 @@ void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window)
ImGuiDockRequest req;
req.Type = ImGuiDockRequestType_Undock;
req.UndockTargetWindow = window;
ctx->DockContext->Requests.push_back(req);
ctx->DockContext.Requests.push_back(req);
}
void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
@ -12075,12 +12059,12 @@ void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
ImGuiDockRequest req;
req.Type = ImGuiDockRequestType_Undock;
req.UndockTargetNode = node;
ctx->DockContext->Requests.push_back(req);
ctx->DockContext.Requests.push_back(req);
}
void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node)
{
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
for (int n = 0; n < dc->Requests.Size; n++)
if (dc->Requests[n].DockTargetNode == node)
dc->Requests[n].Type = ImGuiDockRequestType_None;
@ -13725,12 +13709,12 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
if (child_0)
{
ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
ctx->DockContext.Nodes.SetVoidPtr(child_0->ID, NULL);
IM_DELETE(child_0);
}
if (child_1)
{
ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
ctx->DockContext.Nodes.SetVoidPtr(child_1->ID, NULL);
IM_DELETE(child_1);
}
}
@ -14264,7 +14248,7 @@ void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
{
ImGuiContext* ctx = GImGui;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
if (root_id && root_node == NULL)
@ -14875,29 +14859,29 @@ static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
{
// FIXME-OPT
ImGuiDockContext* dc = ctx->DockContext;
for (int n = 0; n < dc->SettingsNodes.Size; n++)
if (dc->SettingsNodes[n].ID == id)
return &dc->SettingsNodes[n];
ImGuiDockContext* dc = &ctx->DockContext;
for (int n = 0; n < dc->NodesSettings.Size; n++)
if (dc->NodesSettings[n].ID == id)
return &dc->NodesSettings[n];
return NULL;
}
// Clear settings data
static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
ImGuiDockContext* dc = ctx->DockContext;
dc->SettingsNodes.clear();
ImGuiDockContext* dc = &ctx->DockContext;
dc->NodesSettings.clear();
DockContextClearNodes(ctx, 0, true);
}
// Recreate dones based on settings data
// Recreate nodes based on settings data
static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
{
// Prune settings at boot time only
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (ctx->Windows.Size == 0)
DockContextPruneUnusedSettingsNodes(ctx);
DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size);
DockContextBuildAddWindowsToNodes(ctx, 0);
}
@ -14943,11 +14927,10 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; }
if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; }
if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowId,&r) == 1) { line += r; }
ImGuiDockContext* dc = ctx->DockContext;
if (node.ParentNodeId != 0)
if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId))
node.Depth = parent_settings->Depth + 1;
dc->SettingsNodes.push_back(node);
ctx->DockContext.NodesSettings.push_back(node);
}
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth)
@ -14964,7 +14947,7 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
node_settings.Pos = ImVec2ih(node->Pos);
node_settings.Size = ImVec2ih(node->Size);
node_settings.SizeRef = ImVec2ih(node->SizeRef);
dc->SettingsNodes.push_back(node_settings);
dc->NodesSettings.push_back(node_settings);
if (node->ChildNodes[0])
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
if (node->ChildNodes[1])
@ -14974,29 +14957,29 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = g.DockContext;
ImGuiDockContext* dc = &ctx->DockContext;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
return;
// Gather settings data
// (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer)
dc->SettingsNodes.resize(0);
dc->SettingsNodes.reserve(dc->Nodes.Data.Size);
dc->NodesSettings.resize(0);
dc->NodesSettings.reserve(dc->Nodes.Data.Size);
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
if (node->IsRootNode())
DockSettingsHandler_DockNodeToSettings(dc, node, 0);
int max_depth = 0;
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
max_depth = ImMax((int)dc->SettingsNodes[node_n].Depth, max_depth);
for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++)
max_depth = ImMax((int)dc->NodesSettings[node_n].Depth, max_depth);
// Write to text buffer
buf->appendf("[%s][Data]\n", handler->TypeName);
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++)
{
const int line_start_pos = buf->size(); (void)line_start_pos;
const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
const ImGuiDockNodeSettings* node_settings = &dc->NodesSettings[node_n];
buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
buf->appendf(" ID=0x%08X", node_settings->ID);
if (node_settings->ParentNodeId)
@ -15722,7 +15705,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
#ifdef IMGUI_HAS_DOCK
if (ImGui::TreeNode("Dock nodes"))
{
ImGuiDockContext* dc = g.DockContext;
ImGuiDockContext* dc = &g.DockContext;
ImGui::Checkbox("Ctrl shows window dock info", &show_docking_nodes);
if (ImGui::SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); }
ImGui::SameLine();
@ -15777,14 +15760,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
#ifdef IMGUI_HAS_DOCK
if (ImGui::TreeNode("SettingsDocking", "Settings packed data: Docking"))
{
ImGuiDockContext* dc = &g.DockContext;
ImGui::Text("In SettingsWindows:");
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
if (settings->DockId != 0)
ImGui::BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId);
ImGui::Text("In SettingsNodes:");
for (int n = 0; n < g.DockContext->SettingsNodes.Size; n++)
for (int n = 0; n < dc->NodesSettings.Size; n++)
{
ImGuiDockNodeSettings* settings = &g.DockContext->SettingsNodes[n];
ImGuiDockNodeSettings* settings = &dc->NodesSettings[n];
const char* selected_tab_name = NULL;
if (settings->SelectedWindowId)
{
@ -15871,8 +15855,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
// Overlay: Display Docking info
if (show_docking_nodes && g.IO.KeyCtrl)
{
for (int n = 0; n < g.DockContext->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)g.DockContext->Nodes.Data[n].val_p)
ImGuiDockContext* dc = &g.DockContext;
for (int n = 0; n < dc->Nodes.Data.Size; n++)
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
{
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos))

@ -94,6 +94,7 @@ struct ImGuiColumns; // Storage data for a columns set
struct ImGuiContext; // Main Dear ImGui context
struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
struct ImGuiDockContext; // Docking system context
struct ImGuiDockRequest; // Docking system dock/undock queued request
struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes)
struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session)
struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
@ -1161,6 +1162,15 @@ struct ImGuiDockNode
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
};
struct ImGuiDockContext
{
ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes
ImVector<ImGuiDockRequest> Requests;
ImVector<ImGuiDockNodeSettings> NodesSettings;
bool WantFullRebuild;
ImGuiDockContext() { WantFullRebuild = false; }
};
#endif // #ifdef IMGUI_HAS_DOCK
//-----------------------------------------------------------------------------
@ -1443,7 +1453,7 @@ struct ImGuiContext
// Extensions
// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
ImGuiDockContext* DockContext;
ImGuiDockContext DockContext;
// Settings
bool SettingsLoaded;
@ -1597,8 +1607,6 @@ struct ImGuiContext
PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
PlatformImePosViewport = 0;
DockContext = NULL;
SettingsLoaded = false;
SettingsDirtyTimer = 0.0f;

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