ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770) - changelog, fixed uninitialized variables, tweaks, renaming.

docking
omar 5 years ago
parent accb0261b8
commit 38d22bc47d

@ -35,10 +35,12 @@ HOW TO UPDATE?
Other Changes: Other Changes:
- Nav, Scrolling: Added support for Home/End key. (#787) - Nav, Scrolling: Added support for Home/End key. (#787)
- ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
- ColorEdit, ColorPicker: In HSV display of a RGB stored value, attempt to locally preserve Hue
when Saturation==0, which reduces accidentally lossy interactions. (#2722, 2770) [@rokups]
- ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711) - ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
Note that some elements won't accurately fade down with the same intensity, and the color wheel Note that some elements won't accurately fade down with the same intensity, and the color wheel
when enabled will have small overlap glitches with (style.Alpha < 1.0). when enabled will have small overlap glitches with (style.Alpha < 1.0).
- ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
- TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space. - TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
- TabBar: fixed single-tab not shrinking their width down. - TabBar: fixed single-tab not shrinking their width down.
- TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768) - TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)

@ -1013,7 +1013,7 @@ struct ImGuiContext
ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
float ColorEditLastHue; float ColorEditLastHue;
float ColorEditLastActiveColor[3]; float ColorEditLastColor[3];
ImVec4 ColorPickerRef; ImVec4 ColorPickerRef;
bool DragCurrentAccumDirty; bool DragCurrentAccumDirty;
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
@ -1158,6 +1158,8 @@ struct ImGuiContext
LastValidMousePos = ImVec2(0.0f, 0.0f); LastValidMousePos = ImVec2(0.0f, 0.0f);
TempInputTextId = 0; TempInputTextId = 0;
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
ColorEditLastHue = 0.0f;
ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX;
DragCurrentAccumDirty = false; DragCurrentAccumDirty = false;
DragCurrentAccum = 0.0f; DragCurrentAccum = 0.0f;
DragSpeedDefaultRatio = 1.0f / 100.0f; DragSpeedDefaultRatio = 1.0f / 100.0f;

@ -4201,9 +4201,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV))
{ {
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
// Hue is lost when converting from greyscale rgb (saturation=0). Restore it. // Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
if (f[1] == 0 && memcmp(g.ColorEditLastActiveColor, col, sizeof(float) * 3) == 0) ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
if (f[1] == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
f[0] = g.ColorEditLastHue; f[0] = g.ColorEditLastHue;
} }
int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
@ -4335,7 +4335,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
{ {
g.ColorEditLastHue = f[0]; g.ColorEditLastHue = f[0];
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
memcpy(g.ColorEditLastActiveColor, f, sizeof(float) * 3); memcpy(g.ColorEditLastColor, f, sizeof(float) * 3);
} }
if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV))
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
@ -4514,13 +4514,15 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
float R = col[0], G = col[1], B = col[2]; float R = col[0], G = col[1], B = col[2];
if (flags & ImGuiColorEditFlags_InputRGB) if (flags & ImGuiColorEditFlags_InputRGB)
{ {
ColorConvertRGBtoHSV(R, G, B, H, S, V);
// Hue is lost when converting from greyscale rgb (saturation=0). Restore it. // Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
if (S == 0 && memcmp(g.ColorEditLastActiveColor, col, sizeof(float) * 3) == 0) ColorConvertRGBtoHSV(R, G, B, H, S, V);
if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
H = g.ColorEditLastHue; H = g.ColorEditLastHue;
} }
else if (flags & ImGuiColorEditFlags_InputHSV) else if (flags & ImGuiColorEditFlags_InputHSV)
{
ColorConvertHSVtoRGB(H, S, V, R, G, B); ColorConvertHSVtoRGB(H, S, V, R, G, B);
}
bool value_changed = false, value_changed_h = false, value_changed_sv = false; bool value_changed = false, value_changed_h = false, value_changed_sv = false;
@ -4643,7 +4645,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
{ {
ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
g.ColorEditLastHue = H; g.ColorEditLastHue = H;
memcpy(g.ColorEditLastActiveColor, col, sizeof(float) * 3); memcpy(g.ColorEditLastColor, col, sizeof(float) * 3);
} }
else if (flags & ImGuiColorEditFlags_InputHSV) else if (flags & ImGuiColorEditFlags_InputHSV)
{ {
@ -4696,9 +4698,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
R = col[0]; R = col[0];
G = col[1]; G = col[1];
B = col[2]; B = col[2];
float preserve_hue = H;
ColorConvertRGBtoHSV(R, G, B, H, S, V); ColorConvertRGBtoHSV(R, G, B, H, S, V);
H = preserve_hue; // Avoids picker losing hue value for 1 frame glitch. if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately.
H = g.ColorEditLastHue;
} }
else if (flags & ImGuiColorEditFlags_InputHSV) else if (flags & ImGuiColorEditFlags_InputHSV)
{ {

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