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@ -568,7 +568,10 @@ void ImDrawList::ChannelsMerge()
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if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
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CmdBuffer.pop_back();
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int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
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// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
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int new_cmd_buffer_count = 0;
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int new_idx_buffer_count = 0;
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int idx_offset = CmdBuffer.back().IdxOffset + CmdBuffer.back().ElemCount;
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for (int i = 1; i < _ChannelsCount; i++)
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{
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ImDrawChannel& ch = _Channels[i];
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@ -576,10 +579,16 @@ void ImDrawList::ChannelsMerge()
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ch.CmdBuffer.pop_back();
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new_cmd_buffer_count += ch.CmdBuffer.Size;
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new_idx_buffer_count += ch.IdxBuffer.Size;
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for (int cmd_n = 0; cmd_n < ch.CmdBuffer.Size; cmd_n++)
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{
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ch.CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
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idx_offset += ch.CmdBuffer.Data[cmd_n].ElemCount;
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}
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}
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CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
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IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
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// Flatten our N channels at the end of the first one.
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ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
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_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
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for (int i = 1; i < _ChannelsCount; i++)
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