Merge branch 'vulkan_fix_master' into vulkan_fix_docking

# Conflicts:
#	examples/imgui_impl_vulkan.cpp
docking
omar 6 years ago
commit 29269d2aa8

@ -98,6 +98,15 @@ Other changes:
----------------------------------------------------------------------- -----------------------------------------------------------------------
Breaking Changes: Breaking Changes:
- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
(The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during
initialization to specify the number of in-flight image requested by swap chains.
(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
on them but it is possible you have!).
Other Changes: Other Changes:
- InputText: Fixed selection background starts rendering one frame after the cursor movement - InputText: Fixed selection background starts rendering one frame after the cursor movement

@ -1,6 +1,13 @@
// dear imgui: standalone example application for Glfw + Vulkan // dear imgui: standalone example application for Glfw + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
#include "imgui_impl_vulkan.h" #include "imgui_impl_vulkan.h"
@ -23,19 +30,21 @@
#define IMGUI_VULKAN_DEBUG_REPORT #define IMGUI_VULKAN_DEBUG_REPORT
#endif #endif
static VkAllocationCallbacks* g_Allocator = NULL; static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE; static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE; static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1; static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE; static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_WindowData g_WindowData; static ImGui_ImplVulkanH_Window g_WindowData;
static bool g_ResizeWanted = false; static int g_MinImageCount = 2;
static int g_ResizeWidth = 0, g_ResizeHeight = 0; static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0;
static int g_SwapChainResizeHeight = 0;
static void check_vk_result(VkResult err) static void check_vk_result(VkResult err)
{ {
@ -107,6 +116,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
uint32_t gpu_count; uint32_t gpu_count;
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
check_vk_result(err); check_vk_result(err);
IM_ASSERT(gpu_count > 0);
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
@ -183,7 +193,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
} }
} }
static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height) static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{ {
wd->Surface = surface; wd->Surface = surface;
@ -211,14 +221,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc. // Create SwapChain, RenderPass, Framebuffer, etc.
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height); ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
} }
static void CleanupVulkan() static void CleanupVulkan()
{ {
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
#ifdef IMGUI_VULKAN_DEBUG_REPORT #ifdef IMGUI_VULKAN_DEBUG_REPORT
@ -231,7 +239,16 @@ static void CleanupVulkan()
vkDestroyInstance(g_Instance, g_Allocator); vkDestroyInstance(g_Instance, g_Allocator);
} }
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) static void CleanupVulkanWindow()
{
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
{ {
VkResult err; VkResult err;
@ -239,7 +256,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
{ {
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
check_vk_result(err); check_vk_result(err);
@ -260,7 +277,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
VkRenderPassBeginInfo info = {}; VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass; info.renderPass = wd->RenderPass;
info.framebuffer = wd->Framebuffer[wd->FrameIndex]; info.framebuffer = fd->Framebuffer;
info.renderArea.extent.width = wd->Width; info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height; info.renderArea.extent.height = wd->Height;
info.clearValueCount = 1; info.clearValueCount = 1;
@ -269,7 +286,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
} }
// Record Imgui Draw Data and draw funcs into command buffer // Record Imgui Draw Data and draw funcs into command buffer
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
// Submit command buffer // Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer); vkCmdEndRenderPass(fd->CommandBuffer);
@ -292,9 +309,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
} }
} }
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd) static void FramePresent(ImGui_ImplVulkanH_Window* wd)
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
VkPresentInfoKHR info = {}; VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1; info.waitSemaphoreCount = 1;
@ -313,14 +330,14 @@ static void glfw_error_callback(int error, const char* description)
static void glfw_resize_callback(GLFWwindow*, int w, int h) static void glfw_resize_callback(GLFWwindow*, int w, int h)
{ {
g_ResizeWanted = true; g_SwapChainRebuild = true;
g_ResizeWidth = w; g_SwapChainResizeWidth = w;
g_ResizeHeight = h; g_SwapChainResizeHeight = h;
} }
int main(int, char**) int main(int, char**)
{ {
// Setup window // Setup GLFW window
glfwSetErrorCallback(glfw_error_callback); glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) if (!glfwInit())
return 1; return 1;
@ -347,8 +364,8 @@ int main(int, char**)
int w, h; int w, h;
glfwGetFramebufferSize(window, &w, &h); glfwGetFramebufferSize(window, &w, &h);
glfwSetFramebufferSizeCallback(window, glfw_resize_callback); glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; ImGui_ImplVulkanH_Window* wd = &g_WindowData;
SetupVulkanWindowData(wd, surface, w, h); SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context // Setup Dear ImGui context
IMGUI_CHECKVERSION(); IMGUI_CHECKVERSION();
@ -384,6 +401,7 @@ int main(int, char**)
init_info.PipelineCache = g_PipelineCache; init_info.PipelineCache = g_PipelineCache;
init_info.DescriptorPool = g_DescriptorPool; init_info.DescriptorPool = g_DescriptorPool;
init_info.Allocator = g_Allocator; init_info.Allocator = g_Allocator;
init_info.MinImageCount = g_MinImageCount;
init_info.CheckVkResultFn = check_vk_result; init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
@ -429,7 +447,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device); err = vkDeviceWaitIdle(g_Device);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_DestroyFontUploadObjects();
} }
bool show_demo_window = true; bool show_demo_window = true;
@ -445,10 +463,13 @@ int main(int, char**)
