ListBox/InputTextMultiline: Better optimized when clipped / non-visible.

docking
omar 6 years ago
parent 62084aac0f
commit 29d38b59d0

@ -54,6 +54,8 @@ Other Changes:
from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086)
- RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). - RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
- Window: When resizing from an edge, the border is more visible and better follow the rounded corners. - Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
- ListBox: Better optimized when clipped / non-visible.
- InputTextMultiline: Better optimized when clipped / non-visible.
- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle" - ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
with a small number of segments (e.g. an hexagon). (#2287) [@baktery] with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
- ImGuiTextBuffer: Added append() function (unformatted). - ImGuiTextBuffer: Added append() function (unformatted).

@ -3138,7 +3138,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
ImGuiWindow* draw_window = window; ImGuiWindow* draw_window = window;
if (is_multiline) if (is_multiline)
{ {
ItemAdd(total_bb, id, &frame_bb); if (!ItemAdd(total_bb, id, &frame_bb))
{
ItemSize(total_bb, style.FramePadding.y);
EndGroup();
return false;
}
if (!BeginChildFrame(id, frame_bb.GetSize())) if (!BeginChildFrame(id, frame_bb.GetSize()))
{ {
EndChildFrame(); EndChildFrame();
@ -5122,6 +5127,13 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy. window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
if (!IsRectVisible(bb.Min, bb.Max))
{
ItemSize(bb.GetSize(), style.FramePadding.y);
ItemAdd(bb, 0, &frame_bb);
return false;
}
BeginGroup(); BeginGroup();
if (label_size.x > 0) if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);

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