Merge latest from ocornut/imgui
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Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@ -0,0 +1,22 @@
|
||||
// ImGui iOS+OpenGL+Synergy binding
|
||||
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
|
||||
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
|
||||
|
||||
// by Joel Davis (joeld42@gmail.com)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <UIKit/UIKit.h>
|
||||
|
||||
@interface ImGuiHelper : NSObject
|
||||
|
||||
- (id) initWithView: (UIView *)view;
|
||||
|
||||
- (void)connectServer: (NSString*)serverName;
|
||||
|
||||
- (void)render;
|
||||
- (void)newFrame;
|
||||
|
||||
@end
|
@ -0,0 +1,15 @@
|
||||
//
|
||||
// AppDelegate.h
|
||||
// imguiex-osx
|
||||
//
|
||||
// Created by James Chen on 4/5/16.
|
||||
// Copyright © 2016 Joel Davis. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface AppDelegate : NSObject <NSApplicationDelegate>
|
||||
|
||||
|
||||
@end
|
||||
|
@ -0,0 +1,26 @@
|
||||
//
|
||||
// AppDelegate.m
|
||||
// imguiex-osx
|
||||
//
|
||||
// Created by James Chen on 4/5/16.
|
||||
// Copyright © 2016 Joel Davis. All rights reserved.
|
||||
//
|
||||
|
||||
#import "AppDelegate.h"
|
||||
|
||||
@interface AppDelegate ()
|
||||
|
||||
@property (weak) IBOutlet NSWindow *window;
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
// Insert code here to initialize your application
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(NSNotification *)aNotification {
|
||||
// Insert code here to tear down your application
|
||||
}
|
||||
|
||||
@end
|
@ -0,0 +1,64 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "16x16",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "16x16",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "32x32",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "32x32",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "128x128",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "128x128",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "256x256",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "256x256",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "512x512",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_imgui_180x180.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"size" : "512x512",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 5.8 KiB |
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2016 Joel Davis. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,13 @@
|
||||
//
|
||||
// main.m
|
||||
// imguiex-osx
|
||||
//
|
||||
// Created by James Chen on 4/5/16.
|
||||
// Copyright © 2016 Joel Davis. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||
mkdir Debug
|
||||
cl /nologo /Zi /MD /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\..\*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d12.lib d3dcompiler.lib
|
||||
cl /nologo /Zi /MD /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\..\*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||
mkdir Debug
|
||||
cl /nologo /Zi /MD /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\..\*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib d3dx9d.lib
|
||||
cl /nologo /Zi /MD /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\..\*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib
|
||||
|
@ -1,22 +0,0 @@
|
||||
//
|
||||
// imgui_impl_ios.h
|
||||
// imguiex
|
||||
//
|
||||
// Joel Davis (joeld42@gmail.com)
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <UIKit/UIKit.h>
|
||||
|
||||
@interface ImGuiHelper : NSObject
|
||||
|
||||
- (id) initWithView: (UIView *)view;
|
||||
|
||||
- (void)connectServer: (NSString*)serverName;
|
||||
|
||||
- (void)render;
|
||||
- (void)newFrame;
|
||||
|
||||
@end
|
@ -1,3 +1,3 @@
|
||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||
mkdir Debug
|
||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include *.cpp ..\..\*.cpp /FeDebug/opengl_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include *.cpp ..\..\*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
@ -1,4 +1,10 @@
|
||||
// ImGui GLFW binding with OpenGL
|
||||
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
||||
|
||||
// If your context is GL3/GL3 then prefer using the code in opengl3_example.
|
||||
// You *might* use this code with a GL3/GL4 context but make sure you disable the programmable pipeline by calling "glUseProgram(0)" before ImGui::Render().
