@ -19,7 +19,7 @@
- FREQUENTLY ASKED QUESTIONS ( FAQ ) , TIPS
- FREQUENTLY ASKED QUESTIONS ( FAQ ) , TIPS
- How can I help ?
- How can I help ?
- How do I update to a newer version of ImGui ?
- How do I update to a newer version of ImGui ?
- Can I have multiple widgets with the same label ? Can I have widget without a label ? ( Yes )
- Can I have multiple widgets with the same label ? Can I have widget without a label ? ( Yes ) / A primer on the use of labels / IDs in ImGui .
- I integrated ImGui in my engine and the text or lines are blurry . .
- I integrated ImGui in my engine and the text or lines are blurry . .
- I integrated ImGui in my engine and some elements are disappearing when I move windows around . .
- I integrated ImGui in my engine and some elements are disappearing when I move windows around . .
- How can I load a different font than the default ?
- How can I load a different font than the default ?
@ -426,6 +426,7 @@
- window : detect extra End ( ) call that pop the " Debug " window out and assert at call site instead of later .
- window : detect extra End ( ) call that pop the " Debug " window out and assert at call site instead of later .
- window : consider renaming " GetWindowFont " which conflict with old Windows # define ( # 340 )
- window : consider renaming " GetWindowFont " which conflict with old Windows # define ( # 340 )
- window / tooltip : allow to set the width of a tooltip to allow TextWrapped ( ) etc . while keeping the height automatic .
- window / tooltip : allow to set the width of a tooltip to allow TextWrapped ( ) etc . while keeping the height automatic .
- window : increase minimum size of a window with menus or fix the menu rendering so that it doesn ' t look odd .
- draw - list : maintaining bounding box per command would allow to merge draw command when clipping isn ' t relied on ( typical non - scrolling window or non - overflowing column would merge with previous command ) .
- draw - list : maintaining bounding box per command would allow to merge draw command when clipping isn ' t relied on ( typical non - scrolling window or non - overflowing column would merge with previous command ) .
! - scrolling : allow immediately effective change of scroll if we haven ' t appended items yet
! - scrolling : allow immediately effective change of scroll if we haven ' t appended items yet
- splitter / separator : formalize the splitter idiom into an official api ( we want to handle n - way split ) ( # 319 )
- splitter / separator : formalize the splitter idiom into an official api ( we want to handle n - way split ) ( # 319 )
@ -437,7 +438,7 @@
- main : IsItemHovered ( ) make it more consistent for various type of widgets , widgets with multiple components , etc . also effectively IsHovered ( ) region sometimes differs from hot region , e . g tree nodes
- main : IsItemHovered ( ) make it more consistent for various type of widgets , widgets with multiple components , etc . also effectively IsHovered ( ) region sometimes differs from hot region , e . g tree nodes
- main : IsItemHovered ( ) info stored in a stack ? so that ' if TreeNode ( ) { Text ; TreePop ; } if IsHovered ' return the hover state of the TreeNode ?
- main : IsItemHovered ( ) info stored in a stack ? so that ' if TreeNode ( ) { Text ; TreePop ; } if IsHovered ' return the hover state of the TreeNode ?
- input text : add ImGuiInputTextFlags_EnterToApply ? ( off # 218 )
- input text : add ImGuiInputTextFlags_EnterToApply ? ( off # 218 )
- input text : reorgani s e event handling , allow CharFilter to modify buffers , allow multiple events ? ( # 541 )
- input text : reorgani z e event handling , allow CharFilter to modify buffers , allow multiple events ? ( # 541 )
- input text multi - line : don ' t directly call AddText ( ) which does an unnecessary vertex reserve for character count prior to clipping . and / or more line - based clipping to AddText ( ) . and / or reorganize TextUnformatted / RenderText for more efficiency for large text ( e . g TextUnformatted could clip and log separately , etc ) .
- input text multi - line : don ' t directly call AddText ( ) which does an unnecessary vertex reserve for character count prior to clipping . and / or more line - based clipping to AddText ( ) . and / or reorganize TextUnformatted / RenderText for more efficiency for large text ( e . g TextUnformatted could clip and log separately , etc ) .
- input text multi - line : way to dynamically grow the buffer without forcing the user to initially allocate for worse case ( follow up on # 200 )
- input text multi - line : way to dynamically grow the buffer without forcing the user to initially allocate for worse case ( follow up on # 200 )
- input text multi - line : line numbers ? status bar ? ( follow up on # 200 )
- input text multi - line : line numbers ? status bar ? ( follow up on # 200 )
@ -445,6 +446,7 @@
- input number : holding [ - ] / [ + ] buttons could increase the step speed non - linearly ( or user - controlled )
- input number : holding [ - ] / [ + ] buttons could increase the step speed non - linearly ( or user - controlled )
- input number : use mouse wheel to step up / down
- input number : use mouse wheel to step up / down
- input number : applying arithmetics ops ( + , - , * , / ) messes up with text edit undo stack .
- input number : applying arithmetics ops ( + , - , * , / ) messes up with text edit undo stack .
- button : provide a button that looks framed .
- text : proper alignment options
- text : proper alignment options
- image / image button : misalignment on padded / bordered button ?
- image / image button : misalignment on padded / bordered button ?
- image / image button : parameters are confusing , image ( ) has tint_col , border_col whereas imagebutton ( ) has bg_col / tint_col . Even thou they are different parameters ordering could be more consistent . can we fix that ?
