Exposed relevant functions in imgui_internal.h (#219)

docking
ocornut 9 years ago
parent e47bf041bf
commit 4b29cc9e10

@ -514,34 +514,12 @@
static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
static const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL);
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
static void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
static void RenderCheckMark(ImVec2 pos, ImU32 col);
static void SetCurrentFont(ImFont* font);
static inline ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
static void PushMultiItemsWidths(int components, float w_full = 0.0f);
static float GetDraggedColumnOffset(int column_index);
static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
static void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
static bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false);
static bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop = true); // Return true if focus is requested
static void FocusableItemUnregister(ImGuiWindow* window);
static void SetActiveID(ImGuiID id, ImGuiWindow* window);
static void KeepAliveID(ImGuiID id);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
static inline ImGuiWindow* GetCurrentWindow();
static ImGuiWindow* GetParentWindow();
static void SetCurrentFont(ImFont* font);
static void SetCurrentWindow(ImGuiWindow* window);
static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond);
@ -555,7 +533,6 @@ static void ClearSetNextWindowData();
static void CheckStacksSize(ImGuiWindow* window, bool write);
static void Scrollbar(ImGuiWindow* window);
static bool CloseWindowButton(bool* p_opened);
static void FocusWindow(ImGuiWindow* window);
static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list);
static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
@ -567,7 +544,7 @@ static void LoadSettings();
static void SaveSettings();
static void MarkSettingsDirty();
static void PushClipRect(const ImVec4& clip_rect, bool clipped = true);
static void PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true);
static void PushColumnClipRect(int column_index = -1);
static void PopClipRect();
static ImVec4 GetVisibleRect();
@ -580,28 +557,10 @@ static bool IsPopupOpen(ImGuiID id);
static ImGuiWindow* GetFrontMostModalRootWindow();
static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiWindowFlags flags, int* last_dir, const ImRect& r_inner);
static inline void ParseFormatPrecision(const char* fmt, int& decimal_precision);
static inline float RoundScalar(float value, int decimal_precision);
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);
static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int decimal_precision);
static bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
static bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power);
static bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power);
static bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format);
static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
static void InputTextApplyArithmeticOp(const char* buf, const char* initial_value_buf, float *v);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
//-----------------------------------------------------------------------------
// Platform dependent default implementations
@ -1536,7 +1495,7 @@ ImGuiWindow::~ImGuiWindow()
Name = NULL;
}
static void SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
{
ImGuiState& g = *GImGui;
g.ActiveId = id;
@ -1545,7 +1504,7 @@ static void SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
g.ActiveIdWindow = window;
}
static void KeepAliveID(ImGuiID id)
void ImGui::KeepAliveID(ImGuiID id)
{
ImGuiState& g = *GImGui;
if (g.ActiveId == id)
@ -1556,7 +1515,7 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
KeepAliveID(id);
ImGui::KeepAliveID(id);
return id;
}
@ -1564,11 +1523,11 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
{
ImGuiID seed = IDStack.back();
ImGuiID id = ImHash(&ptr, sizeof(void*), seed);
KeepAliveID(id);
ImGui::KeepAliveID(id);
return id;
}
static inline ImGuiWindow* GetCurrentWindow()
inline ImGuiWindow* ImGui::GetCurrentWindow()
{
// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
ImGuiState& g = *GImGui;
@ -1584,14 +1543,14 @@ static void SetCurrentWindow(ImGuiWindow* window)
g.FontSize = window->CalcFontSize();
}
static ImGuiWindow* GetParentWindow()
ImGuiWindow* ImGui::GetParentWindow()
{
ImGuiState& g = *GImGui;
IM_ASSERT(g.CurrentWindowStack.Size >= 2);
return g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
}
static bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop)
bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop)
{
ImGuiState& g = *GImGui;
@ -1618,7 +1577,7 @@ static bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_
return false;
}
static void FocusableItemUnregister(ImGuiWindow* window)
void ImGui::FocusableItemUnregister(ImGuiWindow* window)
{
window->FocusIdxAllCounter--;
window->FocusIdxTabCounter--;
@ -2105,7 +2064,7 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
static void PushClipRect(const ImVec4& clip_rect, bool clipped)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImVec4 cr = clip_rect;
if (clipped)
@ -2124,7 +2083,7 @@ static void PushClipRect(const ImVec4& clip_rect, bool clipped)
static void PopClipRect()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
window->DrawList->PopClipRect();
window->ClipRect = window->DrawList->_ClipRectStack.back();
}
@ -2308,7 +2267,7 @@ void ImGui::LogText(const char* fmt, ...)