|
||||
// We cannot do that from GL2 code because the function doesn't exist.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
@ -0,0 +1,36 @@
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
project(ImGuiGLFWVulkanExample C CXX)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
|
||||
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
|
||||
|
||||
# GLFW
|
||||
set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
|
||||
option(GLFW_INSTALL "Generate installation target" OFF)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
|
||||
include_directories(${GLFW_DIR}/include)
|
||||
|
||||
# ImGui
|
||||
set(IMGUI_DIR ../../)
|
||||
include_directories(${IMGUI_DIR})
|
||||
|
||||
# Libraries
|
||||
find_library(VULKAN_LIBRARY
|
||||
NAMES vulkan vulkan-1)
|
||||
set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
|
||||
|
||||
# Use vulkan headers from glfw:
|
||||
include_directories(${GLFW_DIR}/deps)
|
||||
|
||||
file(GLOB sources *.cpp)
|
||||
|
||||
add_executable(vulkan_example ${sources} ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
|
||||
target_link_libraries(vulkan_example ${LIBRARIES})
|
@ -0,0 +1,4 @@
|
||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||
mkdir Debug
|
||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\bin32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||
|
@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
||||
glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
@ -0,0 +1,14 @@
|
||||
#version 450 core
|
||||
layout(location = 0) out vec4 fColor;
|
||||
|
||||
layout(set=0, binding=0) uniform sampler2D sTexture;
|
||||
|
||||
layout(location = 0) in struct{
|
||||
vec4 Color;
|
||||
vec2 UV;
|
||||
} In;
|
||||
|
||||
void main()
|
||||
{
|
||||
fColor = In.Color * texture(sTexture, In.UV.st);
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
#version 450 core
|
||||
layout(location = 0) in vec2 aPos;
|
||||
layout(location = 1) in vec2 aUV;
|
||||
layout(location = 2) in vec4 aColor;
|
||||
|
||||
layout(push_constant) uniform uPushConstant{
|
||||
vec2 uScale;
|
||||
vec2 uTranslate;
|
||||
} pc;
|
||||
|
||||
out gl_PerVertex{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
layout(location = 0) out struct{
|
||||
vec4 Color;
|
||||
vec2 UV;
|
||||
} Out;
|
||||
|
||||
void main()
|
||||
{
|
||||
Out.Color = aColor;
|
||||
Out.UV = aUV;
|
||||
gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1);
|
||||
}
|
@ -0,0 +1,841 @@
|
||||
// ImGui GLFW binding with Vulkan + shaders
|
||||
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
// GLFW
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WGL
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
// GLFW Data
|
||||
static GLFWwindow* g_Window = NULL;
|
||||
static double g_Time = 0.0f;
|
||||
static bool g_MousePressed[3] = { false, false, false };
|
||||
static float g_MouseWheel = 0.0f;
|
||||
|
||||
// Vulkan Data
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
static void (*g_CheckVkResult)(VkResult err) = NULL;
|
||||
|
||||
static VkCommandBuffer g_CommandBuffer = VK_NULL_HANDLE;
|
||||
static size_t g_BufferMemoryAlignment = 256;
|
||||
static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
|
||||
static int g_FrameIndex = 0;
|
||||
|
||||
static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
|
||||
static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
|
||||
static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
|
||||
static VkPipeline g_Pipeline = VK_NULL_HANDLE;
|
||||
|
||||
static VkSampler g_FontSampler = VK_NULL_HANDLE;
|
||||
static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
|
||||
static VkImage g_FontImage = VK_NULL_HANDLE;
|
||||
static VkImageView g_FontView = VK_NULL_HANDLE;
|
||||
|
||||
static VkDeviceMemory g_VertexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
static VkDeviceMemory g_IndexBufferMemory[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
static size_t g_VertexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
static size_t g_IndexBufferSize[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
static VkBuffer g_VertexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
static VkBuffer g_IndexBuffer[IMGUI_VK_QUEUED_FRAMES] = {};
|
||||
|
||||
static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
|
||||
static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
|
||||
|
||||
static uint32_t __glsl_shader_vert_spv[] =
|
||||
{
|
||||
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
||||
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
||||
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
|
||||
0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
||||
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
|
||||
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
|
||||
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
|
||||
0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
|
||||
0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
|
||||
0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
|
||||
0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
|
||||
0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
|
||||
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
|
||||
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
|
||||
0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
|
||||
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
|
||||
0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
|
||||
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
|
||||
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
|
||||
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
|
||||
0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
|
||||
0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
|
||||
0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
|
||||
0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
|
||||
0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
|
||||
0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
|
||||
0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
|
||||
0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
|
||||
0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
|
||||
0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
|
||||
0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
|
||||
0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
|
||||
0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
|
||||
0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
|
||||
0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
|
||||
0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
|
||||
0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
|
||||
0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
|
||||
0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
|
||||
0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
|
||||
0x0000002d,0x0000002c,0x000100fd,0x00010038
|
||||
};
|
||||
|
||||
static uint32_t __glsl_shader_frag_spv[] =
|
||||
{
|
||||
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
||||
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
||||
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
||||
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
||||
