Cleanup and TODO list items

docking
ocornut 10 years ago
parent 447cc88e04
commit 3f85fe2fe7

@ -204,6 +204,8 @@
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
- input: support track pad style scrolling & slider edit.
- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
- portability: big-endian test/support (github issue #81)
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL
- misc: not thread-safe
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- style editor: add a button to output C code.
@ -233,9 +235,6 @@
// Forward Declarations
//-------------------------------------------------------------------------
//namespace ImGui
//{
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
@ -257,8 +256,6 @@ static void FocusWindow(ImGuiWindow* window);
static ImGuiWindow* FindWindow(const char* name);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
//} // namespace ImGui
//-----------------------------------------------------------------------------
// Platform dependent default implementations
//-----------------------------------------------------------------------------
@ -1139,9 +1136,6 @@ void ImGuiWindow::AddToRenderList()
//-----------------------------------------------------------------------------
//namespace ImGui
//{
void* ImGui::MemAlloc(size_t sz)
{
return GImGui.IO.MemAllocFn(sz);
@ -4183,9 +4177,6 @@ void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size,
RenderText(pos+ImVec2(width-clip_end,0.0f), s);
}
//namespace ImGui
//{
bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
ImGuiState& g = GImGui;
@ -5231,8 +5222,6 @@ void ImGui::Color(const char* prefix, unsigned int v)
ImGui::ColorButton(col, true);
}
//} // namespace ImGui
//-----------------------------------------------------------------------------
// ImDrawList
//-----------------------------------------------------------------------------

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