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@ -1178,16 +1178,14 @@ void ImGui::EndTable()
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inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
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const float inner_content_max_y = table->RowPosY2;
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IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
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if (inner_window != outer_window)
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{
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inner_window->DC.CursorMaxPos.y = table->RowPosY2;
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}
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inner_window->DC.CursorMaxPos.y = inner_content_max_y;
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else if (!(flags & ImGuiTableFlags_NoHostExtendY))
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{
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table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->DC.CursorPos.y); // Patch OuterRect/InnerRect height
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outer_window->DC.CursorMaxPos.y = table->RowPosY2;
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}
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table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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// Setup inner scrolling range
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// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
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@ -1203,9 +1201,7 @@ void ImGui::EndTable()
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table->InnerWindow->DC.CursorMaxPos.x = max_pos_x;
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}
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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// Pop clipping rect
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if (!(flags & ImGuiTableFlags_NoClip))
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inner_window->DrawList->PopClipRect();
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inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back();
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@ -1302,6 +1298,10 @@ void ImGui::EndTable()
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else
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->WorkRect.Min.x + outer_width); // For auto-fit
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// Override declared contents height
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if (inner_window == outer_window && !(flags & ImGuiTableFlags_NoHostExtendY))
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outer_window->DC.CursorMaxPos.y = ImMax(outer_window->DC.CursorMaxPos.y, inner_content_max_y);
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// Save settings
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if (table->IsSettingsDirty)
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TableSaveSettings(table);
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