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
glfwPollEvents(); glfwPollEvents();
if (g_ResizeWanted)
if (g_SwapChainRebuild)
{ {
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight); g_SwapChainRebuild = false;
g_ResizeWanted = false; ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
} }
// Start the Dear ImGui frame // Start the Dear ImGui frame
@ -514,6 +535,8 @@ int main(int, char**)
ImGui_ImplVulkan_Shutdown(); ImGui_ImplVulkan_Shutdown();
ImGui_ImplGlfw_Shutdown(); ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
CleanupVulkanWindow();
CleanupVulkan(); CleanupVulkan();
glfwDestroyWindow(window); glfwDestroyWindow(window);

@ -1,6 +1,13 @@
// dear imgui: standalone example application for SDL2 + Vulkan // dear imgui: standalone example application for SDL2 + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_sdl.h" #include "imgui_impl_sdl.h"
#include "imgui_impl_vulkan.h" #include "imgui_impl_vulkan.h"
@ -15,17 +22,21 @@
#define IMGUI_VULKAN_DEBUG_REPORT #define IMGUI_VULKAN_DEBUG_REPORT
#endif #endif
static VkAllocationCallbacks* g_Allocator = NULL; static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE; static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE; static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1; static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE; static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_WindowData g_WindowData; static ImGui_ImplVulkanH_Window g_WindowData;
static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0;
static int g_SwapChainResizeHeight = 0;
static void check_vk_result(VkResult err) static void check_vk_result(VkResult err)
{ {
@ -97,6 +108,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
uint32_t gpu_count; uint32_t gpu_count;
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
check_vk_result(err); check_vk_result(err);
IM_ASSERT(gpu_count > 0);
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
@ -173,7 +185,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
} }
} }
static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height) static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{ {
wd->Surface = surface; wd->Surface = surface;
@ -201,14 +213,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc. // Create SwapChain, RenderPass, Framebuffer, etc.
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height); ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
} }
static void CleanupVulkan() static void CleanupVulkan()
{ {
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
#ifdef IMGUI_VULKAN_DEBUG_REPORT #ifdef IMGUI_VULKAN_DEBUG_REPORT
@ -221,7 +231,16 @@ static void CleanupVulkan()
vkDestroyInstance(g_Instance, g_Allocator); vkDestroyInstance(g_Instance, g_Allocator);
} }
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) static void CleanupVulkanWindow()
{
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_Window* wd)
{ {
VkResult err; VkResult err;
@ -229,7 +248,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
{ {
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
check_vk_result(err); check_vk_result(err);
@ -250,7 +269,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
VkRenderPassBeginInfo info = {}; VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass; info.renderPass = wd->RenderPass;
info.framebuffer = wd->Framebuffer[wd->FrameIndex]; info.framebuffer = fd->Framebuffer;
info.renderArea.extent.width = wd->Width; info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height; info.renderArea.extent.height = wd->Height;
info.clearValueCount = 1; info.clearValueCount = 1;
@ -259,7 +278,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
} }
// Record Imgui Draw Data and draw funcs into command buffer // Record Imgui Draw Data and draw funcs into command buffer
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers);
// Submit command buffer // Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer); vkCmdEndRenderPass(fd->CommandBuffer);
@ -282,9 +301,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
} }
} }
static void FramePresent(ImGui_ImplVulkanH_WindowData* wd) static void FramePresent(ImGui_ImplVulkanH_Window* wd)
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
VkPresentInfoKHR info = {}; VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1; info.waitSemaphoreCount = 1;
@ -331,8 +350,8 @@ int main(int, char**)
// Create Framebuffers // Create Framebuffers
int w, h; int w, h;
SDL_GetWindowSize(window, &w, &h); SDL_GetWindowSize(window, &w, &h);
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; ImGui_ImplVulkanH_Window* wd = &g_WindowData;
SetupVulkanWindowData(wd, surface, w, h); SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context // Setup Dear ImGui context
ImGui::CreateContext(); ImGui::CreateContext();
@ -366,6 +385,7 @@ int main(int, char**)
init_info.PipelineCache = g_PipelineCache; init_info.PipelineCache = g_PipelineCache;
init_info.DescriptorPool = g_DescriptorPool; init_info.DescriptorPool = g_DescriptorPool;
init_info.Allocator = g_Allocator; init_info.Allocator = g_Allocator;
init_info.MinImageCount = g_MinImageCount;
init_info.CheckVkResultFn = check_vk_result; init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
@ -411,7 +431,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device); err = vkDeviceWaitIdle(g_Device);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_DestroyFontUploadObjects();
} }
bool show_demo_window = true; bool show_demo_window = true;
@ -434,7 +454,19 @@ int main(int, char**)
if (event.type == SDL_QUIT) if (event.type == SDL_QUIT)
done = true; done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window)) if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2); {
g_SwapChainResizeWidth = (int)event.window.data1;
g_SwapChainResizeHeight = (int)event.window.data2;
g_SwapChainRebuild = true;
}
}
if (g_SwapChainRebuild)
{
g_SwapChainRebuild = false;
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount);
g_WindowData.FrameIndex = 0;
} }
// Start the Dear ImGui frame // Start the Dear ImGui frame
@ -500,6 +532,8 @@ int main(int, char**)
ImGui_ImplVulkan_Shutdown(); ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown(); ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext(); ImGui::DestroyContext();
CleanupVulkanWindow();
CleanupVulkan(); CleanupVulkan();
SDL_DestroyWindow(window); SDL_DestroyWindow(window);

@ -12,8 +12,18 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.)
// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount().
// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int). // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
@ -36,45 +46,31 @@
#include <stdio.h> #include <stdio.h>
// Vulkan data // Vulkan data
static const VkAllocationCallbacks* g_Allocator = NULL; static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
static VkInstance g_Instance = VK_NULL_HANDLE; static VkDeviceSize g_BufferMemoryAlignment = 256;
static VkDevice g_Device = VK_NULL_HANDLE; static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
static uint32_t g_QueueFamily = (uint32_t)-1; static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
static VkQueue g_Queue = VK_NULL_HANDLE; static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static VkPipeline g_Pipeline = VK_NULL_HANDLE;
static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
static void (*g_CheckVkResultFn)(VkResult err) = NULL;
static VkDeviceSize g_BufferMemoryAlignment = 256;
static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
static VkPipeline g_Pipeline = VK_NULL_HANDLE;
// Frame data
struct FrameDataForRender
{
VkDeviceMemory VertexBufferMemory;
VkDeviceMemory IndexBufferMemory;
VkDeviceSize VertexBufferSize;
VkDeviceSize IndexBufferSize;
VkBuffer VertexBuffer;
VkBuffer IndexBuffer;
};
static int g_FrameIndex = 0;
static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
// Font data // Font data
static VkSampler g_FontSampler = VK_NULL_HANDLE; static VkSampler g_FontSampler = VK_NULL_HANDLE;
static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE; static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
static VkImage g_FontImage = VK_NULL_HANDLE; static VkImage g_FontImage = VK_NULL_HANDLE;
static VkImageView g_FontView = VK_NULL_HANDLE; static VkImageView g_FontView = VK_NULL_HANDLE;
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE; static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE; static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
// Forward Declarations
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
//-----------------------------------------------------------------------------
// SHADERS
//-----------------------------------------------------------------------------
// Forward Declarations // Forward Declarations
static void ImGui_ImplVulkan_InitPlatformInterface(); static void ImGui_ImplVulkan_InitPlatformInterface();
@ -185,10 +181,15 @@ static uint32_t __glsl_shader_frag_spv[] =
0x00010038 0x00010038
}; };
//-----------------------------------------------------------------------------
// FUNCTIONS
//-----------------------------------------------------------------------------
static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
{ {
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkPhysicalDeviceMemoryProperties prop; VkPhysicalDeviceMemoryProperties prop;
vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop); vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
for (uint32_t i = 0; i < prop.memoryTypeCount; i++) for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i)) if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
return i; return i;
@ -197,17 +198,19 @@ static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, ui
static void check_vk_result(VkResult err) static void check_vk_result(VkResult err)
{ {
if (g_CheckVkResultFn) ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
g_CheckVkResultFn(err); if (v->CheckVkResultFn)
v->CheckVkResultFn(err);
} }
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage) static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
{ {
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err; VkResult err;
if (buffer != VK_NULL_HANDLE) if (buffer != VK_NULL_HANDLE)
vkDestroyBuffer(g_Device, buffer, g_Allocator); vkDestroyBuffer(v->Device, buffer, v->Allocator);
if (buffer_memory) if (buffer_memory)
vkFreeMemory(g_Device, buffer_memory, g_Allocator); vkFreeMemory(v->Device, buffer_memory, v->Allocator);
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment; VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
VkBufferCreateInfo buffer_info = {}; VkBufferCreateInfo buffer_info = {};
@ -215,27 +218,27 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
buffer_info.size = vertex_buffer_size_aligned; buffer_info.size = vertex_buffer_size_aligned;
buffer_info.usage = usage; buffer_info.usage = usage;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer); err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
check_vk_result(err); check_vk_result(err);
VkMemoryRequirements req; VkMemoryRequirements req;
vkGetBufferMemoryRequirements(g_Device, buffer, &req); vkGetBufferMemoryRequirements(v->Device, buffer, &req);
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
VkMemoryAllocateInfo alloc_info = {}; VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = req.size; alloc_info.allocationSize = req.size;
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory); err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
check_vk_result(err); check_vk_result(err);
err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0); err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
check_vk_result(err); check_vk_result(err);
p_buffer_size = new_size; p_buffer_size = new_size;
} }
// Render function // Render function
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer) void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd)
{ {
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
@ -243,9 +246,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0) if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0)
return; return;
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err; VkResult err;
FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
// Create the Vertex and Index buffers: // Create the Vertex and Index buffers:
