Tables: Internals: Renaming, tweaks preparing ahead for trickier changes (should be all no-op).

docking
ocornut 4 years ago
parent 9e281c12a8
commit 3edfc042ff

@ -6101,7 +6101,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
// Maybe we can support CTRL+C on every element?
/*
if (g.ActiveId == move_id)
//if (g.NavWindow == window && g.ActiveId == 0)
if (g.ActiveId == window->MoveId)
if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
LogToClipboard();
*/

@ -2081,7 +2081,7 @@ struct ImGuiTable
bool IsResetAllRequest;
bool IsResetDisplayOrderRequest;
bool IsUnfrozenRows; // Set when we got past the frozen row.
bool IsOuterRectAutoFitX; // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns.
bool IsOuterRectMinFitX; // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are no stretch columns.
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis

@ -335,7 +335,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->ColumnsCount = columns_count;
table->IsLayoutLocked = false;
table->InnerWidth = inner_width;
table->IsOuterRectAutoFitX = (outer_size.x == 0.0f) && (use_child_window == false);
table->IsOuterRectMinFitX = (outer_size.x == 0.0f) && (use_child_window == false); // Will be set to false later if there are any Stretch column.
// When not using a child window, WorkRect.Max will grow as we append contents.
if (use_child_window)
@ -1032,8 +1032,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
if (table->RightMostStretchedColumn != -1)
table->IsOuterRectAutoFitX = false;
if (table->IsOuterRectAutoFitX)
table->IsOuterRectMinFitX = false;
if (table->IsOuterRectMinFitX)
{
table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1;
table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
@ -1181,7 +1181,6 @@ void ImGui::EndTable()
if (inner_window != outer_window)
{
// Both OuterRect/InnerRect are valid from BeginTable
inner_window->DC.CursorMaxPos.y = table->RowPosY2;
}
else if (!(flags & ImGuiTableFlags_NoHostExtendY))
@ -1258,9 +1257,8 @@ void ImGui::EndTable()
PopID();
// Restore window data that we modified
const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
const ImVec2 backup_inner_max_pos = inner_window->DC.CursorMaxPos;
inner_window->WorkRect = table->HostBackupWorkRect;
inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
inner_window->SkipItems = table->HostSkipItems;
@ -1272,7 +1270,7 @@ void ImGui::EndTable()
// Layout in outer window
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
const float outer_width = table->IsOuterRectAutoFitX ? table->WorkRect.GetWidth() : table->ColumnsAutoFitWidth;
const float outer_width = table->IsOuterRectMinFitX ? table->WorkRect.GetWidth() : table->ColumnsAutoFitWidth;
const float outer_height = table->OuterRect.GetHeight();
if (inner_window != outer_window)
{
@ -1284,21 +1282,21 @@ void ImGui::EndTable()
outer_window->DC.CursorPosPrevLine.x = table->OuterRect.Max.x;
}
// Override EndChild/ItemSize max extent with our own to enable auto-resize on the X axis when possible
// Override declared contents width to enable auto-resize on the X axis when possible.
// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?)
if (table->Flags & ImGuiTableFlags_ScrollX)
{
float max_pos_x = backup_inner_max_pos_x;
float max_pos_x = backup_inner_max_pos.x;
if (table->RightMostEnabledColumn != -1)
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX);
if (table->ResizedColumn != -1)
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
inner_window->DC.CursorMaxPos.x = max_pos_x; // For inner scrolling
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsGivenWidth + inner_window->ScrollbarSizes.x); // For outer scrolling
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsGivenWidth + inner_window->ScrollbarSizes.x); // For outer scrolling
}
else
{
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + outer_width); // For auto-fit
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->WorkRect.Min.x + outer_width); // For auto-fit
}
// Save settings
@ -2373,7 +2371,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
continue;
if (column->NextEnabledColumn == -1 && !is_resizable)
if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || table->IsOuterRectAutoFitX)
if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || table->IsOuterRectMinFitX)
continue;
if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
continue;

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