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
||||
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
||||
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
|
||||
0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
|
||||
0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
|
||||
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
|
||||
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
|
||||
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
|
||||
0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
|
||||
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
|
||||
0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
|
||||
0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
|
||||
0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
|
||||
0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
|
||||
0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
|
||||
0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
|
||||
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
|
||||
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
|
||||
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
|
||||
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
|
||||
0x00010038
|
||||
};
|
||||
|
||||
static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
|
||||
{
|
||||
VkPhysicalDeviceMemoryProperties prop;
|
||||
vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop);
|
||||
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
||||
if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
|
||||
return i;
|
||||
return 0xffffffff; // Unable to find memoryType
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfwVulkan_VkResult(VkResult err)
|
||||
{
|
||||
if (g_CheckVkResult)
|
||||
g_CheckVkResult(err);
|
||||
}
|
||||
|
||||
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
||||
void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
||||
{
|
||||
VkResult err;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Create the Vertex Buffer:
|
||||
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
||||
if (!g_VertexBuffer[g_FrameIndex] || g_VertexBufferSize[g_FrameIndex] < vertex_size)
|
||||
{
|
||||
if (g_VertexBuffer[g_FrameIndex])
|
||||
vkDestroyBuffer(g_Device, g_VertexBuffer[g_FrameIndex], g_Allocator);
|
||||
if (g_VertexBufferMemory[g_FrameIndex])
|
||||
vkFreeMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], g_Allocator);
|
||||
size_t vertex_buffer_size = ((vertex_size-1) / g_BufferMemoryAlignment+1) * g_BufferMemoryAlignment;
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = vertex_buffer_size;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_VertexBuffer[g_FrameIndex]);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
VkMemoryRequirements req;
|
||||
vkGetBufferMemoryRequirements(g_Device, g_VertexBuffer[g_FrameIndex], &req);
|
||||
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_VertexBufferMemory[g_FrameIndex]);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
err = vkBindBufferMemory(g_Device, g_VertexBuffer[g_FrameIndex], g_VertexBufferMemory[g_FrameIndex], 0);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
g_VertexBufferSize[g_FrameIndex] = vertex_buffer_size;
|
||||
}
|
||||
|
||||
// Create the Index Buffer:
|
||||
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
|
||||
if (!g_IndexBuffer[g_FrameIndex] || g_IndexBufferSize[g_FrameIndex] < index_size)
|
||||
{
|
||||
if (g_IndexBuffer[g_FrameIndex])
|
||||
vkDestroyBuffer(g_Device, g_IndexBuffer[g_FrameIndex], g_Allocator);
|
||||
if (g_IndexBufferMemory[g_FrameIndex])
|
||||
vkFreeMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], g_Allocator);
|
||||
size_t index_buffer_size = ((index_size-1) / g_BufferMemoryAlignment+1) * g_BufferMemoryAlignment;
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = index_buffer_size;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_IndexBuffer[g_FrameIndex]);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
VkMemoryRequirements req;
|
||||
vkGetBufferMemoryRequirements(g_Device, g_IndexBuffer[g_FrameIndex], &req);
|
||||
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_IndexBufferMemory[g_FrameIndex]);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
err = vkBindBufferMemory(g_Device, g_IndexBuffer[g_FrameIndex], g_IndexBufferMemory[g_FrameIndex], 0);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
g_IndexBufferSize[g_FrameIndex] = index_buffer_size;
|
||||
}
|
||||
|
||||
// Upload Vertex and index Data:
|
||||
{
|
||||
ImDrawVert* vtx_dst;
|
||||
ImDrawIdx* idx_dst;
|
||||
err = vkMapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], 0, vertex_size, 0, (void**)(&vtx_dst));
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
err = vkMapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], 0, index_size, 0, (void**)(&idx_dst));
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
VkMappedMemoryRange range[2] = {};
|
||||
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range[0].memory = g_VertexBufferMemory[g_FrameIndex];
|
||||
range[0].size = vertex_size;
|
||||
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range[1].memory = g_IndexBufferMemory[g_FrameIndex];
|
||||
range[1].size = index_size;
|
||||
err = vkFlushMappedMemoryRanges(g_Device, 2, range);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
vkUnmapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex]);
|
||||
vkUnmapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex]);
|
||||
}
|
||||
|
||||
// Bind pipeline and descriptor sets:
|
||||
{
|
||||
vkCmdBindPipeline(g_CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
|
||||
VkDescriptorSet desc_set[1] = {g_DescriptorSet};
|
||||
vkCmdBindDescriptorSets(g_CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
|
||||
}
|
||||
|
||||
// Bind Vertex And Index Buffer:
|
||||
{
|
||||
VkBuffer vertex_buffers[1] = {g_VertexBuffer[g_FrameIndex]};
|
||||
VkDeviceSize vertex_offset[1] = {0};
|
||||
vkCmdBindVertexBuffers(g_CommandBuffer, 0, 1, vertex_buffers, vertex_offset);
|
||||
vkCmdBindIndexBuffer(g_CommandBuffer, g_IndexBuffer[g_FrameIndex], 0, VK_INDEX_TYPE_UINT16);
|
||||
}
|
||||
|
||||
// Setup viewport:
|
||||
{
|
||||
VkViewport viewport;
|
||||
viewport.x = 0;
|
||||
viewport.y = 0;
|
||||
viewport.width = ImGui::GetIO().DisplaySize.x;
|
||||
viewport.height = ImGui::GetIO().DisplaySize.y;
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
vkCmdSetViewport(g_CommandBuffer, 0, 1, &viewport);
|
||||
}
|
||||
|
||||
// Setup scale and translation:
|
||||
{
|
||||
float scale[2];
|
||||
scale[0] = 2.0f/io.DisplaySize.x;
|
||||
scale[1] = 2.0f/io.DisplaySize.y;
|
||||
float translate[2];
|
||||
translate[0] = -1.0f;
|
||||
translate[1] = -1.0f;
|
||||
vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
|
||||
vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
|
||||
}
|
||||
|
||||
// Render the command lists:
|
||||
int vtx_offset = 0;
|
||||
int idx_offset = 0;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
VkRect2D scissor;
|
||||
scissor.offset.x = (int32_t)(pcmd->ClipRect.x);
|
||||
scissor.offset.y = (int32_t)(pcmd->ClipRect.y);
|
||||
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
|
||||
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // TODO: + 1??????