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
@ -259,9 +261,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
{ {
ImDrawVert* vtx_dst = NULL; ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL; ImDrawIdx* idx_dst = NULL;
err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst)); err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
check_vk_result(err); check_vk_result(err);
err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst)); err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
check_vk_result(err); check_vk_result(err);
for (int n = 0; n < draw_data->CmdListsCount; n++) for (int n = 0; n < draw_data->CmdListsCount; n++)
{ {
@ -278,10 +280,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[1].memory = fd->IndexBufferMemory; range[1].memory = fd->IndexBufferMemory;
range[1].size = VK_WHOLE_SIZE; range[1].size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(g_Device, 2, range); err = vkFlushMappedMemoryRanges(v->Device, 2, range);
check_vk_result(err); check_vk_result(err);
vkUnmapMemory(g_Device, fd->VertexBufferMemory); vkUnmapMemory(v->Device, fd->VertexBufferMemory);
vkUnmapMemory(g_Device, fd->IndexBufferMemory); vkUnmapMemory(v->Device, fd->IndexBufferMemory);
} }
// Bind pipeline and descriptor sets: // Bind pipeline and descriptor sets:
@ -379,6 +381,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
{ {
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels; unsigned char* pixels;
@ -404,17 +407,17 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage); err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
check_vk_result(err); check_vk_result(err);
VkMemoryRequirements req; VkMemoryRequirements req;
vkGetImageMemoryRequirements(g_Device, g_FontImage, &req); vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
VkMemoryAllocateInfo alloc_info = {}; VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = req.size; alloc_info.allocationSize = req.size;
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory); err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
check_vk_result(err); check_vk_result(err);
err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0); err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
check_vk_result(err); check_vk_result(err);
} }
@ -428,7 +431,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
info.subresourceRange.levelCount = 1; info.subresourceRange.levelCount = 1;
info.subresourceRange.layerCount = 1; info.subresourceRange.layerCount = 1;
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView); err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
check_vk_result(err); check_vk_result(err);
} }
@ -444,7 +447,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
write_desc[0].descriptorCount = 1; write_desc[0].descriptorCount = 1;
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write_desc[0].pImageInfo = desc_image; write_desc[0].pImageInfo = desc_image;
vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL); vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
} }
// Create the Upload Buffer: // Create the Upload Buffer:
@ -454,34 +457,34 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
buffer_info.size = upload_size; buffer_info.size = upload_size;
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer); err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
check_vk_result(err); check_vk_result(err);
VkMemoryRequirements req; VkMemoryRequirements req;
vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req); vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
VkMemoryAllocateInfo alloc_info = {}; VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = req.size; alloc_info.allocationSize = req.size;
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory); err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
check_vk_result(err); check_vk_result(err);
err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0); err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
check_vk_result(err); check_vk_result(err);
} }
// Upload to Buffer: // Upload to Buffer:
{ {
char* map = NULL; char* map = NULL;
err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
check_vk_result(err); check_vk_result(err);
memcpy(map, pixels, upload_size); memcpy(map, pixels, upload_size);
VkMappedMemoryRange range[1] = {}; VkMappedMemoryRange range[1] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range[0].memory = g_UploadBufferMemory; range[0].memory = g_UploadBufferMemory;
range[0].size = upload_size; range[0].size = upload_size;
err = vkFlushMappedMemoryRanges(g_Device, 1, range); err = vkFlushMappedMemoryRanges(v->Device, 1, range);
check_vk_result(err); check_vk_result(err);
vkUnmapMemory(g_Device, g_UploadBufferMemory); vkUnmapMemory(v->Device, g_UploadBufferMemory);
} }
// Copy to Image: // Copy to Image:
@ -530,6 +533,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
bool ImGui_ImplVulkan_CreateDeviceObjects() bool ImGui_ImplVulkan_CreateDeviceObjects()
{ {
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err; VkResult err;
VkShaderModule vert_module; VkShaderModule vert_module;
VkShaderModule frag_module; VkShaderModule frag_module;
@ -540,13 +544,13 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vert_info.codeSize = sizeof(__glsl_shader_vert_spv); vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
check_vk_result(err); check_vk_result(err);
VkShaderModuleCreateInfo frag_info = {}; VkShaderModuleCreateInfo frag_info = {};
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
frag_info.codeSize = sizeof(__glsl_shader_frag_spv); frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
check_vk_result(err); check_vk_result(err);
} }
@ -563,7 +567,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
info.minLod = -1000; info.minLod = -1000;
info.maxLod = 1000; info.maxLod = 1000;
info.maxAnisotropy = 1.0f; info.maxAnisotropy = 1.0f;
