Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.

docking
omar 6 years ago
parent fd2a90ee60
commit 498c0dcb4c

@ -848,14 +848,14 @@
#endif #endif
#endif #endif
static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN; static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000);
static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX; static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF)
static const ImU32 IM_U32_MIN = 0; static const ImU32 IM_U32_MIN = 0;
static const ImU32 IM_U32_MAX = 0xFFFFFFFF; static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF)
static const ImS64 IM_S64_MIN = -9223372036854775807ll - 1ll; static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll);
static const ImS64 IM_S64_MAX = 9223372036854775807ll; static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll);
static const ImU64 IM_U64_MIN = 0; static const ImU64 IM_U64_MIN = 0;
static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull; static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull);
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in

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