Fixed incorrect application of io.DisplaySafeAreaPadding which would be problematic with multi-viewports when a monitor uses negative coordinates (correct clamping is done right below). (#2674)
SetWindowPos(window,ImMax(style.DisplaySafeAreaPadding,window->SetWindowPosVal-window->SizeFull*window->SetWindowPosPivot),0);// Position given a pivot (e.g. for centering)
SetWindowPos(window, window->SetWindowPosVal-window->SizeFull*window->SetWindowPosPivot,0);// Position given a pivot (e.g. for centering)