@ -120,14 +120,15 @@
# endif
# endif
// Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
// Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
# if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3)
# if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) || !defined(GL_VERSION_3_2)
# define IMGUI_IMPL_OPENGL_ HAS _DRAW_WITH_BASE_VERTEX 0
# define IMGUI_IMPL_OPENGL_ MAY_HAVE _DRAW_WITH_BASE_VERTEX 0
# else
# else
# define IMGUI_IMPL_OPENGL_ HAS _DRAW_WITH_BASE_VERTEX 1
# define IMGUI_IMPL_OPENGL_ MAY_HAVE _DRAW_WITH_BASE_VERTEX 1
# endif
# endif
// OpenGL Data
// OpenGL Data
static char g_GlslVersionString [ 32 ] = " " ;
static char g_GlslVersionString [ 32 ] = " " ;
static GLuint g_GlVersion = 0 ;
static GLuint g_FontTexture = 0 ;
static GLuint g_FontTexture = 0 ;
static GLuint g_ShaderHandle = 0 , g_VertHandle = 0 , g_FragHandle = 0 ;
static GLuint g_ShaderHandle = 0 , g_VertHandle = 0 , g_FragHandle = 0 ;
static int g_AttribLocationTex = 0 , g_AttribLocationProjMtx = 0 ; // Uniforms location
static int g_AttribLocationTex = 0 , g_AttribLocationProjMtx = 0 ; // Uniforms location
@ -137,11 +138,22 @@ static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
// Functions
// Functions
bool ImGui_ImplOpenGL3_Init ( const char * glsl_version )
bool ImGui_ImplOpenGL3_Init ( const char * glsl_version )
{
{
// query for GL version
# if !defined(IMGUI_IMPL_OPENGL_ES2)
GLint major , minor ;
glGetIntegerv ( GL_MAJOR_VERSION , & major ) ;
glGetIntegerv ( GL_MINOR_VERSION , & minor ) ;
g_GlVersion = major * 1000 + minor ;
# else
g_GlVersion = 2000 ; // GLES 2
# endif
// Setup back-end capabilities flags
// Setup back-end capabilities flags
ImGuiIO & io = ImGui : : GetIO ( ) ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
io . BackendRendererName = " imgui_impl_opengl3 " ;
io . BackendRendererName = " imgui_impl_opengl3 " ;
# if IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX
# if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
if ( g_GlVersion > = 3200 )
io . BackendFlags | = ImGuiBackendFlags_RendererHasVtxOffset ; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
# endif
# endif
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
@ -344,8 +356,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
// Bind texture, Draw
// Bind texture, Draw
glBindTexture ( GL_TEXTURE_2D , ( GLuint ) ( intptr_t ) pcmd - > TextureId ) ;
glBindTexture ( GL_TEXTURE_2D , ( GLuint ) ( intptr_t ) pcmd - > TextureId ) ;
# if IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX
# if IMGUI_IMPL_OPENGL_MAY_HAVE_DRAW_WITH_BASE_VERTEX
glDrawElementsBaseVertex ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) , ( GLint ) pcmd - > VtxOffset ) ;
if ( g_GlVersion > = 3200 )
glDrawElementsBaseVertex ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) , ( GLint ) pcmd - > VtxOffset ) ;
else
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
# else
# else
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
glDrawElements ( GL_TRIANGLES , ( GLsizei ) pcmd - > ElemCount , sizeof ( ImDrawIdx ) = = 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT , ( void * ) ( intptr_t ) ( pcmd - > IdxOffset * sizeof ( ImDrawIdx ) ) ) ;
# endif
# endif