Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once

docking
ocornut 10 years ago
parent 2177b11682
commit 40b04a3701

@ -582,7 +582,7 @@ int main(int argc, char** argv)
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
if (show_test_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
ImGui::ShowTestWindow(&show_test_window);
}

@ -348,7 +348,7 @@ int main(int argc, char** argv)
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
if (show_test_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
ImGui::ShowTestWindow(&show_test_window);
}

@ -360,7 +360,7 @@ int main(int argc, char** argv)
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
if (show_test_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
ImGui::ShowTestWindow(&show_test_window);
}

@ -269,7 +269,7 @@ int main(int argc, char** argv)
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
if (show_test_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
ImGui::ShowTestWindow(&show_test_window);
}

@ -129,7 +129,8 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCondition), kept inline redirection function
- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
- 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
- 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
- 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
@ -999,14 +1000,14 @@ struct ImGuiState
ImVector<ImFont*> FontStack;
ImVec2 SetNextWindowPosVal;
ImGuiSetCondition SetNextWindowPosCond;
ImGuiSetCond SetNextWindowPosCond;
ImVec2 SetNextWindowSizeVal;
ImGuiSetCondition SetNextWindowSizeCond;
ImGuiSetCond SetNextWindowSizeCond;
bool SetNextWindowCollapsedVal;
ImGuiSetCondition SetNextWindowCollapsedCond;
ImGuiSetCond SetNextWindowCollapsedCond;
bool SetNextWindowFocus;
bool SetNextTreeNodeOpenedVal;
ImGuiSetCondition SetNextTreeNodeOpenedCond;
ImGuiSetCond SetNextTreeNodeOpenedCond;
// Render
ImVector<ImDrawList*> RenderDrawLists;
@ -1102,9 +1103,9 @@ struct ImGuiWindow
bool SkipItems; // == Visible && !Collapsed
int AutoFitFrames;
bool AutoFitOnlyGrows;
int SetWindowPosAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowPos() call is allowed with this particular flag.
int SetWindowSizeAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowSize() call is allowed with this particular flag.
int SetWindowCollapsedAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call is allowed with this particular flag.
int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call is allowed with this particular flag.
int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
ImGuiDrawContext DC;
ImVector<ImGuiID> IDStack;
@ -1436,7 +1437,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
SkipItems = false;
AutoFitFrames = -1;
AutoFitOnlyGrows = false;
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCondition_Always | ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver;
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver;
IDStack.push_back(ID);
LastFrameDrawn = -1;
@ -2645,9 +2646,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
}
else
{
window->SetWindowPosAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
window->SetWindowSizeAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver;
window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver;
window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver;
}
if (settings->Pos.x != FLT_MAX)
@ -2672,7 +2673,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags)
{
ImGuiState& g = *GImGui;
@ -3389,12 +3390,12 @@ ImVec2 ImGui::GetWindowPos()
return window->Pos;
}
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
{
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
return;
window->SetWindowPosAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
// Set
const ImVec2 old_pos = window->Pos;
@ -3403,13 +3404,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetConditi
window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
}
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
{
ImGuiWindow* window = GetCurrentWindow();
SetWindowPos(window, pos, cond);
}
void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
@ -3422,12 +3423,12 @@ ImVec2 ImGui::GetWindowSize()
return window->Size;
}
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond)
{
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
return;
window->SetWindowSizeAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
// Set
if (ImLengthSqr(size) > 0.00001f)
@ -3443,37 +3444,37 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondi
}
}
void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
{
ImGuiWindow* window = GetCurrentWindow();
SetWindowSize(window, size, cond);
}
void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
SetWindowSize(window, size, cond);
}
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond)
{
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
return;
window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
// Set
window->Collapsed = collapsed;
}
void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
{
ImGuiWindow* window = GetCurrentWindow();
SetWindowCollapsed(window, collapsed, cond);
}
void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
@ -3493,25 +3494,25 @@ void ImGui::SetWindowFocus(const char* name)
FocusWindow(window);
}
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond)
{
ImGuiState& g = *GImGui;
g.SetNextWindowPosVal = pos;
g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
}
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
{
ImGuiState& g = *GImGui;
g.SetNextWindowSizeVal = size;
g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
}
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
{
ImGuiState& g = *GImGui;
g.SetNextWindowCollapsedVal = collapsed;
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always;
}
void ImGui::SetNextWindowFocus()
@ -4228,14 +4229,14 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
bool opened;
if (g.SetNextTreeNodeOpenedCond != 0)
{
if (g.SetNextTreeNodeOpenedCond & ImGuiSetCondition_Always)
if (g.SetNextTreeNodeOpenedCond & ImGuiSetCond_Always)
{
opened = g.SetNextTreeNodeOpenedVal;
storage->SetInt(id, opened);
}
else
{
// We thread ImGuiSetCondition_FirstUseThisSession and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
// We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
const int stored_value = storage->GetInt(id, -1);
if (stored_value == -1)
{
@ -4438,11 +4439,11 @@ bool ImGui::TreeNode(const char* str_label_id)
return TreeNode(str_label_id, "%s", str_label_id);
}
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond)
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
{
ImGuiState& g = *GImGui;
g.SetNextTreeNodeOpenedVal = opened;
g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCondition_Always;
g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCond_Always;
}
void ImGui::PushID(const char* str_id)

@ -43,7 +43,7 @@ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
typedef int ImGuiKey; // enum ImGuiKey_
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiSetCondition; // enum ImGuiSetCondition_
typedef int ImGuiSetCond; // enum ImGuiSetCondition_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
@ -178,18 +178,18 @@ namespace ImGui
IMGUI_API float GetWindowWidth();
IMGUI_API bool GetWindowCollapsed();
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin().
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state.
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state.
IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state.
IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
@ -310,7 +310,7 @@ namespace ImGui
IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
IMGUI_API void TreePush(const void* ptr_id = NULL); // "
IMGUI_API void TreePop();
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond = 0); // set next tree node to be opened.
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
// Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
@ -506,13 +506,13 @@ enum ImGuiColorEditMode_
ImGuiColorEditMode_HEX = 2
};
// Condition flags for ImGui::SetWindow***() and SetNextWindow***() functions
// Those functions treat 0 as a shortcut to ImGuiSetCondition_Always
enum ImGuiSetCondition_
// Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
// All those functions treat 0 as a shortcut to ImGuiSetCond_Always
enum ImGuiSetCond_
{
ImGuiSetCondition_Always = 1 << 0, // Set the variable
ImGuiSetCondition_FirstUseThisSession = 1 << 1, // Only set the variable on the first call per runtime session
ImGuiSetCondition_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
ImGuiSetCond_Always = 1 << 0, // Set the variable
ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session
ImGuiSetCond_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
};
struct ImGuiStyle

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