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@ -14747,22 +14747,19 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
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SetNextWindowSize(node->Size);
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SetNextWindowSize(node->Size);
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g.NextWindowData.PosUndock = false;
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g.NextWindowData.PosUndock = false;
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// FIXME-DOCK Why do we need a child window to host a dockspace, could we host it in the existing window?
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// FIXME-DOCK: Why do we need a child window to host a dockspace, could we host it in the existing window?
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// FIXME-DOCK: What is the reason for not simply calling BeginChild()? (OK to have a reason but should be commented)
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost;
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost;
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window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar;
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window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar;
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window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
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window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
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window_flags |= ImGuiWindowFlags_NoBackground;
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char title[256];
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char title[256];
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id);
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id);
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// FIXME-DOCK: What is the reason for not simply calling BeginChild()?
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
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Begin(title, NULL, window_flags);
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Begin(title, NULL, window_flags);
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PopStyleVar();
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PopStyleVar();
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PopStyleColor();
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ImGuiWindow* host_window = g.CurrentWindow;
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ImGuiWindow* host_window = g.CurrentWindow;
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host_window->DockNodeAsHost = node;
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host_window->DockNodeAsHost = node;
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