@ -6883,11 +6883,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
if ( window - > DC . LayoutType = = ImGuiLayoutType_Horizontal )
{
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
// Note that in this situation we render neither the shortcut neither the selected tick mark
// Note that in this situation : we don't render the shortcut, we render a highlight instead of the selected tick mark.
float w = label_size . x ;
window - > DC . CursorPos . x + = IM_FLOOR ( style . ItemSpacing . x * 0.5f ) ;
PushStyleVar ( ImGuiStyleVar_ItemSpacing , ImVec2 ( style . ItemSpacing . x * 2.0f , style . ItemSpacing . y ) ) ;
pressed = Selectable ( label , false , flags , ImVec2 ( w , 0.0f ) ) ;
pressed = Selectable ( label , selected , flags , ImVec2 ( w , 0.0f ) ) ;
PopStyleVar ( ) ;
window - > DC . CursorPos . x + = IM_FLOOR ( style . ItemSpacing . x * ( - 1.0f + 0.5f ) ) ; // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
}