constfloatt=(float)window->StateStorage.GetInt(column_id,(int)(default_t*8192))/8192;// Cheaply store our floating point value inside the integer (could store an union into the map?)
constfloatt=window->StateStorage.GetFloat(column_id,default_t);// Cheaply store our floating point value inside the integer (could store an union into the map?)
IMGUI_APIvoidSetScrollPosHere();// adjust scrolling position to center into the current cursor position.
IMGUI_APIvoidSetKeyboardFocusHere(intoffset=0);// focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
IMGUI_APIvoidSetTreeStateStorage(ImGuiStorage*tree);// replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
IMGUI_APIImGuiStorage*GetTreeStateStorage();
IMGUI_APIvoidSetStateStorage(ImGuiStorage*tree);// replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
IMGUI_APIImGuiStorage*GetStateStorage();
IMGUI_APIvoidPushItemWidth(floatitem_width);// width of items for the common item+label case. default to ~2/3 of windows width.