Tweak default ImGuiCol_HeaderActive to be less bright

docking
ocornut 10 years ago
parent da2f5d9c48
commit 46dfbb5fa8

@ -508,7 +508,7 @@ ImGuiStyle::ImGuiStyle()
Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
Colors[ImGuiCol_HeaderActive] = ImVec4(0.60f, 0.60f, 0.80f, 1.00f); Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f); Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f);
Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
@ -2853,9 +2853,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, fill_alpha), window_rounding); window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, fill_alpha), window_rounding);
else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0) else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
{
window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, fill_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, fill_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
}
else else
window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), window_rounding); window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), window_rounding);
} }
@ -3777,7 +3775,6 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
const ImVec2 text_size = CalcTextSize(label, NULL, true); const ImVec2 text_size = CalcTextSize(label, NULL, true);
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : text_size.x, size_arg.y != 0.0f ? size_arg.y : text_size.y); const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : text_size.x, size_arg.y != 0.0f ? size_arg.y : text_size.y);
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f); const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
ItemSize(bb); ItemSize(bb);
if (!ItemAdd(bb, &id)) if (!ItemAdd(bb, &id))

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