ImGuiViewportFlags_NoInputs=1<<4,// Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
ImGuiViewportFlags_NoRendererClear=1<<5,// Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
ImGuiViewportFlags_TopMost=1<<6,// Platform Window: Display on top (for tooltips only)
ImGuiViewportFlags_Minimized=1<<7// Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
ImGuiViewportFlags_Minimized=1<<7,// Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
ImGuiViewportFlags_CanHostOtherWindows=1<<8// Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window)
};
// The viewports created and managed by imgui. The role of the platform back-end is to create the platform/OS windows corresponding to each viewport.