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@ -3366,7 +3366,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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bool enter_pressed = false;
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bool enter_pressed = false;
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// Select the buffer to render.
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// Select the buffer to render.
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const bool buf_display_from_state = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid);
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const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid;
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const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
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const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
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// Password pushes a temporary font with only a fallback glyph
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// Password pushes a temporary font with only a fallback glyph
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@ -3734,7 +3734,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
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// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
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// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
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// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
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const int buf_display_max_length = 2 * 1024 * 1024;
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const int buf_display_max_length = 2 * 1024 * 1024;
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const char* buf_display = buf_display_from_state ? state->TextA.Data : buf;
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const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595
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const char* buf_display_end = NULL; // We have specialized paths below for setting the length
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const char* buf_display_end = NULL; // We have specialized paths below for setting the length
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if (is_displaying_hint)
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if (is_displaying_hint)
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{
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{
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