Merging the minor/shallow changes from Navigation branch.

docking
omar 7 years ago
parent bed55a41e1
commit 3f297e74e4

@ -23,7 +23,7 @@
- ISSUES & TODO LIST
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How can I help?
- How can I dipslay an image? What is ImTextureID, how does it works?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on labels and the ID stack.
- How can I tell when Dear ImGui wants my mouse/keyboard inputs VS when I can pass them to my application?
- How can I load a different font than the default?
@ -2135,9 +2135,8 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
return true;
if (allow_keyboard_focus)
if (window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
return true;
if (allow_keyboard_focus && window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
return true;
return false;
}
@ -3831,10 +3830,8 @@ static ImGuiWindow* GetFrontMostModalRootWindow()
static void ClosePopupToLevel(int remaining)
{
ImGuiContext& g = *GImGui;
if (remaining > 0)
ImGui::FocusWindow(g.OpenPopupStack[remaining-1].Window);
else
ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow);
ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
ImGui::FocusWindow(focus_window);
g.OpenPopupStack.resize(remaining);
}
@ -4029,12 +4026,14 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border,
bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
{
IM_ASSERT(id != 0);
return BeginChildEx(NULL, id, size_arg, border, extra_flags);
}
void ImGui::EndChild()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
if (window->BeginCount > 1)
@ -4051,7 +4050,7 @@ void ImGui::EndChild()
sz.y = ImMax(4.0f, sz.y);
End();
ImGuiWindow* parent_window = GetCurrentWindow();
ImGuiWindow* parent_window = g.CurrentWindow;
ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
ItemSize(sz);
ItemAdd(bb, 0);
@ -4473,6 +4472,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Automatically disable manual moving/resizing when NoInputs is set
if (flags & ImGuiWindowFlags_NoInputs)
flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
//if (flags & ImGuiWindowFlags_NavFlattened)
// IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
@ -4578,9 +4578,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->RootWindow = parent_window->RootWindow;
if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
window->RootNonPopupWindow = parent_window->RootNonPopupWindow;
//window->RootNavWindow = window;
//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
// window->RootNavWindow = window->RootNavWindow->ParentWindow;
//window->NavRootWindow = window;
//while (window->NavRootWindow->Flags & ImGuiWindowFlags_NavFlattened)
// window->NavRootWindow = window->NavRootWindow->ParentWindow;
window->Active = true;
window->BeginOrderWithinParent = 0;
@ -4796,12 +4796,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const float window_border_size = window->WindowBorderSize;
ImRect title_bar_rect = window->TitleBarRect();
const bool window_is_focused = want_focus || (g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow);
ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
if (window->Collapsed)
{
// Title bar only
float backup_border_size = style.FrameBorderSize;
g.Style.FrameBorderSize = window->WindowBorderSize;
RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding);
g.Style.FrameBorderSize = backup_border_size;
}
else
@ -4817,7 +4818,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImDrawCornerFlags_Top);
window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top);
// Menu bar
if (flags & ImGuiWindowFlags_MenuBar)
@ -6449,7 +6450,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
return pressed;
}
// Upper-right button to close a window.
// Button to close a window
bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
{
ImGuiWindow* window = GetCurrentWindow();
@ -6471,7 +6472,6 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), GetColorU32(ImGuiCol_Text));
window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), GetColorU32(ImGuiCol_Text));
}
return pressed;
}
@ -7647,14 +7647,11 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
float adjust_delta = 0.0f;
if (IsMousePosValid())
{
//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
{
adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
adjust_delta *= g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
adjust_delta *= g.DragSpeedScaleSlow;
}
adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
adjust_delta *= g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
adjust_delta *= g.DragSpeedScaleSlow;
g.DragLastMouseDelta.x = mouse_drag_delta.x;
}
adjust_delta *= v_speed;
@ -9786,7 +9783,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
g.NavWindow = backed_nav_window;
bool want_open = false, want_close = false;
if (window->DC.LayoutType != ImGuiLayoutType_Horizontal) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
{
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
bool moving_within_opened_triangle = false;
@ -11771,8 +11768,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
return;
ImGuiWindowFlags flags = window->Flags;
NodeDrawList(window, window->DrawList, "DrawList");
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "");
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");

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