err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler); err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
check_vk_result(err); check_vk_result(err);
} }
@ -579,7 +583,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.bindingCount = 1; info.bindingCount = 1;
info.pBindings = binding; info.pBindings = binding;
err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout); err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
check_vk_result(err); check_vk_result(err);
} }
@ -587,10 +591,10 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
{ {
VkDescriptorSetAllocateInfo alloc_info = {}; VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = g_DescriptorPool; alloc_info.descriptorPool = v->DescriptorPool;
alloc_info.descriptorSetCount = 1; alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &g_DescriptorSetLayout; alloc_info.pSetLayouts = &g_DescriptorSetLayout;
err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet); err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
check_vk_result(err); check_vk_result(err);
} }
@ -608,7 +612,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
layout_info.pSetLayouts = set_layout; layout_info.pSetLayouts = set_layout;
layout_info.pushConstantRangeCount = 1; layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = push_constants; layout_info.pPushConstantRanges = push_constants;
err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout); err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
check_vk_result(err); check_vk_result(err);
} }
@ -706,49 +710,42 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
info.pDynamicState = &dynamic_state; info.pDynamicState = &dynamic_state;
info.layout = g_PipelineLayout; info.layout = g_PipelineLayout;
info.renderPass = g_RenderPass; info.renderPass = g_RenderPass;
err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline); err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
check_vk_result(err); check_vk_result(err);
vkDestroyShaderModule(g_Device, vert_module, g_Allocator); vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
vkDestroyShaderModule(g_Device, frag_module, g_Allocator); vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
return true; return true;
} }
void ImGui_ImplVulkan_InvalidateFontUploadObjects() void ImGui_ImplVulkan_DestroyFontUploadObjects()
{ {
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
if (g_UploadBuffer) if (g_UploadBuffer)
{ {
vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator); vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
g_UploadBuffer = VK_NULL_HANDLE; g_UploadBuffer = VK_NULL_HANDLE;
} }
if (g_UploadBufferMemory) if (g_UploadBufferMemory)
{ {
vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator); vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
g_UploadBufferMemory = VK_NULL_HANDLE; g_UploadBufferMemory = VK_NULL_HANDLE;
} }
} }
void ImGui_ImplVulkan_InvalidateDeviceObjects() void ImGui_ImplVulkan_DestroyDeviceObjects()
{ {
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++) ImGui_ImplVulkan_DestroyFontUploadObjects();
{ if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
FrameDataForRender* fd = &g_FramesDataBuffers[i]; if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; } if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; } if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; } if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; } if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
} if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
} }
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
@ -763,19 +760,11 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
IM_ASSERT(info->Device != VK_NULL_HANDLE); IM_ASSERT(info->Device != VK_NULL_HANDLE);
IM_ASSERT(info->Queue != VK_NULL_HANDLE); IM_ASSERT(info->Queue != VK_NULL_HANDLE);
IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
IM_ASSERT(info->MinImageCount >= 2);
IM_ASSERT(render_pass != VK_NULL_HANDLE); IM_ASSERT(render_pass != VK_NULL_HANDLE);
g_Instance = info->Instance; g_VulkanInitInfo = *info;
g_PhysicalDevice = info->PhysicalDevice;
g_Device = info->Device;
g_QueueFamily = info->QueueFamily;
g_Queue = info->Queue;
g_RenderPass = render_pass; g_RenderPass = render_pass;
g_PipelineCache = info->PipelineCache;
g_DescriptorPool = info->DescriptorPool;
g_Allocator = info->Allocator;
g_CheckVkResultFn = info->CheckVkResultFn;
ImGui_ImplVulkan_CreateDeviceObjects(); ImGui_ImplVulkan_CreateDeviceObjects();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
@ -787,16 +776,37 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
void ImGui_ImplVulkan_Shutdown() void ImGui_ImplVulkan_Shutdown()
{ {
ImGui_ImplVulkan_ShutdownPlatformInterface(); ImGui_ImplVulkan_ShutdownPlatformInterface();
ImGui_ImplVulkan_InvalidateDeviceObjects(); ImGui_ImplVulkan_DestroyDeviceObjects();
} }
void ImGui_ImplVulkan_NewFrame() void ImGui_ImplVulkan_NewFrame()
{ {
} }
// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains.
void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count)
{
IM_ASSERT(min_image_count >= 2);
g_VulkanInitInfo.MinImageCount = min_image_count;
}
// This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers
// structure to ImGui_ImplVulkan_RenderDrawData.
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
{
(void)instance;
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
if (buffers->VertexBufferMemory) { vkFreeMemory (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
if (buffers->IndexBufferMemory) { vkFreeMemory (device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
buffers->VertexBufferSize = 0;
buffers->IndexBufferSize = 0;
}
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers // Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// You probably do NOT need to use or care about those functions. // You probably do NOT need to use or care about those functions.
