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@ -5228,10 +5228,10 @@ struct ImGuiResizeGripDef
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static const ImGuiResizeGripDef resize_grip_def[4] =
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{
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{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right
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{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left
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{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left
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{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right
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{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower-right
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{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower-left
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{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper-left (Unused)
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{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused)
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};
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static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
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@ -5246,6 +5246,17 @@ static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_
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return ImRect();
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}
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// 0..3: corners (Lower-right, Lower-left, Unused, Unused)
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// 4..7: borders (Top, Right, Bottom, Left)
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ImGuiID ImGui::GetWindowResizeID(ImGuiWindow* window, int n)
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{
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IM_ASSERT(n >= 0 && n <= 7);
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ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID;
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id = ImHashStr("#RESIZE", 0, id);
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id = ImHashData(&n, sizeof(int), id);
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return id;
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}
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// Handle resize for: Resize Grips, Borders, Gamepad
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// Return true when using auto-fit (double click on resize grip)
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static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
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@ -5293,7 +5304,7 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
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resize_rect.ClipWith(clip_viewport_rect);
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bool hovered, held;
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ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
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if (hovered || held)
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g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
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@ -5320,8 +5331,8 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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bool hovered, held;
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
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border_rect.ClipWith(clip_viewport_rect);
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ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
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//GetForegroundDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
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//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
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{
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g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
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@ -6470,14 +6481,14 @@ void ImGui::End()
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// Error checking: verify that user hasn't called End() too many times!
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if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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{
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
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IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
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return;
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}
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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// Error checking: verify that user doesn't directly call End() on a child window.
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive)
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IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
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IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
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// Close anything that is open
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if (window->DC.CurrentColumns)
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@ -7726,13 +7737,13 @@ static void ImGui::ErrorCheckEndFrame()
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{
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if (g.CurrentWindowStack.Size > 1)
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{
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
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while (g.CurrentWindowStack.Size > 1)
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End();
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}
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else
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{
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IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
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}
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}
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