|
||||
vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor);
|
||||
vkCmdDrawIndexed(g_CommandBuffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
|
||||
}
|
||||
idx_offset += pcmd->ElemCount;
|
||||
}
|
||||
vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||
{
|
||||
if (action == GLFW_PRESS && button >= 0 && button < 3)
|
||||
g_MousePressed[button] = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
|
||||
{
|
||||
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (action == GLFW_PRESS)
|
||||
io.KeysDown[key] = true;
|
||||
if (action == GLFW_RELEASE)
|
||||
io.KeysDown[key] = false;
|
||||
|
||||
(void)mods; // Modifiers are not reliable across systems
|
||||
io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
|
||||
io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
|
||||
io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
|
||||
io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER];
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow*, unsigned int c)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (c > 0 && c < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)c);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
size_t upload_size = width*height*4*sizeof(char);
|
||||
|
||||
VkResult err;
|
||||
|
||||
// Create the Image:
|
||||
{
|
||||
VkImageCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
info.extent.width = width;
|
||||
info.extent.height = height;
|
||||
info.extent.depth = 1;
|
||||
info.mipLevels = 1;
|
||||
info.arrayLayers = 1;
|
||||
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
VkMemoryRequirements req;
|
||||
vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
// Create the Image View:
|
||||
{
|
||||
VkImageViewCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
info.image = g_FontImage;
|
||||
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
info.subresourceRange.levelCount = 1;
|
||||
info.subresourceRange.layerCount = 1;
|
||||
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
// Update the Descriptor Set:
|
||||
{
|
||||
VkDescriptorImageInfo desc_image[1] = {};
|
||||
desc_image[0].sampler = g_FontSampler;
|
||||
desc_image[0].imageView = g_FontView;
|
||||
desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
VkWriteDescriptorSet write_desc[1] = {};
|
||||
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write_desc[0].dstSet = g_DescriptorSet;
|
||||
write_desc[0].descriptorCount = 1;
|
||||
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write_desc[0].pImageInfo = desc_image;
|
||||
vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
|
||||
}
|
||||
|
||||
// Create the Upload Buffer:
|
||||
{
|
||||
VkBufferCreateInfo buffer_info = {};
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.size = upload_size;
|
||||
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
VkMemoryRequirements req;
|
||||
vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
|
||||
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
||||
VkMemoryAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.allocationSize = req.size;
|
||||
alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
||||
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
// Upload to Buffer:
|
||||
{
|
||||
char* map = NULL;
|
||||
err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
memcpy(map, pixels, upload_size);
|
||||
VkMappedMemoryRange range[1] = {};
|
||||
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range[0].memory = g_UploadBufferMemory;
|
||||
range[0].size = upload_size;
|
||||
err = vkFlushMappedMemoryRanges(g_Device, 1, range);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
vkUnmapMemory(g_Device, g_UploadBufferMemory);
|
||||
}
|
||||
// Copy to Image:
|
||||
{
|
||||
VkImageMemoryBarrier copy_barrier[1] = {};
|
||||
copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
copy_barrier[0].image = g_FontImage;
|
||||
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy_barrier[0].subresourceRange.levelCount = 1;
|
||||
copy_barrier[0].subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent.width = width;
|
||||
region.imageExtent.height = height;
|
||||
vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
VkImageMemoryBarrier use_barrier[1] = {};
|
||||
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].image = g_FontImage;
|
||||
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
use_barrier[0].subresourceRange.levelCount = 1;
|
||||
use_barrier[0].subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)(intptr_t)g_FontImage;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
|
||||
{
|
||||
VkResult err;
|
||||
VkShaderModule vert_module;
|
||||
VkShaderModule frag_module;
|
||||
|
||||
// Create The Shader Modules:
|
||||
{
|
||||
VkShaderModuleCreateInfo vert_info = {};
|
||||
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
||||
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
||||
err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
VkShaderModuleCreateInfo frag_info = {};
|
||||
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
||||
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
||||
err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
if (!g_FontSampler)
|
||||
{
|
||||
VkSamplerCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
info.magFilter = VK_FILTER_LINEAR;
|
||||
info.minFilter = VK_FILTER_LINEAR;
|
||||
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
info.minLod = -1000;
|
||||
info.maxLod = 1000;
|
||||
err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
if (!g_DescriptorSetLayout)
|
||||
{
|
||||
VkSampler sampler[1] = {g_FontSampler};
|
||||
VkDescriptorSetLayoutBinding binding[1] = {};
|
||||
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
binding[0].descriptorCount = 1;
|
||||
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
binding[0].pImmutableSamplers = sampler;
|
||||
VkDescriptorSetLayoutCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
info.bindingCount = 1;
|
||||