- image / image button : parameters are confusing , image ( ) has tint_col , border_col whereas imagebutton ( ) has bg_col / tint_col . Even thou they are different parameters ordering could be more consistent . can we fix that ?
@ -452,6 +454,7 @@
- layout : horizontal flow until no space left ( # 404 )
- layout : horizontal flow until no space left ( # 404 )
- layout : more generic alignment state ( left / right / centered ) for single items ?
- layout : more generic alignment state ( left / right / centered ) for single items ?
- layout : clean up the InputFloatN / SliderFloatN / ColorEdit4 layout code . item width should include frame padding .
- layout : clean up the InputFloatN / SliderFloatN / ColorEdit4 layout code . item width should include frame padding .
- layout : BeginGroup ( ) needs a border option .
- columns : declare column set ( each column : fixed size , % , fill , distribute default size among fills ) ( # 513 , # 125 )
- columns : declare column set ( each column : fixed size , % , fill , distribute default size among fills ) ( # 513 , # 125 )
- columns : add a conditional parameter to SetColumnOffset ( ) ( # 513 , # 125 )
- columns : add a conditional parameter to SetColumnOffset ( ) ( # 513 , # 125 )
- columns : separator function or parameter that works within the column ( currently Separator ( ) bypass all columns ) ( # 125 )
- columns : separator function or parameter that works within the column ( currently Separator ( ) bypass all columns ) ( # 125 )
@ -469,9 +472,11 @@
! - popups / menus : clarify usage of popups id , how MenuItem / Selectable closing parent popups affects the ID , etc . this is quite fishy needs improvement ! ( # 331 , # 402 )
! - popups / menus : clarify usage of popups id , how MenuItem / Selectable closing parent popups affects the ID , etc . this is quite fishy needs improvement ! ( # 331 , # 402 )
- popups : add variant using global identifier similar to Begin / End ( # 402 )
- popups : add variant using global identifier similar to Begin / End ( # 402 )
- popups : border options . richer api like BeginChild ( ) perhaps ? ( # 197 )
- popups : border options . richer api like BeginChild ( ) perhaps ? ( # 197 )
- tooltip : tooltip that doesn ' t fit in entire screen seems to lose their " last prefered button " and may teleport when moving mouse
- menus : local shortcuts , global shortcuts ( # 456 , # 126 )
- menus : local shortcuts , global shortcuts ( # 456 , # 126 )
- menus : icons
- menus : icons
- menus : menubars : some sort of priority / effect of main menu - bar on desktop size ?
- menus : menubars : some sort of priority / effect of main menu - bar on desktop size ?
- menus : calling BeginMenu ( ) twice with a same name doesn ' t seem to append nicely
- statusbar : add a per - window status bar helper similar to what menubar does .
- statusbar : add a per - window status bar helper similar to what menubar does .
- tabs ( # 261 , # 351 )
- tabs ( # 261 , # 351 )
- separator : separator on the initial position of a window is not visible ( cursorpos . y < = clippos . y )
- separator : separator on the initial position of a window is not visible ( cursorpos . y < = clippos . y )
@ -495,6 +500,7 @@
- text edit : flag to disable live update of the user buffer .
- text edit : flag to disable live update of the user buffer .
- text edit : field resize behavior - field could stretch when being edited ? hover tooltip shows more text ?
- text edit : field resize behavior - field could stretch when being edited ? hover tooltip shows more text ?
- tree node / optimization : avoid formatting when clipped .
- tree node / optimization : avoid formatting when clipped .
- tree node : clarify spacing , perhaps provide API to query exact spacing . provide API to draw the primitive . same with Bullet ( ) .
- tree node : tree - node / header right - most side doesn ' t take account of horizontal scrolling .
- tree node : tree - node / header right - most side doesn ' t take account of horizontal scrolling .
- tree node : add treenode / treepush int variants ? because ( void * ) cast from int warns on some platforms / settings
- tree node : add treenode / treepush int variants ? because ( void * ) cast from int warns on some platforms / settings
- tree node / selectable render mismatch which is visible if you use them both next to each other ( e . g . cf . property viewer )
- tree node / selectable render mismatch which is visible if you use them both next to each other ( e . g . cf . property viewer )
@ -525,6 +531,7 @@
- input : support track pad style scrolling & slider edit .
- input : support track pad style scrolling & slider edit .
- misc : provide a way to compile out the entire implementation while providing a dummy API ( e . g . # define IMGUI_DUMMY_IMPL )
- misc : provide a way to compile out the entire implementation while providing a dummy API ( e . g . # define IMGUI_DUMMY_IMPL )
- misc : double - clicking on title bar to minimize isn ' t consistent , perhaps move to single - click on left - most collapse icon ?
- misc : double - clicking on title bar to minimize isn ' t consistent , perhaps move to single - click on left - most collapse icon ?
- misc : provide HoveredTime and ActivatedTime to ease the creation of animations .
- style editor : have a more global HSV setter ( e . g . alter hue on all elements ) . consider replacing active / hovered by offset in HSV space ? ( # 438 )
- style editor : have a more global HSV setter ( e . g . alter hue on all elements ) . consider replacing active / hovered by offset in HSV space ? ( # 438 )
- style editor : color child window height expressed in multiple of line height .
- style editor : color child window height expressed in multiple of line height .
- remote : make a system like RemoteImGui first - class citizen / project ( # 75 )
- remote : make a system like RemoteImGui first - class citizen / project ( # 75 )