Added PushButtonRepeat() / PopButtonRepeat(). REMOVED third 'repeat_if_held' parameter of Button() !

docking
ocornut 10 years ago
parent d69f2f57ee
commit 3d36c81241

@ -136,6 +136,7 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened. - 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). - 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete). - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
@ -1104,13 +1105,16 @@ struct ImGuiDrawContext
bool MenuBarAppending; bool MenuBarAppending;
float MenuBarOffsetX; float MenuBarOffsetX;
ImVector<ImGuiWindow*> ChildWindows; ImVector<ImGuiWindow*> ChildWindows;
ImGuiStorage* StateStorage;
ImGuiLayoutType LayoutType; ImGuiLayoutType LayoutType;
bool ButtonRepeat; // == ButtonRepeatStack.back() [false]
ImVector<bool> ButtonRepeatStack;
ImVector<bool> AllowKeyboardFocus; ImVector<bool> AllowKeyboardFocus;
ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
ImVector<float> TextWrapPos; ImVector<float> TextWrapPos;
ImVector<ImGuiGroupData> GroupStack; ImVector<ImGuiGroupData> GroupStack;
ImGuiColorEditMode ColorEditMode; ImGuiColorEditMode ColorEditMode;
ImGuiStorage* StateStorage;
int StackSizesBackup[6]; // Store size of various stacks for asserting int StackSizesBackup[6]; // Store size of various stacks for asserting
float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
@ -1136,9 +1140,9 @@ struct ImGuiDrawContext
LastItemHoveredAndUsable = LastItemHoveredRect = false; LastItemHoveredAndUsable = LastItemHoveredRect = false;
MenuBarAppending = false; MenuBarAppending = false;
MenuBarOffsetX = 0.0f; MenuBarOffsetX = 0.0f;
StateStorage = NULL;
LayoutType = ImGuiLayoutType_Vertical; LayoutType = ImGuiLayoutType_Vertical;
ColorEditMode = ImGuiColorEditMode_RGB; ColorEditMode = ImGuiColorEditMode_RGB;
StateStorage = NULL;
memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
ColumnsStartX = 0.0f; ColumnsStartX = 0.0f;
@ -3785,6 +3789,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->DC.ItemWidth.resize(0); window->DC.ItemWidth.resize(0);
window->DC.ItemWidth.push_back(window->ItemWidthDefault); window->DC.ItemWidth.push_back(window->ItemWidthDefault);
window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.LayoutType = ImGuiLayoutType_Vertical;
window->DC.ButtonRepeat = false;
window->DC.ButtonRepeatStack.resize(0);
window->DC.AllowKeyboardFocus.resize(0); window->DC.AllowKeyboardFocus.resize(0);
window->DC.AllowKeyboardFocus.push_back(true); window->DC.AllowKeyboardFocus.push_back(true);
window->DC.TextWrapPos.resize(0); window->DC.TextWrapPos.resize(0);
@ -4076,6 +4082,20 @@ void ImGui::PopAllowKeyboardFocus()
window->DC.AllowKeyboardFocus.pop_back(); window->DC.AllowKeyboardFocus.pop_back();
} }
void ImGui::PushButtonRepeat(bool repeat)
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.ButtonRepeat = repeat;
window->DC.ButtonRepeatStack.push_back(repeat);
}
void ImGui::PopButtonRepeat()
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.ButtonRepeatStack.pop_back();
window->DC.ButtonRepeat = window->DC.ButtonRepeatStack.empty() ? false : window->DC.ButtonRepeatStack.back();
}
void ImGui::PushTextWrapPos(float wrap_x) void ImGui::PushTextWrapPos(float wrap_x)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -4868,7 +4888,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
return pressed; return pressed;
} }
static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -4885,6 +4905,7 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
if (!ItemAdd(bb, &id)) if (!ItemAdd(bb, &id))
return false; return false;
if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags); bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags);
@ -4900,22 +4921,18 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
return pressed; return pressed;
} }
bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_held) bool ImGui::Button(const char* label, const ImVec2& size_arg)
{ {
return ButtonEx(label, size_arg, repeat_when_held ? ImGuiButtonFlags_Repeat : 0); return ButtonEx(label, size_arg, 0);
} }
// Small buttons fits within text without additional vertical spacing. // Small buttons fits within text without additional vertical spacing.
bool ImGui::SmallButton(const char* label) bool ImGui::SmallButton(const char* label)
{ {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
float backup_padding_y = g.Style.FramePadding.y; float backup_padding_y = g.Style.FramePadding.y;
g.Style.FramePadding.y = 0.0f; g.Style.FramePadding.y = 0.0f;
bool pressed = ButtonEx(label, ImVec2(0,0), 0); bool pressed = ButtonEx(label);
g.Style.FramePadding.y = backup_padding_y; g.Style.FramePadding.y = backup_padding_y;
return pressed; return pressed;
} }

@ -157,6 +157,8 @@ namespace ImGui
IMGUI_API void PopAllowKeyboardFocus(); IMGUI_API void PopAllowKeyboardFocus();
IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
IMGUI_API void PopTextWrapPos(); IMGUI_API void PopTextWrapPos();
IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return true multiple times as you hold them (uses io.KeyRepeatDelay/io.KeyRepeatRate for now)
IMGUI_API void PopButtonRepeat();
// Tooltip // Tooltip
IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
@ -225,7 +227,7 @@ namespace ImGui
IMGUI_API void Bullet(); IMGUI_API void Bullet();
IMGUI_API void BulletText(const char* fmt, ...); IMGUI_API void BulletText(const char* fmt, ...);
IMGUI_API void BulletTextV(const char* fmt, va_list args); IMGUI_API void BulletTextV(const char* fmt, va_list args);
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false); IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool SmallButton(const char* label); IMGUI_API bool SmallButton(const char* label);
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));

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