// (minor and older changes stripped away, please see git history for details)
// (minor and older changes stripped away, please see git history for details)
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
structfuncs{staticboolIsNativeDupe(ImGuiKeykey){returnkey<ImGuiKey_LegacyNativeKey_END&&ImGui::GetIO().KeyMap[key]!=-1;}};// Hide Native<>ImGuiKey duplicates when both exists in the array
structfuncs{staticboolIsNativeDupe(ImGuiKeykey){returnkey<ImGuiKey_LegacyNativeKey_END&&ImGui::GetIO().KeyMap[key]!=-1;}};// Hide Native<>ImGuiKey duplicates when both exists in the array
ImGui::Text("Chars queue:");for(inti=0;i<io.InputQueueCharacters.Size;i++){ImWcharc=io.InputQueueCharacters[i];ImGui::SameLine();ImGui::Text("\'%c\' (0x%04X)",(c>''&&c<=255)?(char)c:'?',c);}// FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
ImGui::Text("Chars queue:");for(inti=0;i<io.InputQueueCharacters.Size;i++){ImWcharc=io.InputQueueCharacters[i];ImGui::SameLine();ImGui::Text("\'%c\' (0x%04X)",(c>''&&c<=255)?(char)c:'?',c);}// FIXME: We should convert 'c' to UTF-8 here but the functions are not public.