static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (!text_end)
text_end = FindTextDisplayEnd(text, text_end);
@ -2354,12 +2313,12 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char*
}
}
static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
{
if (wrap_pos_x < 0.0f)
return 0.0f;
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (wrap_pos_x == 0.0f)
wrap_pos_x = ImGui::GetContentRegionMax().x;
if (wrap_pos_x > 0.0f)
@ -2371,7 +2330,7 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
// Internal ImGui functions to render text
// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -2401,7 +2360,7 @@ static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool
}
}
static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -2418,7 +2377,7 @@ static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
}
}
static void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
{
// Hide anything after a '##' string
const char* text_display_end = FindTextDisplayEnd(text, text_end);
@ -2457,7 +2416,7 @@ static void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
}
// Render a rectangle shaped with optional rounding and borders
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
{
ImGuiWindow* window = GetCurrentWindow();
@ -2470,7 +2429,7 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
}
// Render a triangle to denote expanded/collapsed state
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool shadow)
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool shadow)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -2499,7 +2458,7 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text));
}
static void RenderCheckMark(ImVec2 pos, ImU32 col)
void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -2961,9 +2920,9 @@ static void ClosePopupToLevel(int remaining)
{
ImGuiState& g = *GImGui;
if (remaining > 0)
FocusWindow(g.OpenedPopupStack[remaining-1].Window);
ImGui::FocusWindow(g.OpenedPopupStack[remaining-1].Window);
else
FocusWindow(g.OpenedPopupStack[0].ParentWindow);
ImGui::FocusWindow(g.OpenedPopupStack[0].ParentWindow);
g.OpenedPopupStack.resize(remaining);
}
@ -3897,7 +3856,7 @@ static void Scrollbar(ImGuiWindow* window)
bool held = false;
bool hovered = false;
const bool previously_held = (g.ActiveId == id);
ButtonBehavior(bb, id, &hovered, &held, true);
ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
const float scroll_max = ImMax(1.0f, window->SizeContents.y - window->Size.y);
float scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
@ -3942,7 +3901,7 @@ static void Scrollbar(ImGuiWindow* window)
}
// Moving window to front of display (which happens to be back of our sorted list)
static void FocusWindow(ImGuiWindow* window)
void ImGui::FocusWindow(ImGuiWindow* window)
{
ImGuiState& g = *GImGui;
@ -3960,7 +3919,7 @@ static void FocusWindow(ImGuiWindow* window)
// Steal focus on active widgets
if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window)
SetActiveID(0);
ImGui::SetActiveID(0);
if (g.Windows.back() == window)
return;
@ -3983,7 +3942,7 @@ void ImGui::PushItemWidth(float item_width)
static void PushMultiItemsWidths(int components, float w_full)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImGuiStyle& style = GImGui->Style;
if (w_full <= 0.0f)
w_full = ImGui::CalcItemWidth();
@ -4849,7 +4808,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
return true;
}
static bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
{
ImGuiState& g = *GImGui;
if (g.HoveredId == 0 || g.HoveredId == id)
@ -4863,7 +4822,7 @@ static bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
return false;
}
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -4929,7 +4888,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
return pressed;
}
static inline ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y)
inline ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
{
ImGuiState& g = *GImGui;
ImVec2 content_max;
@ -4942,7 +4901,7 @@ static inline ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y)
return size;
}
static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -5018,14 +4977,14 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size)
// Upper-right button to close a window.
