ColorPicker: Removed extraneous ImGui:: prefixes + minor comments (#346)

docking
omar 7 years ago
parent e79d7553b0
commit 1edeea2f5a

@ -9109,8 +9109,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", i[0], i[1], i[2], i[3]);
else
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", i[0], i[1], i[2]);
ImGui::PushItemWidth(w_slider_all);
if (ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
PushItemWidth(w_slider_all);
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
{
value_changed |= true;
char* p = buf;
@ -9213,20 +9213,21 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl
// see https://github.com/ocornut/imgui/issues/346
// TODO: Missing color square
// TODO: English strings in context menu (see FIXME-LOCALIZATION)
// Note: we adjust item height based on item widget, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImGui::PushID(label);
ImGui::BeginGroup();
PushID(label);
BeginGroup();
// Setup
bool alpha = (flags & ImGuiColorEditFlags_Alpha) != 0;
ImVec2 picker_pos = ImGui::GetCursorScreenPos();
float bars_width = ImGui::GetWindowFontSize() * 1.0f; // Arbitrary smallish width of Hue/Alpha picking bars
float sv_picker_size = ImMax(bars_width * 2, ImGui::CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
float sv_picker_size = ImMax(bars_width * 2, CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
@ -9235,12 +9236,12 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
// ColorTooltip(col, flags);
float H,S,V;
ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
// Color matrix logic
bool value_changed = false, hsv_changed = false;
ImGui::InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
if (ImGui::IsItemActive())
InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
if (IsItemActive())
{
S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
@ -9283,29 +9284,29 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
if (!(flags & ImGuiColorEditFlags_NoSliders))
{
if ((flags & ImGuiColorEditFlags_ModeMask_) == 0)
ImGui::PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
ImGuiColorEditFlags sub_flags = (alpha ? ImGuiColorEditFlags_Alpha : 0) | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoColorSquare;
flags |= ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX;
PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
if (flags & ImGuiColorEditFlags_RGB)
value_changed |= ImGui::ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
value_changed |= ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
if (flags & ImGuiColorEditFlags_HSV)
value_changed |= ImGui::ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
if (flags & ImGuiColorEditFlags_HEX)
value_changed |= ImGui::ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
ImGui::PopItemWidth();
value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
PopItemWidth();
}
// Try to cancel hue wrap (after ColorEdit), if any
if (value_changed)
{
float new_H, new_S, new_V;
ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
if (new_H <= 0 && H > 0)
{
if (new_V <= 0 && V != new_V)
ImGui::ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
else if (new_S <= 0)
ImGui::ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
}
}
@ -9481,7 +9482,7 @@ void ImGui::EndGroup()
window->DC.GroupStack.pop_back();
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // Debug
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
}
// Gets back to previous line and continue with horizontal layout
@ -9941,7 +9942,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
static bool show_clip_rects = true;
ImGui::Checkbox("Show clipping rectangles when hovering a ImDrawCmd", &show_clip_rects);
ImGui::Checkbox("Show clipping rectangles when hovering an ImDrawCmd", &show_clip_rects);
ImGui::Separator();
struct Funcs

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