|
|
|
@ -1700,7 +1700,6 @@ void ImGui::NewFrame()
|
|
|
|
|
|
|
|
|
|
// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
|
|
|
|
|
// When clicking outside of a window we assume the click is owned by the application and won't request capture.
|
|
|
|
|
// FIXME: For completeness we should completely disregard the mouse when 'mouse_owned_by_application' is set.
|
|
|
|
|
int mouse_earliest_button_down = -1;
|
|
|
|
|
for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
|
|
|
|
|
{
|
|
|
|
@ -1714,6 +1713,10 @@ void ImGui::NewFrame()
|
|
|
|
|
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (g.ActiveId != 0);
|
|
|
|
|
g.IO.WantCaptureKeyboard = (g.ActiveId != 0);
|
|
|
|
|
|
|
|
|
|
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
|
|
|
|
|
if (mouse_owned_by_application)
|
|
|
|
|
g.HoveredWindow = g.HoveredRootWindow = NULL;
|
|
|
|
|
|
|
|
|
|
// Scale & Scrolling
|
|
|
|
|
if (g.HoveredWindow && g.IO.MouseWheel != 0.0f)
|
|
|
|
|
{
|
|
|
|
|