info.pBindings = binding;
|
||||
err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
// Create Descriptor Set:
|
||||
{
|
||||
VkDescriptorSetAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = g_DescriptorPool;
|
||||
alloc_info.descriptorSetCount = 1;
|
||||
alloc_info.pSetLayouts = &g_DescriptorSetLayout;
|
||||
err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
if (!g_PipelineLayout)
|
||||
{
|
||||
VkPushConstantRange push_constants[1] = {};
|
||||
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
push_constants[0].offset = sizeof(float) * 0;
|
||||
push_constants[0].size = sizeof(float) * 4;
|
||||
VkDescriptorSetLayout set_layout[1] = {g_DescriptorSetLayout};
|
||||
VkPipelineLayoutCreateInfo layout_info = {};
|
||||
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layout_info.setLayoutCount = 1;
|
||||
layout_info.pSetLayouts = set_layout;
|
||||
layout_info.pushConstantRangeCount = 1;
|
||||
layout_info.pPushConstantRanges = push_constants;
|
||||
err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
}
|
||||
|
||||
VkPipelineShaderStageCreateInfo stage[2] = {};
|
||||
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
stage[0].module = vert_module;
|
||||
stage[0].pName = "main";
|
||||
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
stage[1].module = frag_module;
|
||||
stage[1].pName = "main";
|
||||
|
||||
VkVertexInputBindingDescription binding_desc[1] = {};
|
||||
binding_desc[0].stride = sizeof(ImDrawVert);
|
||||
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
|
||||
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
||||
attribute_desc[0].location = 0;
|
||||
attribute_desc[0].binding = binding_desc[0].binding;
|
||||
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attribute_desc[0].offset = (size_t)(&((ImDrawVert*)0)->pos);
|
||||
attribute_desc[1].location = 1;
|
||||
attribute_desc[1].binding = binding_desc[0].binding;
|
||||
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attribute_desc[1].offset = (size_t)(&((ImDrawVert*)0)->uv);
|
||||
attribute_desc[2].location = 2;
|
||||
attribute_desc[2].binding = binding_desc[0].binding;
|
||||
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
attribute_desc[2].offset = (size_t)(&((ImDrawVert*)0)->col);
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
||||
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertex_info.vertexBindingDescriptionCount = 1;
|
||||
vertex_info.pVertexBindingDescriptions = binding_desc;
|
||||
vertex_info.vertexAttributeDescriptionCount = 3;
|
||||
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
||||
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_info = {};
|
||||
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewport_info.viewportCount = 1;
|
||||
viewport_info.scissorCount = 1;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
||||
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster_info.cullMode = VK_CULL_MODE_NONE;
|
||||
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
raster_info.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
||||
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
||||
color_attachment[0].blendEnable = VK_TRUE;
|
||||
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
||||
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
||||
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
blend_info.attachmentCount = 1;
|
||||
blend_info.pAttachments = color_attachment;
|
||||
|
||||
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
||||
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state.dynamicStateCount = 2;
|
||||
dynamic_state.pDynamicStates = dynamic_states;
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.flags = g_PipelineCreateFlags;
|
||||
info.stageCount = 2;
|
||||
info.pStages = stage;
|
||||
info.pVertexInputState = &vertex_info;
|
||||
info.pInputAssemblyState = &ia_info;
|
||||
info.pViewportState = &viewport_info;
|
||||
info.pRasterizationState = &raster_info;
|
||||
info.pMultisampleState = &ms_info;
|
||||
info.pDepthStencilState = &depth_info;
|
||||
info.pColorBlendState = &blend_info;
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = g_RenderPass;
|
||||
err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
|
||||
ImGui_ImplGlfwVulkan_VkResult(err);
|
||||
|
||||
vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
|
||||
vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
|
||||
{
|
||||
if (g_UploadBuffer)
|
||||
{
|
||||
vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
|
||||
g_UploadBuffer = VK_NULL_HANDLE;
|
||||
}
|
||||
if (g_UploadBufferMemory)
|
||||
{
|
||||
vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
|
||||
g_UploadBufferMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
|
||||
|
||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
||||
{
|
||||
if (g_VertexBuffer[i]) { vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); g_VertexBuffer[i] = VK_NULL_HANDLE; }
|
||||
if (g_VertexBufferMemory[i]) { vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); g_VertexBufferMemory[i] = VK_NULL_HANDLE; }
|
||||
if (g_IndexBuffer[i]) { vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); g_IndexBuffer[i] = VK_NULL_HANDLE; }
|
||||
if (g_IndexBufferMemory[i]) { vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); g_IndexBufferMemory[i] = VK_NULL_HANDLE; }
|
||||
}
|
||||
|
||||
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
|
||||
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
|
||||
if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
|
||||
if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
|
||||
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
|
||||
if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
|
||||
if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data)
|
||||
{
|
||||
g_Allocator = init_data->allocator;
|
||||
g_Gpu = init_data->gpu;
|
||||
g_Device = init_data->device;
|
||||
g_RenderPass = init_data->render_pass;
|
||||
g_PipelineCache = init_data->pipeline_cache;
