@ -646,21 +646,19 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if ( column - > Flags & ( ImGuiTableColumnFlags_WidthAlwaysAutoResize | ImGuiTableColumnFlags_WidthFixed ) )
{
// Latch initial size for fixed columns
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
count_fixed + = 1 ;
const bool auto_fit = ( column - > AutoFitQueue ! = 0x00 ) | | ( column - > Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize ) ;
if ( auto_fit )
{
if ( ( column - > AutoFitQueue ! = 0x00 ) | | ( ( column - > Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize ) & & ! column - > IsClipped ) )
column - > WidthRequest = column_width_ideal ;
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
if ( column - > AutoFitQueue > 0x01 & & table - > IsInitializing )
column - > WidthRequest = ImMax ( column - > WidthRequest , min_column_width * 4.0f ) ;
}
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
if ( column - > AutoFitQueue > 0x01 & & table - > IsInitializing )
column - > WidthRequest = ImMax ( column - > WidthRequest , min_column_width * 4.0f ) ;
sum_width_fixed_requests + = column - > WidthRequest ;
}
else
@ -2159,7 +2157,7 @@ void ImGui::TableHeadersRow()
// Emit a column header (text + optional sort order)
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
// FIXME-TABLE: Sh ould hold a selection state.
// FIXME-TABLE: C ould hold a selection state.
// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y
void ImGui : : TableHeader ( const char * label )
{