docking
ocornut 9 years ago
parent 88a00f77e9
commit 27961401c6

@ -328,41 +328,43 @@
Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13) Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13)
A: Use the font atlas to load the TTF file you want: A: Use the font atlas to load the TTF file you want:
io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
Q: How can I load multiple fonts? Q: How can I load multiple fonts?
A: Use the font atlas to pack them into a single texture: A: Use the font atlas to pack them into a single texture:
ImFont* font0 = io.Fonts->AddFontDefault(); ImFont* font0 = io.Fonts->AddFontDefault();
ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels); ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels);
io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
// the first loaded font gets used by default // the first loaded font gets used by default
// use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime
// Options // Options
ImFontConfig config; ImFontConfig config;
config.OversampleH = 3; config.OversampleH = 3;
config.OversampleV = 3; config.OversampleV = 3;
config.GlyphExtraSpacing.x = 1.0f; config.GlyphExtraSpacing.x = 1.0f;
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config); io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config);
// Merging input from different fonts into one // Combine multiple fonts into one
ImWchar ranges[] = { 0xf000, 0xf3ff, 0 }; ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
ImFontConfig config; ImFontConfig config;
config.MergeMode = true; config.MergeMode = true;
io.Fonts->AddFontDefault(); io.Fonts->AddFontDefault();
io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges);
io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese());
Read extra_fonts/README.txt or ImFontAtlas class for more details.
Q: How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic? Q: How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. ImGui will support UTF-8 encoding across the board. A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. ImGui will support UTF-8 encoding across the board.
Character input depends on you passing the right character code to io.AddInputCharacter(). The example applications do that. Character input depends on you passing the right character code to io.AddInputCharacter(). The example applications do that.
io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); // Load Japanese characters io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); // Load Japanese characters
io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
io.ImeWindowHandle = MY_HWND; // To input using Microsoft IME, give ImGui the hwnd of your application io.ImeWindowHandle = MY_HWND; // To input using Microsoft IME, give ImGui the hwnd of your application
- tip: the construct 'IMGUI_ONCE_UPON_A_FRAME { ... }' will run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code. - tip: the construct 'IMGUI_ONCE_UPON_A_FRAME { ... }' will run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code.
- tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug" - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug"
@ -374,8 +376,8 @@
ISSUES & TODO-LIST ISSUES & TODO-LIST
================== ==================
Issue numbers (#) refer to github issues. Issue numbers (#) refer to github issues.
The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
- misc: merge or clarify ImVec4 vs ImRect?
- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit? - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
- window: allow resizing of child windows (possibly given min/max for each axis?) - window: allow resizing of child windows (possibly given min/max for each axis?)
@ -430,7 +432,8 @@
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). - slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate. - slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
- dragfloat: up/down axis - slider & drag: int data passing through a float
- drag float: up/down axis
- text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now. - text edit: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now.
- text edit: centered text for slider as input text so it matches typical positioning. - text edit: centered text for slider as input text so it matches typical positioning.
- text edit: flag to disable live update of the user buffer. - text edit: flag to disable live update of the user buffer.
@ -454,7 +457,6 @@
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame) - focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
- input: rework IO to be able to pass actual events to fix temporal aliasing issues. - input: rework IO to be able to pass actual events to fix temporal aliasing issues.
- input: support track pad style scrolling & slider edit. - input: support track pad style scrolling & slider edit.
- portability: big-endian test/support (#81)
- memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs. - memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs.
- misc: mark printf compiler attributes on relevant functions - misc: mark printf compiler attributes on relevant functions
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
@ -558,10 +560,14 @@ static ImGuiWindow* GetFrontMostModalRootWindow();
static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiWindowFlags flags, int* last_dir, const ImRect& r_inner); static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiWindowFlags flags, int* last_dir, const ImRect& r_inner);
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
static void InputTextApplyArithmeticOp(const char* buf, const char* initial_value_buf, float *v);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size);
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size);
static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2);
static void DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format);
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Platform dependent default implementations // Platform dependent default implementations
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -5545,12 +5551,6 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return GImGui->CurrentWindow->GetID(ptr_id); return GImGui->CurrentWindow->GetID(ptr_id);
} }
enum ImGuiDataTypeOp
{
ImGuiDataTypeOp_Add,
ImGuiDataTypeOp_Sub
};
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size) static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
{ {
if (data_type == ImGuiDataType_Int) if (data_type == ImGuiDataType_Int)
@ -5577,20 +5577,20 @@ static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr,
} }
} }
static void DataTypeApplyOp(ImGuiDataType data_type, ImGuiDataTypeOp op, void* value1, const void* value2)// Store into value1 static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2)// Store into value1
{ {
if (data_type == ImGuiDataType_Int) if (data_type == ImGuiDataType_Int)
{ {
if (op == ImGuiDataTypeOp_Add) if (op == '+')
*(int*)value1 = *(int*)value1 + *(const int*)value2; *(int*)value1 = *(int*)value1 + *(const int*)value2;
else if (op == ImGuiDataTypeOp_Sub) else if (op == '-')
*(int*)value1 = *(int*)value1 - *(const int*)value2; *(int*)value1 = *(int*)value1 - *(const int*)value2;
} }
else if (data_type == ImGuiDataType_Float) else if (data_type == ImGuiDataType_Float)
{ {
if (op == ImGuiDataTypeOp_Add) if (op == '+')
*(float*)value1 = *(float*)value1 + *(const float*)value2; *(float*)value1 = *(float*)value1 + *(const float*)value2;
else if (op == ImGuiDataTypeOp_Sub) else if (op == '-')
*(float*)value1 = *(float*)value1 - *(const float*)value2; *(float*)value1 = *(float*)value1 - *(const float*)value2;
} }
} }
@ -7412,13 +7412,13 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
ImGui::SameLine(0, style.ItemInnerSpacing.x); ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{ {
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Sub, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr); DataTypeApplyOp(data_type, '-', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true; value_changed = true;
} }
ImGui::SameLine(0, style.ItemInnerSpacing.x); ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{ {
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Add, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr); DataTypeApplyOp(data_type, '+', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true; value_changed = true;
} }
} }

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