|
||||
g_DescriptorPool = init_data->descriptor_pool;
|
||||
g_CheckVkResult = init_data->check_vk_result;
|
||||
|
||||
g_Window = window;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
|
||||
io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
|
||||
io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
|
||||
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
|
||||
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
|
||||
io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
|
||||
io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
|
||||
io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
|
||||
io.KeyMap[ImGuiKey_X] = GLFW_KEY_X;
|
||||
io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y;
|
||||
io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z;
|
||||
|
||||
io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
|
||||
io.ClipboardUserData = g_Window;
|
||||
#ifdef _WIN32
|
||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||
#endif
|
||||
|
||||
if (install_callbacks)
|
||||
{
|
||||
glfwSetMouseButtonCallback(window, ImGui_ImplGlfwVulkan_MouseButtonCallback);
|
||||
glfwSetScrollCallback(window, ImGui_ImplGlfwVulkan_ScrollCallback);
|
||||
glfwSetKeyCallback(window, ImGui_ImplGlfwVulkan_KeyCallback);
|
||||
glfwSetCharCallback(window, ImGui_ImplGlfwVulkan_CharCallback);
|
||||
}
|
||||
|
||||
ImGui_ImplGlfwVulkan_CreateDeviceObjects();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_Shutdown()
|
||||
{
|
||||
ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
|
||||
ImGui::Shutdown();
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(g_Window, &w, &h);
|
||||
glfwGetFramebufferSize(g_Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0);
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
|
||||
g_Time = current_time;
|
||||
|
||||
// Setup inputs
|
||||
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
||||
if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
}
|
||||
else
|
||||
{
|
||||
io.MousePos = ImVec2(-1,-1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
io.MouseDown[i] = g_MousePressed[i] || glfwGetMouseButton(g_Window, i) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
g_MousePressed[i] = false;
|
||||
}
|
||||
|
||||
io.MouseWheel = g_MouseWheel;
|
||||
g_MouseWheel = 0.0f;
|
||||
|
||||
// Hide OS mouse cursor if ImGui is drawing it
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer)
|
||||
{
|
||||
g_CommandBuffer = command_buffer;
|
||||
ImGui::Render();
|
||||
g_CommandBuffer = VK_NULL_HANDLE;
|
||||
g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// ImGui GLFW binding with Vulkan + shaders
|
||||
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
#define IMGUI_VK_QUEUED_FRAMES 2
|
||||
|
||||
struct ImGui_ImplGlfwVulkan_Init_Data
|
||||
{
|
||||
VkAllocationCallbacks* allocator;
|
||||
VkPhysicalDevice gpu;
|
||||
VkDevice device;
|
||||
VkRenderPass render_pass;
|
||||
VkPipelineCache pipeline_cache;
|
||||
VkDescriptorPool descriptor_pool;
|
||||
void (*check_vk_result)(VkResult err);
|
||||
};
|
||||
|
||||
IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data);
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown();
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame();
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
|
||||
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects();
|
||||
|
||||
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||||
// Provided here if you want to chain callbacks.
|
||||
// You can also handle inputs yourself and use those as a reference.
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
|
@ -0,0 +1,595 @@
|
||||
// ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include <stdio.h> // printf, fprintf
|
||||
#include <stdlib.h> // abort
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "imgui_impl_glfw_vulkan.h"
|
||||
|
||||
#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
|
||||
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
|
||||
static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
|
||||
static uint32_t g_QueueFamily = 0;
|
||||
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||
|
||||
static VkFormat g_ImageFormat = VK_FORMAT_B8G8R8A8_UNORM;
|
||||
static VkFormat g_ViewFormat = VK_FORMAT_B8G8R8A8_UNORM;
|
||||
static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
||||
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static int fb_width, fb_height;
|
||||
static uint32_t g_BackBufferIndex = 0;
|
||||
static uint32_t g_BackBufferCount = 0;
|
||||
static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
|
||||
static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
|
||||
static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
|
||||
|
||||
static uint32_t g_FrameIndex = 0;
|
||||
static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
|
||||
static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
|
||||
static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
|
||||
static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES];
|
||||
|
||||
static VkClearValue g_ClearValue = {};
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
if (err == 0) return;
|
||||
printf("VkResult %d\n", err);
|
||||
if (err < 0)
|
||||
abort();
|
||||
}
|
||||
|
||||
static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
|
||||
{
|
||||
VkResult err;
|
||||
VkSwapchainKHR old_swapchain = g_Swapchain;
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
|
||||
// Destroy old Framebuffer:
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
if (g_BackBufferView[i])
|
||||
vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
if (g_Framebuffer[i])
|
||||
vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
|
||||
if (g_RenderPass)
|
||||
vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
|
||||
|
||||
// Create Swapchain:
|
||||
{
|
||||
VkSwapchainCreateInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
info.surface = g_Surface;
|
||||
