|
|
@ -123,7 +123,7 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/
|
|
|
|
Officially maintained bindings (in repository):
|
|
|
|
Officially maintained bindings (in repository):
|
|
|
|
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, OpenGL (legacy), OpenGL3/ES/ES2 (modern), Vulkan, Metal.
|
|
|
|
- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, OpenGL (legacy), OpenGL3/ES/ES2 (modern), Vulkan, Metal.
|
|
|
|
- Platforms: GLFW, SDL2, Win32, Glut, OSX.
|
|
|
|
- Platforms: GLFW, SDL2, Win32, Glut, OSX.
|
|
|
|
- Frameworks: Allegro5, Marmalade.
|
|
|
|
- Frameworks: Emscripten, Allegro5, Marmalade.
|
|
|
|
|
|
|
|
|
|
|
|
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
|
|
|
|
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
|
|
|
|
- Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
|
|
|
|
- Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
|
|
|
|