// Those functions only exist because: // Those functions only exist because:
@ -804,40 +814,14 @@ void ImGui_ImplVulkan_NewFrame()
// 2) the upcoming multi-viewport feature will need them internally. // 2) the upcoming multi-viewport feature will need them internally.
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them. // but it is too much code to duplicate everywhere so we exceptionally expose them.
// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). //
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include <stdlib.h> // malloc #include <stdlib.h> // malloc
ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
{
BackbufferIndex = 0;
CommandPool = VK_NULL_HANDLE;
CommandBuffer = VK_NULL_HANDLE;
Fence = VK_NULL_HANDLE;
ImageAcquiredSemaphore = VK_NULL_HANDLE;
RenderCompleteSemaphore = VK_NULL_HANDLE;
}
ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
{
Width = Height = 0;
Swapchain = VK_NULL_HANDLE;
Surface = VK_NULL_HANDLE;
memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
RenderPass = VK_NULL_HANDLE;
ClearEnable = true;
memset(&ClearValue, 0, sizeof(ClearValue));
BackBufferCount = 0;
memset(&BackBuffer, 0, sizeof(BackBuffer));
memset(&BackBufferView, 0, sizeof(BackBufferView));
memset(&Framebuffer, 0, sizeof(Framebuffer));
FrameIndex = 0;
}
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
{ {
IM_ASSERT(request_formats != NULL); IM_ASSERT(request_formats != NULL);
@ -904,17 +888,18 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
return VK_PRESENT_MODE_FIFO_KHR; // Always available return VK_PRESENT_MODE_FIFO_KHR; // Always available
} }
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator) void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
{ {
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
(void)instance;
(void)physical_device; (void)physical_device;
(void)allocator; (void)allocator;
// Create Command Buffers // Create Command Buffers
VkResult err; VkResult err;
for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
{ {
VkCommandPoolCreateInfo info = {}; VkCommandPoolCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
@ -962,24 +947,21 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
return 1; return 1;
} }
void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h) // Also destroy old swap chain and in-flight frames data, if any.
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
{ {
uint32_t min_image_count = 2; // FIXME: this should become a function parameter
VkResult err; VkResult err;
VkSwapchainKHR old_swapchain = wd->Swapchain; VkSwapchainKHR old_swapchain = wd->Swapchain;
err = vkDeviceWaitIdle(device); err = vkDeviceWaitIdle(device);
check_vk_result(err); check_vk_result(err);
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
// Destroy old Framebuffer // Destroy old Framebuffer
for (uint32_t i = 0; i < wd->BackBufferCount; i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
if (wd->BackBufferView[i]) delete[] wd->Frames;
vkDestroyImageView(device, wd->BackBufferView[i], allocator); wd->Frames = NULL;
if (wd->Framebuffer[i]) wd->FramesQueueSize = 0;
vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
}
wd->BackBufferCount = 0;
if (wd->RenderPass) if (wd->RenderPass)
vkDestroyRenderPass(device, wd->RenderPass, allocator); vkDestroyRenderPass(device, wd->RenderPass, allocator);
@ -1023,10 +1005,19 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
} }
err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
check_vk_result(err); check_vk_result(err);
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL); err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, NULL);
check_vk_result(err); check_vk_result(err);
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer); VkImage backbuffers[16] = {};
IM_ASSERT(wd->FramesQueueSize >= min_image_count);
IM_ASSERT(wd->FramesQueueSize < IM_ARRAYSIZE(backbuffers));
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers);
check_vk_result(err); check_vk_result(err);
IM_ASSERT(wd->Frames == NULL);
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
wd->Frames[i].Backbuffer = backbuffers[i];
} }
if (old_swapchain) if (old_swapchain)
vkDestroySwapchainKHR(device, old_swapchain, allocator); vkDestroySwapchainKHR(device, old_swapchain, allocator);
@ -1080,10 +1071,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
info.components.a = VK_COMPONENT_SWIZZLE_A; info.components.a = VK_COMPONENT_SWIZZLE_A;
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
info.subresourceRange = image_range; info.subresourceRange = image_range;
for (uint32_t i = 0; i < wd->BackBufferCount; i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ {
info.image = wd->BackBuffer[i]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]); info.image = fd->Backbuffer;
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
check_vk_result(err); check_vk_result(err);
} }
} }
@ -1099,40 +1091,58 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
info.width = wd->Width; info.width = wd->Width;
info.height = wd->Height; info.height = wd->Height;
info.layers = 1; info.layers = 1;
for (uint32_t i = 0; i < wd->BackBufferCount; i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ {
attachment[0] = wd->BackBufferView[i]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]); attachment[0] = fd->BackbufferView;
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
check_vk_result(err); check_vk_result(err);
} }
} }
} }
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator) void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
{
ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count);
ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator);
}
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
{ {
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
//vkQueueWaitIdle(g_Queue); //vkQueueWaitIdle(g_Queue);
for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; delete[] wd->Frames;
vkDestroyFence(device, fd->Fence, allocator); wd->Frames = NULL;
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
vkDestroyCommandPool(device, fd->CommandPool, allocator);
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
}
for (uint32_t i = 0; i < wd->BackBufferCount; i++)
{
vkDestroyImageView(device, wd->BackBufferView[i], allocator);
vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
}
vkDestroyRenderPass(device, wd->RenderPass, allocator); vkDestroyRenderPass(device, wd->RenderPass, allocator);
vkDestroySwapchainKHR(device, wd->Swapchain, allocator); vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
vkDestroySurfaceKHR(instance, wd->Surface, allocator); vkDestroySurfaceKHR(instance, wd->Surface, allocator);
*wd = ImGui_ImplVulkanH_WindowData();
*wd = ImGui_ImplVulkanH_Window();
} }
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
{
(void)instance;
vkDestroyFence(device, fd->Fence, allocator);
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
vkDestroyCommandPool(device, fd->CommandPool, allocator);