info.imageFormat = g_ImageFormat;
|
||||
info.imageColorSpace = g_ColorSpace;
|
||||
info.imageArrayLayers = 1;
|
||||
info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
info.clipped = VK_TRUE;
|
||||
info.oldSwapchain = old_swapchain;
|
||||
VkSurfaceCapabilitiesKHR cap;
|
||||
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
|
||||
check_vk_result(err);
|
||||
if (cap.maxImageCount > 0)
|
||||
info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
|
||||
else
|
||||
info.minImageCount = cap.minImageCount + 2;
|
||||
if (cap.currentExtent.width == 0xffffffff)
|
||||
{
|
||||
fb_width = w;
|
||||
fb_height = h;
|
||||
info.imageExtent.width = fb_width;
|
||||
info.imageExtent.height = fb_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
fb_width = cap.currentExtent.width;
|
||||
fb_height = cap.currentExtent.height;
|
||||
info.imageExtent.width = fb_width;
|
||||
info.imageExtent.height = fb_height;
|
||||
}
|
||||
err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
|
||||
check_vk_result(err);
|
||||
err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
|
||||
check_vk_result(err);
|
||||
err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
|
||||
check_vk_result(err);
|
||||
}
|
||||
if (old_swapchain)
|
||||
vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
|
||||
|
||||
// Create the Render Pass:
|
||||
{
|
||||
VkAttachmentDescription attachment = {};
|
||||
attachment.format = g_ViewFormat;
|
||||
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
VkAttachmentReference color_attachment = {};
|
||||
color_attachment.attachment = 0;
|
||||
color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
VkSubpassDescription subpass = {};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &color_attachment;
|
||||
VkRenderPassCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
info.attachmentCount = 1;
|
||||
info.pAttachments = &attachment;
|
||||
info.subpassCount = 1;
|
||||
info.pSubpasses = &subpass;
|
||||
err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
{
|
||||
VkImageViewCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
info.format = g_ViewFormat;
|
||||
info.components.r = VK_COMPONENT_SWIZZLE_R;
|
||||
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
||||
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
||||
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
||||
info.subresourceRange = g_ImageRange;
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
{
|
||||
info.image = g_BackBuffer[i];
|
||||
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
// Create Framebuffer:
|
||||
{
|
||||
VkImageView attachment[1];
|
||||
VkFramebufferCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
info.renderPass = g_RenderPass;
|
||||
info.attachmentCount = 1;
|
||||
info.pAttachments = attachment;
|
||||
info.width = fb_width;
|
||||
info.height = fb_height;
|
||||
info.layers = 1;
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
{
|
||||
attachment[0] = g_BackBufferView[i];
|
||||
err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void setup_vulkan(GLFWwindow* window)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
// Create Vulkan Instance
|
||||
{
|
||||
uint32_t glfw_extensions_count;
|
||||
const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extensions_count);
|
||||
VkInstanceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
create_info.enabledExtensionCount = glfw_extensions_count;
|
||||
create_info.ppEnabledExtensionNames = glfw_extensions;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
// Create Window Surface
|
||||
{
|
||||
err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
// Get GPU (WARNING here we assume the first gpu is one we can use)
|
||||
{
|
||||
uint32_t count = 1;
|
||||
err = vkEnumeratePhysicalDevices(g_Instance, &count, &g_Gpu);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
// Get queue
|
||||
{
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
|
||||
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
|
||||
for (uint32_t i = 0; i < count; i++)
|
||||
{
|
||||
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_QueueFamily = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
free(queues);
|
||||
}
|
||||
|
||||
// Check for WSI support
|
||||
{
|
||||
VkBool32 res;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
// Get Surface Format
|
||||
{
|
||||
VkFormat image_view_format[][2] = {{VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM}, {VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM}};
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
|
||||
VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
|
||||
for (size_t i = 0; i < sizeof(image_view_format) / sizeof(image_view_format[0]); i++)
|
||||
{
|
||||
for (uint32_t j = 0; j < count; j++)
|
||||
{
|
||||
if (formats[j].format == image_view_format[i][0])
|
||||
{
|
||||
g_ImageFormat = image_view_format[i][0];
|
||||
g_ViewFormat = image_view_format[i][1];
|
||||
g_ColorSpace = formats[j].colorSpace;
|
||||
}
|
||||
}
|
||||
}
|
||||
free(formats);
|
||||
}
|
||||
|
||||
// Create Logical Device
|
||||
{
|
||||
int device_extension_count = 1;
|
||||
const char* device_extensions[] = {"VK_KHR_swapchain"};
|
||||
const uint32_t queue_index = 0;
|
||||
const uint32_t queue_count = 1;
|
||||
const float queue_priority[] = {1.0f};
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||
queue_info[0].queueCount = queue_count;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info)/sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = device_extension_count;
|
||||
create_info.ppEnabledExtensionNames = device_extensions;
|
||||
err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result(err);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
|
||||
}
|
||||
|
||||
// Create Framebuffers
|
||||
{
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(window, &w, &h);
|
||||
resize_vulkan(window, w, h);
|
||||
glfwSetFramebufferSizeCallback(window, resize_vulkan);
|
||||
}
|
||||
