@ -502,9 +502,9 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
// Create the input layout
static D3D12_INPUT_ELEMENT_DESC local_layout [ ] = {
{ " POSITION " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , IM_OFFSETOF ( ImDrawVert , pos ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " TEXCOORD " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , IM_OFFSETOF ( ImDrawVert , uv ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " COLOR " , 0 , DXGI_FORMAT_R8G8B8A8_UNORM , 0 , IM_OFFSETOF ( ImDrawVert , col ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " POSITION " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , ( UINT ) IM_OFFSETOF ( ImDrawVert , pos ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " TEXCOORD " , 0 , DXGI_FORMAT_R32G32_FLOAT , 0 , ( UINT ) IM_OFFSETOF ( ImDrawVert , uv ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
{ " COLOR " , 0 , DXGI_FORMAT_R8G8B8A8_UNORM , 0 , ( UINT ) IM_OFFSETOF ( ImDrawVert , col ) , D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA , 0 } ,
} ;
psoDesc . InputLayout = { local_layout , 3 } ;
}