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
fd->Fence = VK_NULL_HANDLE;
fd->CommandBuffer = VK_NULL_HANDLE;
fd->CommandPool = VK_NULL_HANDLE;
fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
vkDestroyImageView(device, fd->BackbufferView, allocator);
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
}
//-------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
@ -1143,7 +1153,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
struct ImGuiViewportDataVulkan struct ImGuiViewportDataVulkan
{ {
ImGui_ImplVulkanH_WindowData WindowData; ImGui_ImplVulkanH_Window Window;
ImGuiViewportDataVulkan() { } ImGuiViewportDataVulkan() { }
~ImGuiViewportDataVulkan() { } ~ImGuiViewportDataVulkan() { }
@ -1153,16 +1163,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
{ {
ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)(); ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
viewport->RendererUserData = data; viewport->RendererUserData = data;
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
// Create surface // Create surface
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface); VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
check_vk_result(err); check_vk_result(err);
// Check for WSI support // Check for WSI support
VkBool32 res; VkBool32 res;
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
if (res != VK_TRUE) if (res != VK_TRUE)
{ {
fprintf(stderr, "Error no WSI support on physical device 0\n"); fprintf(stderr, "Error no WSI support on physical device 0\n");
@ -1172,18 +1183,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
// Select Surface Format // Select Surface Format
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
// Select Present Mode // Select Present Mode
// FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1) // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
//printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode); //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc. // Create SwapChain, RenderPass, Framebuffer, etc.
wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
} }
static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
@ -1191,7 +1201,8 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
// The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData) if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
{ {
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator); ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
IM_DELETE(data); IM_DELETE(data);
} }
viewport->RendererUserData = NULL; viewport->RendererUserData = NULL;
@ -1202,31 +1213,34 @@ static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle) if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
return; return;
data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y); data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
ImGui_ImplVulkanH_CreateWindowSwapChain(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
} }
static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
{ {
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err; VkResult err;
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
for (;;) for (;;)
{ {
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100); err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
if (err == VK_SUCCESS) break; if (err == VK_SUCCESS) break;
if (err == VK_TIMEOUT) continue; if (err == VK_TIMEOUT) continue;
check_vk_result(err); check_vk_result(err);
} }
{ {
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex); err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferCurrentIndex);
check_vk_result(err); check_vk_result(err);
} }
IM_ASSERT(wd->FrameIndex == fd->BackbufferCurrentIndex); // FIXME
{ {
err = vkResetCommandPool(g_Device, fd->CommandPool, 0); err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
check_vk_result(err); check_vk_result(err);
VkCommandBufferBeginInfo info = {}; VkCommandBufferBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@ -1241,7 +1255,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
VkRenderPassBeginInfo info = {}; VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass; info.renderPass = wd->RenderPass;
info.framebuffer = wd->Framebuffer[fd->BackbufferIndex]; info.framebuffer = wd->Frames[fd->BackbufferCurrentIndex].Framebuffer;
info.renderArea.extent.width = wd->Width; info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height; info.renderArea.extent.height = wd->Height;
info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1; info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
@ -1250,10 +1264,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
} }
} }
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer); ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, &fd->RenderBuffers);
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
vkCmdEndRenderPass(fd->CommandBuffer); vkCmdEndRenderPass(fd->CommandBuffer);
{ {
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
@ -1269,9 +1283,9 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
err = vkEndCommandBuffer(fd->CommandBuffer); err = vkEndCommandBuffer(fd->CommandBuffer);
check_vk_result(err); check_vk_result(err);
err = vkResetFences(g_Device, 1, &fd->Fence); err = vkResetFences(v->Device, 1, &fd->Fence);
check_vk_result(err); check_vk_result(err);
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
check_vk_result(err); check_vk_result(err);
} }
} }
@ -1280,22 +1294,23 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*) static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
{ {
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; ImGui_ImplVulkanH_Window* wd = &data->Window;
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err; VkResult err;
uint32_t PresentIndex = wd->FrameIndex; uint32_t PresentIndex = wd->FrameIndex;
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex]; ImGui_ImplVulkanH_Frame* fd = &wd->Frames[PresentIndex];
VkPresentInfoKHR info = {}; VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1; info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &fd->RenderCompleteSemaphore; info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
info.swapchainCount = 1; info.swapchainCount = 1;
info.pSwapchains = &wd->Swapchain; info.pSwapchains = &wd->Swapchain;
info.pImageIndices = &fd->BackbufferIndex; info.pImageIndices = &fd->BackbufferCurrentIndex;
err = vkQueuePresentKHR(g_Queue, &info); err = vkQueuePresentKHR(v->Queue, &info);
check_vk_result(err); check_vk_result(err);
wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize;
} }
void ImGui_ImplVulkan_InitPlatformInterface() void ImGui_ImplVulkan_InitPlatformInterface()

@ -12,42 +12,65 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#pragma once #pragma once
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#define IMGUI_VK_QUEUED_FRAMES 2 // Initialization data, for ImGui_ImplVulkan_Init()
// [Please zero-clear before use!]
