|
|
|
@ -3154,6 +3154,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|
|
|
|
window->DrawList->Clear();
|
|
|
|
|
window->ClipRectStack.resize(0);
|
|
|
|
|
window->LastFrameDrawn = current_frame;
|
|
|
|
|
window->IDStack.resize(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Setup texture, outer clipping rectangle
|
|
|
|
@ -3191,9 +3192,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|
|
|
|
window->SizeFull = size_on_first_use;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Reset ID stack
|
|
|
|
|
window->IDStack.resize(1);
|
|
|
|
|
|
|
|
|
|
// Move window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
|
|
|
|
|
RegisterAliveId(window->MoveID);
|
|
|
|
|
if (g.ActiveId == window->MoveID)
|
|
|
|
@ -3335,7 +3333,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|
|
|
|
ImU32 resize_col = 0;
|
|
|
|
|
if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFrames <= 0 && !(flags & ImGuiWindowFlags_NoResize))
|
|
|
|
|
{
|
|
|
|
|
// Manual resize grip
|
|
|
|
|
// Manual resize
|
|
|
|
|
const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
|
|
|
|
|
const ImGuiID resize_id = window->GetID("#RESIZE");
|
|
|
|
|
bool hovered, held;
|
|
|
|
@ -3355,7 +3353,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
|
|
|
|
}
|
|
|
|
|
else if (held)
|
|
|
|
|
{
|
|
|
|
|
// Resize
|
|
|
|
|
window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
|
|
|
|
|
if (!(flags & ImGuiWindowFlags_NoSavedSettings))
|
|
|
|
|
MarkSettingsDirty();
|
|
|
|
@ -10731,7 +10728,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
|
|
|
|
|
|
|
|
|
static void NodeWindow(ImGuiWindow* window, const char* label)
|
|
|
|
|
{
|
|
|
|
|
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active, window))
|
|
|
|
|
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
|
|
|
|
|
return;
|
|
|
|
|
NodeDrawList(window->DrawList, "DrawList");
|
|
|
|
|
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
|
|
|
|