|
|
@ -875,36 +875,27 @@ void ImGui::Scrollbar(ImGuiAxis axis)
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
|
|
|
|
|
|
|
|
const bool horizontal = (axis == ImGuiAxis_X);
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style;
|
|
|
|
|
|
|
|
const ImGuiID id = GetScrollbarID(window, axis);
|
|
|
|
const ImGuiID id = GetScrollbarID(window, axis);
|
|
|
|
KeepAliveID(id);
|
|
|
|
KeepAliveID(id);
|
|
|
|
|
|
|
|
|
|
|
|
// Calculate our bounding box (FIXME: This is messy, should be made simpler using e.g. InnerRect/WorkRect data).
|
|
|
|
// Calculate scrollbar bounding box
|
|
|
|
|
|
|
|
const ImRect outer_rect = window->Rect();
|
|
|
|
const float other_scrollbar_size = window->ScrollbarSizes[axis];
|
|
|
|
const float other_scrollbar_size = window->ScrollbarSizes[axis];
|
|
|
|
const ImRect win_rect = window->Rect();
|
|
|
|
ImDrawCornerFlags rounding_corners = (other_scrollbar_size <= 0.0f) ? ImDrawCornerFlags_BotRight : 0;
|
|
|
|
const float border_size = window->WindowBorderSize;
|
|
|
|
ImRect bb;
|
|
|
|
ImRect bb = horizontal
|
|
|
|
if (axis == ImGuiAxis_X)
|
|
|
|
? ImRect(win_rect.Min.x + border_size, win_rect.Max.y - style.ScrollbarSize, win_rect.Max.x - other_scrollbar_size - border_size, win_rect.Max.y - border_size)
|
|
|
|
{
|
|
|
|
: ImRect(win_rect.Max.x - style.ScrollbarSize, win_rect.Min.y + border_size, win_rect.Max.x - border_size, win_rect.Max.y - other_scrollbar_size - border_size);
|
|
|
|
bb.Min = ImVec2(window->InnerMainRect.Min.x, window->InnerMainRect.Max.y);
|
|
|
|
bb.Min.x = ImMax(win_rect.Min.x, bb.Min.x); // Handle case where the host rectangle is smaller than the scrollbar
|
|
|
|
bb.Max = ImVec2(window->InnerMainRect.Max.x, outer_rect.Max.y - window->WindowBorderSize);
|
|
|
|
bb.Min.y = ImMax(win_rect.Min.y, bb.Min.y);
|
|
|
|
rounding_corners |= ImDrawCornerFlags_BotLeft;
|
|
|
|
if (!horizontal)
|
|
|
|
}
|
|
|
|
bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f); // FIXME: InnerRect?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Select rounding
|
|
|
|
|
|
|
|
ImDrawCornerFlags rounding_corners;
|
|
|
|
|
|
|
|
if (horizontal)
|
|
|
|
|
|
|
|
rounding_corners = ImDrawCornerFlags_BotLeft;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
|
|
|
|
|
|
|
if (other_scrollbar_size <= 0.0f)
|
|
|
|
|
|
|
|
rounding_corners |= ImDrawCornerFlags_BotRight;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (horizontal)
|
|
|
|
|
|
|
|
ScrollbarEx(bb, id, axis, &window->Scroll.x, window->SizeFull.x - other_scrollbar_size, window->SizeContents.x, rounding_corners);
|
|
|
|
|
|
|
|
else
|
|
|
|
else
|
|
|
|
ScrollbarEx(bb, id, axis, &window->Scroll.y, window->SizeFull.y - other_scrollbar_size, window->SizeContents.y, rounding_corners);
|
|
|
|
{
|
|
|
|
|
|
|
|
bb.Min = ImVec2(window->InnerMainRect.Max.x, window->InnerMainRect.Min.y);
|
|
|
|
|
|
|
|
bb.Max = ImVec2(outer_rect.Max.x - window->WindowBorderSize, window->InnerMainRect.Max.y);
|
|
|
|
|
|
|
|
rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->SizeFull[axis] - other_scrollbar_size, window->SizeContents[axis], rounding_corners);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
|
|
|
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
|
|
|