static bool CloseWindowButton(bool* p_opened)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImGuiID id = window->GetID("#CLOSE");
const float size = window->TitleBarHeight() - 4.0f;
const ImRect bb(window->Rect().GetTR() + ImVec2(-2.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-2.0f,2.0f+size));
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
// Render
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
@ -5553,7 +5512,7 @@ static void InputTextApplyArithmeticOp(const char* buf, const char* initial_valu
}
// Create text input in place of a slider (when CTRL+Clicking on slider)
static bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
bool ImGui::InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5586,7 +5545,7 @@ static bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float
}
// Parse display precision back from the display format string
inline int ParseFormatPrecision(const char* fmt, int default_precision)
inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
{
int precision = default_precision;
while ((fmt = strchr(fmt, '%')) != NULL)
@ -5606,7 +5565,7 @@ inline int ParseFormatPrecision(const char* fmt, int default_precision)
return precision;
}
static inline float RoundScalar(float value, int decimal_precision)
inline float ImGui::RoundScalar(float value, int decimal_precision)
{
// Round past decimal precision
// 0: 1, 1: 0.1, 2: 0.01, etc.
@ -5623,7 +5582,7 @@ static inline float RoundScalar(float value, int decimal_precision)
return negative ? -value : value;
}
static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5895,7 +5854,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
}
// Add multiple sliders on 1 line for compact edition of multiple components
static bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -5937,7 +5896,7 @@ bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max
return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
}
static bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -5979,7 +5938,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
return SliderIntN(label, v, 4, v_min, v_max, display_format);
}
static bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -6119,7 +6078,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
return value_changed;
}
static bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
bool ImGui::DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -6197,7 +6156,7 @@ bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_m
return value_changed;
}
static bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -6264,13 +6223,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
return value_changed;
}
enum ImGuiPlotType
{
ImGuiPlotType_Lines,
ImGuiPlotType_Histogram
};
static void Plot(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -6384,23 +6337,23 @@ static float Plot_ArrayGetter(void* data, int idx)
void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
{
ImGuiPlotArrayGetterData data(values, stride);
Plot(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}
void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
{
Plot(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}
void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
{
ImGuiPlotArrayGetterData data(values, stride);
Plot(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}
void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
{
Plot(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}
bool ImGui::Checkbox(const char* label, bool* v)
@ -6769,7 +6722,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
}
// Edit a string of text
static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -7353,7 +7306,7 @@ bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiIn
return value_changed;
}
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)
bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -7396,7 +7349,7 @@ bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, Im
return InputFloatN(label, v, 4, decimal_precision, extra_flags);
}
static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags)
bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -8217,7 +8170,7 @@ void ImGui::Dummy(const ImVec2& size)
}
// Advance cursor given item size for layout.
static void ItemSize(const ImVec2& size, float text_offset_y)
void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -8239,12 +8192,12 @@ static void ItemSize(const ImVec2& size, float text_offset_y)
window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
}
static inline void ItemSize(const ImRect& bb, float text_offset_y)
inline void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
{
ItemSize(bb.GetSize(), text_offset_y);
}
static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -8268,7 +8221,7 @@ bool ImGui::IsRectVisible(const ImVec2& size)
// Declare item bounding box for clipping and interaction.
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0;
@ -8434,7 +8387,7 @@ static float GetDraggedColumnOffset(int column_index)
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
@ -8497,7 +8450,7 @@ float ImGui::GetColumnWidth(int column_index)
static void PushColumnClipRect(int column_index)
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (column_index < 0)
column_index = window->DC.ColumnsCurrent;

@ -156,6 +156,12 @@ enum ImGuiLayoutType_
ImGuiLayoutType_Horizontal
};
enum ImGuiPlotType
{
ImGuiPlotType_Lines,
ImGuiPlotType_Histogram
};
// 2D axis aligned bounding-box
// NB: we can't rely on ImVec2 math operators and helpers (ImMin,ImMax..) being available here
struct ImRect
@ -594,3 +600,58 @@ public:
ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
};
//-----------------------------------------------------------------------------
// Internal API
// No guarantee of forward compatibility here.
//-----------------------------------------------------------------------------
namespace ImGui
{
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false);
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop = true); // Return true if focus is requested
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
IMGUI_API void KeepAliveID(ImGuiID id);
IMGUI_API ImGuiWindow* GetCurrentWindow();
IMGUI_API ImGuiWindow* GetParentWindow();
IMGUI_API void FocusWindow(ImGuiWindow* window);
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);
IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power);
IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power);
IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format);
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision);
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value);
IMGUI_API float RoundScalar(float value, int decimal_precision);
} // namespace ImGuiP

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