@ -5142,7 +5142,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
// Resize grips and borders are on layer 1
window - > DC . NavLayerCurrent = ImGuiNavLayer_Menu ;
window - > DC . NavLayerCurrentMask = ( 1 < < ImGuiNavLayer_Menu ) ;
// Manual resize grips
PushID ( " #RESIZE " ) ;
@ -5211,7 +5210,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
// Restore nav layer
window - > DC . NavLayerCurrent = ImGuiNavLayer_Main ;
window - > DC . NavLayerCurrentMask = ( 1 < < ImGuiNavLayer_Main ) ;
// Navigation resize (keyboard/gamepad)
if ( g . NavWindowingTarget & & g . NavWindowingTarget - > RootWindow = = window )
@ -5382,7 +5380,6 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
const ImGuiItemFlags item_flags_backup = window - > DC . ItemFlags ;
window - > DC . ItemFlags | = ImGuiItemFlags_NoNavDefaultFocus ;
window - > DC . NavLayerCurrent = ImGuiNavLayer_Menu ;
window - > DC . NavLayerCurrentMask = ( 1 < < ImGuiNavLayer_Menu ) ;
// Layout buttons
// FIXME: Would be nice to generalize the subtleties expressed here into reusable code.
@ -5418,7 +5415,6 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
* p_open = false ;
window - > DC . NavLayerCurrent = ImGuiNavLayer_Main ;
window - > DC . NavLayerCurrentMask = ( 1 < < ImGuiNavLayer_Main ) ;
window - > DC . ItemFlags = item_flags_backup ;
// Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker)
@ -5994,7 +5990,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window - > DC . CurrLineTextBaseOffset = window - > DC . PrevLineTextBaseOffset = 0.0f ;
window - > DC . NavLayerCurrent = ImGuiNavLayer_Main ;
window - > DC . NavLayerCurrentMask = ( 1 < < ImGuiNavLayer_Main ) ;
window - > DC . NavLayerActiveMask = window - > DC . NavLayerActiveMaskNext ;
window - > DC . NavLayerActiveMaskNext = 0x00 ;
window - > DC . NavFocusScopeIdCurrent = ( flags & ImGuiWindowFlags_ChildWindow ) ? parent_window - > DC . NavFocusScopeIdCurrent : 0 ; // -V595
@ -7035,7 +7030,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
// to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick).
// We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null.
// If we crash on a NULL g.NavWindow we need to fix the bug elsewhere.
window - > DC . NavLayerActiveMaskNext | = window - > DC . NavLayerCurrent Mask ;
window - > DC . NavLayerActiveMaskNext | = ( 1 < < window - > DC . NavLayerCurrent ) ;
if ( g . NavId = = id | | g . NavAnyRequest )
if ( g . NavWindow - > RootWindowForNav = = window - > RootWindowForNav )
if ( window = = g . NavWindow | | ( ( window - > Flags | g . NavWindow - > Flags ) & ImGuiWindowFlags_NavFlattened ) )