|
||||
// Create Command Buffers
|
||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
||||
{
|
||||
{
|
||||
VkCommandPoolCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
info.queueFamilyIndex = g_QueueFamily;
|
||||
err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkCommandBufferAllocateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
info.commandPool = g_CommandPool[i];
|
||||
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
info.commandBufferCount = 1;
|
||||
err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkFenceCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkSemaphoreCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_Semaphore[i]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
{
|
||||
VkDescriptorPoolSize pool_size[11] =
|
||||
{
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
||||
};
|
||||
VkDescriptorPoolCreateInfo pool_info = {};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = 1000 * 11;
|
||||
pool_info.poolSizeCount = 11;
|
||||
pool_info.pPoolSizes = pool_size;
|
||||
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
static void cleanup_vulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
||||
{
|
||||
vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
|
||||
vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
|
||||
vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
|
||||
vkDestroySemaphore(g_Device, g_Semaphore[i], g_Allocator);
|
||||
}
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
{
|
||||
vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
|
||||
vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
|
||||
}
|
||||
vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
|
||||
vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
|
||||
vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
|
||||
vkDestroyDevice(g_Device, g_Allocator);
|
||||
vkDestroyInstance(g_Instance, g_Allocator);
|
||||
}
|
||||
|
||||
static void frame_begin()
|
||||
{
|
||||
VkResult err;
|
||||
while (true)
|
||||
{
|
||||
err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
|
||||
if (err == VK_SUCCESS) break;
|
||||
if (err == VK_TIMEOUT) continue;
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_Semaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackBufferIndex);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = g_RenderPass;
|
||||
info.framebuffer = g_Framebuffer[g_BackBufferIndex];
|
||||
info.renderArea.extent.width = fb_width;
|
||||
info.renderArea.extent.height = fb_height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &g_ClearValue;
|
||||
vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
}
|
||||
|
||||
static void frame_end()
|
||||
{
|
||||
VkResult err;
|
||||
vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
|
||||
{
|
||||
VkImageMemoryBarrier barrier = {};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = g_BackBuffer[g_BackBufferIndex];
|
||||
barrier.subresourceRange = g_ImageRange;
|
||||
vkCmdPipelineBarrier(g_CommandBuffer[g_FrameIndex], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
|
||||
}
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &g_Semaphore[g_FrameIndex];
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
|
||||
|
||||
err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
|
||||
check_vk_result(err);
|
||||
err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkResult res;
|
||||
VkSwapchainKHR swapchains[1] = {g_Swapchain};
|
||||
uint32_t indices[1] = {g_BackBufferIndex};
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = swapchains;
|
||||
info.pImageIndices = indices;
|
||||
info.pResults = &res;
|
||||
err = vkQueuePresentKHR(g_Queue, &info);
|
||||
check_vk_result(err);
|
||||
check_vk_result(res);
|
||||
}
|
||||
g_FrameIndex = (g_FrameIndex) % IMGUI_VK_QUEUED_FRAMES;
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
// Setup window
|
||||
glfwSetErrorCallback(error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
|
||||
|
||||
// Setup Vulkan
|
||||
if (!glfwVulkanSupported())
|
||||
{
|
||||
printf("GLFW: Vulkan Not Supported\n");
|
||||
return 1;
|
||||
}
|
||||
setup_vulkan(window);
|
||||
|
||||
// Setup ImGui binding
|
||||
ImGui_ImplGlfwVulkan_Init_Data init_data = {};
|
||||
init_data.allocator = g_Allocator;
|
||||
init_data.gpu = g_Gpu;
|
||||
init_data.device = g_Device;
|
||||
init_data.render_pass = g_RenderPass;
|
||||
init_data.pipeline_cache = g_PipelineCache;
|
||||
init_data.descriptor_pool = g_DescriptorPool;
|
||||
init_data.check_vk_result = check_vk_result;
|
||||
ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
|
||||
|
||||
// Load Fonts
|
||||
// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
|
||||
//ImGuiIO& io = ImGui::GetIO();
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||
|
||||
// Upload Fonts
|
||||
{
|
||||
VkResult err;
|
||||
err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo begin_info = {};
|
||||
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
|
||||
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
|
||||
err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
|
||||
}
|
||||
|
||||
bool show_test_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImColor(114, 144, 154);
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
ImGui_ImplGlfwVulkan_NewFrame();
|
||||
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
ImGui::Text("Hello");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
g_ClearValue.color.float32[0] = clear_color.x;
|
||||
g_ClearValue.color.float32[1] = clear_color.y;
|
||||
g_ClearValue.color.float32[2] = clear_color.z;
|
||||
g_ClearValue.color.float32[3] = clear_color.w;
|
||||
|
||||
frame_begin();
|
||||
ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]);
|
||||
frame_end();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
VkResult err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplGlfwVulkan_Shutdown();
|
||||
cleanup_vulkan();
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|