Tweak comments and indexes

docking
omar 6 years ago
parent 8a216fe756
commit 38cfcf9fbc

@ -35,7 +35,7 @@ HOW TO UPDATE?
Changes:
- Moved Readme, Changelog and Todo files to the docs/ folder.
- Moved README, CHANGELOG and TODO files to the docs/ folder.
If you are updating dear imgui by copying files, take the chance to delete the old files.
- Added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp.
Re-ordered some of the code remaining in imgui.cpp in cleared chunks.
@ -44,7 +44,9 @@ Changes:
If you have any modifications to imgui.cpp, it is suggested that you first update to 1.63, then
isolate your patches. You can peak at imgui_widgets.cpp from 1.64 to get a sense of what is included in it,
then separate your changes into several patches that can more easily be applied to 1.64 on a per-file basis.
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github
What I found worked nicely for me, was to open the diff of the old patches in an interactive merge/diff tool,
search for the corresponding function in the new code and apply the chunks manually.
- As a reminder, if you have any change to imgui.cpp it is a good habit to discuss them on the github,
so a solution applicable on the Master branch can be found. If your company has changes that you cannot
disclose you may also contact me privately.

@ -19,17 +19,18 @@
/*
Index
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
Index of this file:
DOCUMENTATION
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- Using gamepad/keyboard navigation controls [BETA]
- API BREAKING CHANGES (read me when you update!)
- ISSUES & TODO LIST
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
@ -42,9 +43,34 @@
- I integrated Dear ImGui in my engine and the text or lines are blurry..
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
- ISSUES & TODO-LIST
- CODE
CODE
- Forward Declarations
- Context and Memory Allocators
- User facing structures (ImGuiStyle, ImGuiIO)
- Helper/Utilities (ImXXX functions, Color functions)
- ImGuiStorage
- ImGuiTextFilter
- ImGuiTextBuffer
- ImGuiListClipper
- Main Code (most of the code! lots of stuff, needs tidying up)
- Tooltips
- Popups
- Navigation
- Columns
- Drag and Drop
- Logging
- Settings
- Platform Dependent Helpers
- Metrics/Debug window
*/
//-----------------------------------------------------------------------------
// Documentation
//-----------------------------------------------------------------------------
/*
MISSION STATEMENT
=================
@ -472,11 +498,6 @@
- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
ISSUES & TODO-LIST
==================
See TODO.txt
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
======================================
@ -879,6 +900,11 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSetti
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
// Platform Dependents default implementation for IO functions
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
namespace ImGui
{
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
@ -899,14 +925,6 @@ static void UpdateMouseWheel();
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
}
//-----------------------------------------------------------------------------
// Platform dependent default implementations
//-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
//-----------------------------------------------------------------------------
// Context and Memory Allocators
//-----------------------------------------------------------------------------
@ -937,7 +955,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
// User facing structures
// User facing main structures
//-----------------------------------------------------------------------------
ImGuiStyle::ImGuiStyle()
@ -1301,7 +1319,7 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
}
//-----------------------------------------------------------------------------
// ImText* helpers
// HELPERS/UTILITIES (ImText* helpers)
//-----------------------------------------------------------------------------
// Convert UTF-8 to 32-bits character, process single character input.
@ -2034,10 +2052,11 @@ bool ImGuiListClipper::Step()
}
//-----------------------------------------------------------------------------
// ImGuiWindow
// (This type has very few helper methods but otherwise is mostly a dumb struct)
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
: DrawListInst(&context->DrawListSharedData)
{
@ -2145,11 +2164,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
return id;
}
//-----------------------------------------------------------------------------
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
//-----------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@ -6337,7 +6351,7 @@ void ImGui::Unindent(float indent_w)
}
//-----------------------------------------------------------------------------
// TOOLTIP
// TOOLTIPS
//-----------------------------------------------------------------------------
void ImGui::BeginTooltip()
@ -8884,7 +8898,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
#endif
//-----------------------------------------------------------------------------
// HELP, METRICS
// METRICS/DEBUG WINDOW
//-----------------------------------------------------------------------------
void ImGui::ShowMetricsWindow(bool* p_open)

@ -1,14 +1,21 @@
// dear imgui, v1.64 WIP
// (drawing and font code)
// Index of this file:
// - Default styles
// - ImDrawList
// - ImDrawData
// - ImFontAtlas
// - Internal Render Helpers
// - ImFont
// - Default font data
/*
Index of this file:
- Cruft for stb_truetype/stb_rectpack implementation
- Style functions (default style)
- ImDrawList
- ImDrawData
- ShadeVertsXXX helpers functions
- ImFontConfig
- ImFontAtlas
- ImFont
- Internal Render Helpers
- Default font data
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS

@ -1,22 +1,26 @@
// dear imgui, v1.64 WIP
// (widgets code)
// Index of this file:
// - Widgets: Text, etc.
// - Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
// - Widgets: ComboBox
// - Data Type and Data Formatting Helpers
// - Widgets: DragScalar, DragFloat, DragInt, etc.
// - Widgets: SliderScalar, SliderFloat, SliderInt, etc.
// - Widgets: InputScalar, InputFloat, InputInt, etc.
// - Widgets: InputText, InputTextMultiline
// - Widgets: ColorEdit, ColorPicker, ColorButton, etc.
// - Widgets: TreeNode, TreePush, TreePop, etc.
// - Widgets: Selectable
// - Widgets: ListBox
// - Widgets: PlotLines, PlotHistogram
// - Widgets: Value
// - Widgets: MenuItem, BeginMenu, EndMenu, etc.
/*
Index of this file:
- Widgets: Text, etc.
- Widgets: Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.
- Widgets: ComboBox
- Data Type and Data Formatting Helpers
- Widgets: DragScalar, DragFloat, DragInt, etc.
- Widgets: SliderScalar, SliderFloat, SliderInt, etc.
- Widgets: InputScalar, InputFloat, InputInt, etc.
- Widgets: InputText, InputTextMultiline
- Widgets: ColorEdit, ColorPicker, ColorButton, etc.
- Widgets: TreeNode, TreePush, TreePop, etc.
- Widgets: Selectable
- Widgets: ListBox
- Widgets: PlotLines, PlotHistogram
- Widgets: Value
- Widgets: MenuItem, BeginMenu, EndMenu, etc.
*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
@ -96,10 +100,6 @@ static bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataT
}
//-------------------------------------------------------------------------
// SHARED UTILITIES
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// WIDGETS: Text
// - TextUnformatted()

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