// Please zero-clear before use.
struct ImGui_ImplVulkan_InitInfo struct ImGui_ImplVulkan_InitInfo
{ {
VkInstance Instance; VkInstance Instance;
VkPhysicalDevice PhysicalDevice; VkPhysicalDevice PhysicalDevice;
VkDevice Device; VkDevice Device;
uint32_t QueueFamily; uint32_t QueueFamily;
VkQueue Queue; VkQueue Queue;
VkPipelineCache PipelineCache; VkPipelineCache PipelineCache;
VkDescriptorPool DescriptorPool; VkDescriptorPool DescriptorPool;
const VkAllocationCallbacks* Allocator; int MinImageCount; // >= 2
void (*CheckVkResultFn)(VkResult err); const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
};
// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
// [Please zero-clear before use!]
// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers,
// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize)
struct ImGui_ImplVulkan_FrameRenderBuffers
{
VkDeviceMemory VertexBufferMemory;
VkDeviceMemory IndexBufferMemory;
VkDeviceSize VertexBufferSize;
VkDeviceSize IndexBufferSize;
VkBuffer VertexBuffer;
VkBuffer IndexBuffer;
}; };
// Called by user code // Called by user code
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass); IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer); IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
IMGUI_IMPL_API void ImGui_ImplVulkan_SetSwapChainMinImageCount(int frames_queue_size); // To override MinImageCount after initialization
// Called by ImGui_ImplVulkan_Init() might be useful elsewhere. // Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects(); IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers // Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// You probably do NOT need to use or care about those functions. // You probably do NOT need to use or care about those functions.
// Those functions only exist because: // Those functions only exist because:
@ -55,38 +78,42 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
// 2) the multi-viewport / platform window implementation needs them internally. // 2) the multi-viewport / platform window implementation needs them internally.
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them. // but it is too much code to duplicate everywhere so we exceptionally expose them.
// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). //
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
struct ImGui_ImplVulkanH_FrameData; struct ImGui_ImplVulkanH_Frame;
struct ImGui_ImplVulkanH_WindowData; struct ImGui_ImplVulkanH_Window;
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator); // Helpers
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h); IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator); IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space); IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count); IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode); IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
// Helper structure to hold the data needed by one rendering frame // Helper structure to hold the data needed by one rendering frame
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) // (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
struct ImGui_ImplVulkanH_FrameData // [Please zero-clear before use!]
struct ImGui_ImplVulkanH_Frame
{ {
uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices
VkCommandPool CommandPool; VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer; VkCommandBuffer CommandBuffer;
VkFence Fence; VkFence Fence;
VkSemaphore ImageAcquiredSemaphore; VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore; VkSemaphore RenderCompleteSemaphore;
VkImage Backbuffer;
IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData(); VkImageView BackbufferView;
uint32_t BackbufferCurrentIndex;
VkFramebuffer Framebuffer;
ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
}; };
// Helper structure to hold the data needed by one rendering context into one OS window // Helper structure to hold the data needed by one rendering context into one OS window
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) // (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
struct ImGui_ImplVulkanH_WindowData struct ImGui_ImplVulkanH_Window
{ {
int Width; int Width;
int Height; int Height;
@ -97,13 +124,15 @@ struct ImGui_ImplVulkanH_WindowData
VkRenderPass RenderPass; VkRenderPass RenderPass;
bool ClearEnable; bool ClearEnable;
VkClearValue ClearValue; VkClearValue ClearValue;
uint32_t BackBufferCount; uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
VkImage BackBuffer[16]; uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
VkImageView BackBufferView[16]; ImGui_ImplVulkanH_Frame* Frames;
VkFramebuffer Framebuffer[16];
uint32_t FrameIndex; ImGui_ImplVulkanH_Window()
ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES]; {
memset(this, 0, sizeof(*this));
IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData(); PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
ClearEnable = true;
}
}; };

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